Civilization Leader: Eleanor of Aquitaine Leader Agenda: English Capital: French Capital: Leader Bonus: Court of Love – Great works in Eleanor’s cities leads to a loyalty deficient in other civilization cities withing 9 tiles. If a city leaves a civilizastion and Eleanor is the the Civ with the most loyalty pressure the city skips the Free City phase.
Civilization Leader: Dido Civilization Agenda: Sicilian Wars – wants to settle coastal cities. Likes those who settle inland. Dislikes those with mostly coastal cities. Civilization Capital: Tyre Civilization Bonus: Mediterranean Colonies – embarked Settlers get +Movement & Sight, Cities on the coast on the same Continent as the Capital will always be Loyal Leader Bonus: Founder of Carthage – Can move the Civilization Capital to any city with a Cothon by completing a Special Project, +Trade Route for every building in the Government Plaza, +Production to Districts in the same city as the Government Plaza. Unique Unit: Bireme – +Combat Strength & Movement, protects near by Trader Units Unique District: Cothon Rivers: Litani River Deserts: Tanezrouft Basin
Civilization Leader: Suleiman Civilization Agenda: Civilization Capital: Istanbul (not Constantinople) Civilization Bonus: Great Turkish Bombard – +Production of Siege Units, +Combat Strength for Siege Units, Conquered cities do not lose populations, Cities not founded by The Ottomans get +Amenities and +Loyalty. Leader Bonus: Grand Vizier – Can use Ibrahim a Unique Governor Unique Unit: Janissary – Starts with a free promotion, Stronger and cheaper than the Musketman, cost a Population to build (unless built in concurred city) Unique Unit: Barbary Corsair – Cost no movement to Coastal Raid, Can not be seen unless units are right next to it. Unique Building: Grand Bazaar – extra accumulation of Strategic Resources in city boarders, + Amenities for each improved Luxury in the city boarders Rivers: Litani River, KızılırmakRiver Mountain Ranges: Balkan Mountains Deserts: Tanezrouft Basin
TL;DR– Bringing the survival gameplay into a world of dinosaurs is a fantastic idea, but for me,the balance is not quite there.
Score – 3.5 out of 5 stars
If you have read my reviews in the past, you would know that one of the easiest sells for me is to add dinosaurs to something. Movies, TV, Books, you name it and if it has dino’s in it I am there for it. However, when it comes to video games with dinosaurs I am much more hesitant after getting burnt in the past with games like The Stomping Land,and more generally in this genre with Day-Z.So when Ark first came out I was not prepared to invest in another Early-Access survival game, but now it has been out in full release for a year I thought it would be a good time to take the dive into the world of Dinosaurs and other prehistoric animals, lots of Dodos,and oh the mechanic that lets you know when you pooped.
TL;DR – Stepping into the storied world of 4x, Stellaris takes us into space and taps into that love of exploration among the stars … or just conquering everything you see, with deep systems that give you the kind of customisation that you need in a empire building game.
Score – 4 out of 5 stars
Strategy games are my jam, I love building up an empire, mining all the minerals, spawning all the Overlords, launching all the nukes. As well as this, I am a huge sci-fi fan, so when you add a strategy game, to a space setting like Sins of a Solar Empire, Birth of the Federation, or Space Empires 3, well then you are on to a winner. However, while I had picked up Stellaris back when it first came out it didn’t quite gel with me but recently I took another shot at it with the Utopia and Distant Stars DLC and found that ‘one more turn’ grove. So now that I have played a couple of games of it, including some multiplayer, I have a better idea of the game and feel confident in my review.
TL;DR – Every single feature of Civilization 6 (at time of posting) in one map
I had been asked a couple of times whenever I posted my Civ 6 maps or my Civ 6 city maps why didn’t I combine them all into the one map? Well, the simple reason is that right back at the start I tried but it just was not feasible. I had tried to add all the cities into America and they didn’t fit, which made the prospects of adding countries like France or The Aztecs next to impossible. However, After Rise and Fall was released and I went through and created a new map from the template I was working with I wondered if it was possible to upscale it to a size where I could fit in the Netherlands. The Netherlands was the most are compact civilization in the game so far so it became my bellwether and it worked and thus began the long, long process of putting this map together. This was a process with just as many success as well as failures, however after all that work, here it is.