In this thread we will be documenting all the new additions for Humankind from Amplitude Studios.
TL;DR: You can layer from 60 different civilizations from history to create your own unique narrative. It will stretch from the Neolithic to the Modern age. In the end, the civilization with the most Fame will be the winner. Full of Humanmade Wonders, Natural Wonders, Units, and Buildings for you to construct.
Note: all images are created by the team at Amplitude Studios
You will create your own Civilization by adapting 60 historical cultures into it. Each era you will pick a new culture with their own Emblematic bonuses, you also get legacy bonuses from your past cultures for the rest of the game.
Ancient Era Cultures
- Assyrians – Trait: Expansionist; Emblematic Unit: Assyrian Riders; Emblematic Quarter: Dunnu
- Babylonians – Trait: Scientists; Emblematic Unit: Sabu Sha Qashti (Guardian: stronger when standing on a friendly extension); Emblematic Quarter: Astronomy House (+food for researchers, +Science for adjacent Farming Districts); Legacy Traits, Philosophers of the Wild – +Science on Camps, Borough & City Centre.
- Egyptians – Trait: Builder; Capital: Memphis; Emblematic Unit: Markabata; Emblematic Quarter: Egyptian Pyramid
- Harappans – Trait: Agrarian; Emblematic Unit: Runners; Emblematic Quarter: Canal Network
- Hittites – Trait: Militarist; Emblematic Unit: Sigir; Emblematic Quarter: Awari
- Mycenaeans – Trait: Militarist; Emblematic Unit: Promachoi; Emblematic Quarter: Cyclopean Fortress
- Nubians – Trait: Merchant; Emblematic Unit: Ta-Seti Archers; Emblematic Quarter: Meroe Pyramids
- Olmecs – Trait: Aesthete; Emblematic Unit: Javelin Throwers; Emblematic Quarter: Olmec Heads
- Phoenicians – Trait: Merchant; Emblematic Unit: Bireme; Emblematic Quarter: Haven
- Zhou – Trait: Aesthete; Emblematic Unit: Zhànche; Emblematic Quarter: Confucian School
Classical Era Cultures
- Aksumites – Trait: Merchant; Emblematic Unit: Shotelai; Emblematic Quarter: Great Obelisk
- Carthaginians – Trait: Merchant; Emblematic Unit: War Elephant; Emblematic Quarter: Cothon
- Celts – Trait: Agrarian; Emblematic Unit: Gaesati; Emblematic Quarter: Nemeton
- Goths – Trait: Militarist; Emblematic Unit: Gothic Cavalry; Emblematic Quarter: Tumulus
- Greeks – Trait: Scientists; Emblematic Unit: Hoplites; Emblematic Quarter: Amphitheatron
- Huns – Trait: Militarist; Emblematic Unit: Hunnic Horde; Emblematic Quarter: Ordu
- Mauryans – Trait: Aesthete; Emblematic Unit: Saṃnāhya; Emblematic Quarter: Stūpa
- Maya – Trait: Builder; Emblematic Unit: Noble Javelineers; Emblematic Quarter: K’uk Nah
- Persians -Trait: Expansionist; Emblematic Unit: Immortals; Emblematic Quarter: Satrap Palace
- Romans -Trait: Expansionist; Emblematic Unit: Praetorian Guards; Emblematic Quarter: Triumphal Arch
Medieval Era CULTURES
- Byzantines – Trait: Merchant; Emblematic Unit: Varangian Guards; Emblematic Quarter: Hippόdromos
- English – Trait: Agrarian; Emblematic Unit: Longbowmen; Emblematic Quarter: Stronghold
- Franks -Trait: Expansionist; Emblematic Unit: Franci Milites; Emblematic Quarter: Scriptorium
- Ghanaians – Trait: Merchant; Emblematic Unit: Meharists; Emblematic Quarter: Luxuries Market
Early Modern Era CULTURES
Industrial Era CULTURES
Unknown Era Cultures
Dutch – Emblematic Unit: Fluyt
French – Emblematic Unit: Capetian Knights
Germans – Emblematic Unit: U-Boat
Koreans – Emblematic Unit: Turtle Ship
Vikings – Emblematic Unit: Longship
You will not be playing with established leaders from history, but you will be able to customise your own leader to be the avatar of your people in a character creator.
The map is divided into Regions and Territories, each region has several territories, but each territory only has one City. The game will start with some territories and you can amalgamate more as the game goes on.
Cities expand out from a central location as you build different Quarters and Buildings.
These will be territories that you have built an outpost on, claiming them, but you can’t develop them further.
They can be turned into their own cities later, or absorbed into a neighbouring city, but have to be defended
You can expand your city by building speciality districts.
Each Quarter works it and its adjacent tiles and will have adjacency bonuses that work better when surrounded by different parts of the environment
These are improvements to the city/territory as a whole and can effect tiles outside your city proper.
Human made Wonders
Large projects that might require several of your cities to complete.
They play some role in the game, more can be unlocked in the tech tree
The height of the terrain changes factors like how hard it is to siege a city
There are three levels, flat land, hilly terrain, and mountains. Steep terrain divides create cliffs that can’t be climbed by units. The height also changes your view distance with is being blocked in valleys and being boosted on hills.
Humidity and Temperature changes effect terrain
Rivers – Effect movement, give bonuses to trade
There will be luxury and strategic resources.
There are certain landmarks in the game (Longest River, Biggest Desert etc) if you find it you get to name it.
There will be six eras in the game (Enchant, Classical, Medieval, Early Modern, Industrial and Contemporary.
You move from era to era by collecting Era Stars
When you move to the next era you can pick a different culture to run with, or you can chose to Transcend the culture you are playing with that gives them a bigger bonuses but locks you from the other bonuses on offer.
All games have the same unified victory condition based around Fame.
Fame is created through exploration, building, and Era Stars.
Era Stars can come from population growth, military conquest, or through building up money reserves. You could get one for researching a certain number of technologies or having a certain number of territories.