TL;DR – While there is some clear potential in the interactive story model, my particular playthrough of Bandersnatch was less engrossing and for me more frustrating than anything else.
Score – 2.5 out of 5 stars
Post-Credit Scene – There is no post-credit scene
Black Mirror is a series that is always looking to be on the cutting edge of
narrative storytelling. It twists worlds
in on itself, leads the viewer down the garden path only to cut their legs out
from underneath them, or destroys the nostalgia we have for the past, or indeed
the hope we have for the future. So, when it dropped a couple of days ago that
there would be a feature-length episode, well
that was some interesting news, but then when it was announced that it would be
a ‘chose your own adventure’ with multiple endings and user interaction, well
this went from intriguing to must watch in a heartbeat. However, now that I
have seen it I feel that maybe the idea did not match the execution. Also,
because this is a chose your own adventure, it actually makes it difficult to
review because my experience is going to be possibly a lot different to what yours
will be. Maybe I just drew the short straw and hit all the frustrating options,
maybe you’ll be luckier than me, which from the discussions on the internet
might just be the case, I just simply do not know. Well with that in mind let’s
take a dive into a world with multiple paths and endings.
Civilization Leader: Pachacuti Leader Agenda: Civilization Capital: Qusqu Civilization Bonus: Mit’a – Citizens can work Mountain Tiles (Production, Also Food if next to a Terrace Farm) Leader Bonus: Qhapaq Ñan – Domestic Trade Routes get bonus food for Mountain Tiles in Starting city, Can Build the Qhapaq Ñan an early Tunnel. Unique Unit:Warak’aq – Reconnaissance Unit, can attack twice if it still has movement points Unique Tile Improvement: Terrace Farm – Can only be built on Hills, + Food, + Housing, gets bonus food for adjacent Mountains, + production for adjacent Aqueducts, + production for Fresh Water Adjacency Rivers: Ucayali River
there have been production and food civs in the game so far, but nothing quite
pans out as much as the Inca do in Gathering Storm.
The first big change is unlike every other civilization in the game, The Inca
can work mountain tiles, which means that since you want to be near them for
your Terrace Farms, they are no longer dead weight. This will also boost your
Science and Faith Districts that like Mountain adjacency.
Indeed, it is these Terrace Farms that provide such a strong bonus working
great adjacency weather they are near mountains, or rivers, or both. Yes, they are tempered by the fact that you
need hills, and if you are unlucky with that you could be a bit stuffed.
However, I always get at least some hills in a start before. I mean these might
knock Australia’s Outback Station off the best tile improvement spot.
The other bonuses are all nice, but really it is the food/Production nexus that
really makes the Inca stand out, and this means that they will be a very flexible
civilization, giving you the ability to switch up which victory you go for.
Inca First Look
You can check out all the Features in Civilization VI: Gathering Storm HERE and join in the discussions at the Civfanatics Forums
By Brian MacNamara: You can follow Brian on Twitter Here, when he’s not chatting about Movies and TV, he’ll be talking about International Relations, or the Solar System.
What Civs would you like to see in Civ 6 Gathering Storm?, let us know what you thought in the comments below, feel free to share this review on any of the social medias and you can follow us Here. Check out all our past reviews and articles Here, and have a happy day.
TL;DR– Bringing the survival gameplay into a world of dinosaurs is a fantastic idea, but for me,the balance is not quite there.
Score – 3.5 out of 5 stars
If you have read my reviews in the past, you would know that one of the easiest sells for me is to add dinosaurs to something. Movies, TV, Books, you name it and if it has dino’s in it I am there for it. However, when it comes to video games with dinosaurs I am much more hesitant after getting burnt in the past with games like The Stomping Land,and more generally in this genre with Day-Z.So when Ark first came out I was not prepared to invest in another Early-Access survival game, but now it has been out in full release for a year I thought it would be a good time to take the dive into the world of Dinosaurs and other prehistoric animals, lots of Dodos,and oh the mechanic that lets you know when you pooped.
In this thread we will be documenting all the new additions for Civilization VI in their new expansion.
This Features Thread is being complied for Civfanatics, head on over to the forums for all your Civilization discussions both for and also for games past.
TL;DR: There will be 8 New Civilizations, 5 New Districts, 7 New Wonders & 7 New Natural Wonders. The main new game mechanic are World Congress, Natural Disasters, and a new Future Era . It will be available on 14th of February 2019. And you can watch the Trailer HERE
In Civ 6 there will be 8 new Civilizations and one new leader for a returning civ.
Civilization Leader: Wilfrid Laurier Leader Agenda: Canadian Expeditionary Force – Likes Civs that help out in Emergencies, dislikes those who don’t Civilization Capital: Ottawa Civilization Bonus: Four Faces of Peace – Cannot declare Surprise Wars or be the Target of one, + extra Diplomatic Favour for completing Emergencies (bonus extra based on Tourism) Leader Bonus: The Last Best West – Can build Farms on Tundra, and then latter Tundra Hills, Cost of purchasing Tundra & Snow tiles is reduced, Double extraction of Strategic Resources on Snow & Tundra tiles Unique Unit: Mountie – Light Calvary Unit , Can Create a National Park, Get Combat Bonus being near National Parks, bonus if it is your National Park Unique Tile Improvement: Icy Hockey Rink – Only can be built on Tundra & Snow, Only one per City, + Appeal & Amenities, + Culture based on adjacent Snow & Tundra tiles (bonus if next to a Stadium), +Tourism, Production & Food from Tech Tree Mountain Ranges:Mackenzie Mountains, Rivers: Columbia River, Saint Lawrence River, Mackenzie River,
Civilization Leader: Matthias Corvinus Leader Agenda: Raven Banner – Likes civilizations that Levies troops, shuns civilizations that shun mercenaries. Civilization Capital: Buda Civilization Bonus: Pearl of the Danube – Districts and Building built across a River from a City Centre Build Faster Leader Bonus: Raven King – Bonus to Levied Units from City States, it is free to upgrade Levied Units, Levied Units gives you Envoys in the City State. Unique Unit: Black Army – Gains Combat Bonus being next to Levied Units Unique Unit: Huszar – Gains a Combat Bonus for each active Alliance Unique Building: Thermal Bath – Replaces the Zoo, +Amenity, +production to an City Centre in range, Bonus if there is a Geothermal Fissure in the City’s tile range Mountain Ranges: Carpathian Mountains, Rivers: Danube River,
Civilization Leader: Pachacuti Leader Agenda: Sapa Inca – Likes people who leaves Mountains to him, dislikes those who settle near Mountains Civilization Capital: Qusqu Civilization Bonus: Mit’a – Citizens can work Mountain Tiles (Production, Also Food if next to a Terrace Farm) Leader Bonus: Qhapaq Ñan – Domestic Trade Routes get bonus food for Mountain Tiles in Starting city, Can Build the Qhapaq Ñan an early Tunnel. Unique Unit: Warak’aq – Reconnaissance Unit, can attack twice if it still has movement points Unique Tile Improvement: Terrace Farm – Can only be built on Hills, + Food, + Housing, gets bonus food for adjacent Mountains, + production for adjacent Aqueducts, + production for Fresh Water Adjacency Rivers: Apurimaq Mayu, Awriq Mayu, Putumayu River, Ucayali River , Willkamayu, Deserts: Atacama Desert, Sechura Desert,
Civilization Leader: Mansa Musa Civilization Agenda: Lord of the Mines – Tries to maximise Gold output for cities and trade routes, likes civs that do the same Civilization Capital: Niani Civilization Bonus: Songs of the Jeli – City Centres get bonus Faith and Food for adjacent Desert and Desert Hill tiles. Mines give – production but +gold. Can Purchase Suguba building with faith, production penalty to buildings and units. Leader Bonus: Sahel Merchants – International Trade Routs get +Gold for every Desert tile in the origin city, + Trade Route in Golden Age Unique Unit: Mandekalu Cavalry – Protects near by traders from being plundered, Gold for combat victories Unique District: Suguba – Replaces Commercial District, Purchasing things in cheaper in the city, Major Agency bonus for Holy Sites and River Rivers: Bani River, Gambia River. Niger River, Sankarani River, Senegal River, Deserts: El Djouf, Tanezrouft Basin
Civilization Leader: Kupe Leader Agenda: Kaitiakitanga – Like civs that treats the planet well (not chopping tiles, adding national parks, low CO2 emissions), Dislike civs that treat the planet poorly. Civilization Capital: Te Hokianga-nui-a-kupe Civilization Bonus: Mana – Begin the game with Sailing and Shipbuilding unlocked, +Strength & Movement to Embarked Units, Bonus production to unimproved Woods and Rainforest. Fishing Boats provide +food and culture bomb adjacent tiles, but the Māori can not build Great Writers nor Harvest Resources. Leader Bonus: Kupe’s Voyage – Begin the game on an Ocean Tile, first city gets a free builder + 1 population, Palace gets bonus Housing and Amenity, Science and Culture production starts before you settle your first city. Unique Unit: Toa – Enemy units adjacent get – Combat Strength. Can build the Pā – Built on Hills, + Defence Bonus and Healing for units that end their turn on it. Unique Building: Marae – +Culture and Faith to a city tiles with a passable feature. +Tourism after Flight. No Great Art Slots Mountain Ranges: Mount Tarawea, Tiritiri-o-te-moana, Rivers: Kawarau River, Kawatiri River, Mata-Au River, Waikato River,Waitaki River, Deserts: Rangipo Desert,
Civilization Leader: Kristina Civilization Agenda: Bibliophile – Wants to have more Great Works than anyone else. Likes those who leave the Great Works to her, dislikes those who also have many Great Works. Civilization Capital: Stockholm Civilization Bonus: Nobel Prize – Gets +Diplomatic Favour for each Great Person, Bonus Great People points from Factories and Universities, Adds new World Congress Competitions. Leader Bonus: Minerva of the North (her nickname)- Automatically themes buildings with 3 art slots, and Wonders with 2. Can Construct the Queen’s Bibliotheque an unique building for the Government Plaza that gives 2 writing, 2 music, and 2 art slots, Great People Points, +1 Governor Title. Unique Unit: Carolean – Bonus combat strength for unused movement points Unique Tile Improvement: Open Air Museum – One per city, +Loyalty, +Culture, +Tourism based on available terrain types. Rivers: Dal River, Klara River, Lule River,Torne River, Volcanoes: Gällabjer Volcano
America – Bonus to Diplomatic Favour for each Wildcard Slot
China – Bonus to Early Canal Production
Egypt – Gains more Food from fertilized river flooded tiles
Civilization Bonus: Workshop of the World – Coal and Iron Mines give +1 resource. Bonus production/charges to Military Engineers. Buildings get a bonus when powered
Victoria Leader Bonus: Pax Britannica – When you found a City on not your home Continent you get a free Melee Unit and Trade Route Capacity, Building any Royal Navy Dockyard gives you a free Naval Unit, Unlocks the Redcoat Unit.
Unique District: Royal Navy Dockyard – Loses Trade Route Bonus, gains +Loyalty
Russia – Damage from Blizzards is mitigated for you and increased for any enemies in your territory
Nazca – Religious – can build the Nazca Line improvement, impassable, can only be built on desert, improves adjacent tiles, +Faith
Ngazargamu – Military – Land and Support units are cheaper to purchase with gold for each building in a Encampment (Carthage’s old bonus)
Rapa Nui – Cultural – can build the Moai Tile Improvement, +Culture, +culture for adjacent Moai, Volcanic Soil Tile, Coast or Lake Tile. +Culture and Tourism via Tech Tree, Can not be built next to Woods or Rainforest tiles
Returning City States Spotted/Updated
Finding Old City States in Screenshots is one of the ways of eliminating possible Civilizations
City States can now build their special tile improvements.
There will be 7 new Wonders in Gathering Storm
Golden Gate Bridge: Built on a coastal tile between two flat land tiles. + Tourism from Tile Improvements and National Parks, Gives Amenities and + Tile Appeal. Land Unites can use it to cross without embarking.
Great Bath: Built on Flood Plains, +Amenities, +Housing, +Faith to every tile protected from Flood Damage Can protect against losses from droughts and Damages from Floods in that city. Machu Picchu: + Gold, Adjacency bonus for Commercial, Theatre & Industrial districts near mountains. Built on a mountain
Országház: Must be adjacent to a river, + Culture, + Diplomatic Favour per turn for City States you are Suzerain of
Panama Canal: Built on Flat Land, + Gold for trade route that pass through it, Can be used to connect Canal Districts. Must be built with two adjacent tiles, one being a completed Canal District, the other must connect it to a City, Water tile, or another Canal Tile. Will construct 1 or 2 adjacent Canal districts when done. Naval Units can use it to transit.
University of Sankoré – Built on Desert/Desert Hills, +Great Scientist Points, +Science for every trade route to this city, + Science & Faith, Domestic Trade Routes get + Science & Faith, International Trade Routes give Gold & Science
Canal: Can be used to transit ships over land. Can be built on flat land between a water tile and a City Centre, or one water tile to another water tile. Available from Steam Power
Cothon: A Unique District for Phoenicia/Carthage (probably)
Dams: Can be built on rivers to create a lake, will mitigate flooding but reduce potential bonuses from flooding on tiles. Protects Tile Yields from Droughts, Gives +Amenities, + Appeal & +Housing. You can only build one Dam per River & and the river must straddle two sides of the river hex. Available from Buttress. Can be damaged by Spies
Suguba: A Unique District for Mali
Aqueduct: Now protects Tile Yields from the effects of Drought. + Amenities if built next to a Geothermal Fissure
City Centre: Dock: When you build on a coast you gain a dock where ships can go
Harbour: Now gets bonuses from Trade City States
Industrial Zone: Logistics now full powers the city while it is active
Flood Barrier: Built in the City Centre after you have lost tiles to Sea Level Rises, Maintenance increases as the seas levels increase.
Hydroelectric Plant: Creates Power, is built in the Dam District
Marae: Māori Unique Building
Nuclear Power Plant: Creats Power from Uranium (1 Uranium = 4 Energy ) Minimal CO2 Emmitions, can have a Nuclear accident
Oil Power Plant: Creates Power from Oil (1 Oil = 4 Energy) Moderate CO2 Emmitions
Queen’s Bibliotheque: Sweden Unique Building
Thermal Bath: Hungary Unique Building
Armoury: +Strategic Resource Stockpiles
Barracks: +Strategic Resource Stockpiles.
Broadcast Centre: +2 Culture, +4 Culture if powered, Requires 3 Power
Coal Power Plant: Creates Power from Coal (1 Coal = 4 Energy), produces a lot of CO2, is built in the Industrial District.
Factory: +2 Production, +3 Production if powered, Requires 2 Power
Stables: +Strategic Resource Stockpiles.
There will be 15 new units in Gathering Storm, There have been also improvements with unit models
Courser: Light Calvary Cuirassier: Heavy Calvary Gun Deployment Rig (Giant Death Robot): needs Uranium, can jump mountains, can wade in shallow water, no Armies, unique promotion tree Military Engineer (updated): Can now build Railways and Mountain Tunnels, can be used to help build Canal and Dam district tiles. Rock Bands: Can perform at Districts/Wonders, gets tourism from performances, helps the Cultural Victory, Built with Faith Skirmisher: An upgraded Scout Spec Ops: Recon Unit, Can Paradrop
There will be 7 new Natural Wonders. Many old Natural Wonders like Eyjafjallajökull have been modified to act as volcanoes.
There were some odd mud volcanoes mountains scene in a screenshot, but we are not sure that is this was a new natural wonder or a graphical thing
Geothermal Fissure: Gives a Science Bonus, Will give bonus amenities if an Aqueduct or Roman Bath is built next to it.
Flood Plains: Are now no longer stuck on Desert tiles, no food bonus unless a flooding event has happened.
Rivers (updated): Now are more snaky with the map generation, Can flood
Swamps (updated): Can now flood if sea levels rise
Map Tile Improvements
Ice Hockey Rink: Canadian Unique Tile Improvement
Geothermal Power Plant: Built on Geothermal Fissure; Gives Power, + Production, + Science
Cahokia Mounds: Cahokia City State Unique Tile Improvement
Nazca Lines: Nazca City State Unique Tile Improvement
Open Air Museum: Sweden Unique Tile Improvement
Pā : Maori Unique Tile Improvement
Qhapaq Ñan: Inca Unique Tile Improvement
Railway: Updated roads, Cost 1 Coal & Iron per tile, adds to Global Warming, don’t cost Charges to build from the Military Engineer
Seasteads: A future neighbour type improvement that can be built on water
Solar Farm Power Plant: Gives power
Ski Resort: Can be built on Mountains
Terrace Farms: Inca Unique Tile Improvement
Tunnels: Can be Built to transverse Mountain Ranges
Wind Farm: Gives Power, +Production, +Gold
Strategic Resources: Strategic Resources are now extracted each turn to get resources that you use. For example, you might get 4 horses per turn but horsemen cost 12 horses to build each. There is also a cap as to how many resources you can store up. if you run out of a certain resources, you get a combat penalty for all units that use it.
Horses (updated): are now revealed with Animal Husbandry
You can now name geographical features like rivers
Break Dam – Causes the river to flood
Stronger Counterspy Options
The game now goes later
All the victory conditions have been updated with the new era
The Tech/Civic Tree in the Future Era is randomised
Singapore was used as an inspiration for some of the design of this era
Different energy sources effect global warning, like building coal power plants verse renewable energy
CO2: Many things will add CO2 into the atmosphere including Power Plants, Cutting Trees, Some Units
Base – Messenger: Acts as 2 Envoys in a City State Tier 1 – Emissary: -Loyalty to other civs cities near you, Affluence: Gives any City State Luxuries of cities you are in Tier 2 – Local Informants: Enemy Spies work a lower rate in this city, Foreign Investor: Accumulates Strategic Resources from the City State Tier 3 – Puppeteer: Doubles the number of Envoys in the City State
Base – Guildmaster: All Builders built int he city get one extra charge Tier 1 – Zoning Commissioner: + production to city districts, Aquaculture: Can construct the Fishery, Fisheries provide +Production if Liang is in the city. Tier 2 – Reinforced Materials: This city’s improvements, buildings & Districts are not damages by Environmental Effects, Water Works: + Housing for every Neighbourhood and Aqueduct district, +Amenities for every Canal and Dam District. Tier 3 – Parks and Rec: Can construct the City Park, City Parks give + Culture if Liang is in the city
Base – Groundbreaker: + Yields from plot harvests and terrain feature removal Tier 1 – Surplus Logistics: + Growth in the city, Trade Routes to the city give food to the starting city, Provision: Settlers built here do not consume a population Tier 2 – Industrialist: + Power from Power Plants, + Production from Power Plants, Black Marketeer: Strategic resource costs for units decreased Tier 3 – Vertical Integration: +Bonus production from any near by Industrial Zones
Base – Bishop: + Religious Pressure from this city Tier 1 – Grand Inquisitor: + Strength to Religious combat within the city, Laying on Hands: Units heal fulling in one turn in this city Tier 2 – Citadel of God: City ignores pressure from religions not founded by this civ, get faith for completing buildings. Tier 3 – Patron Saint: Apostles and Warrior Monks get 2 promotions on being completed in this city, Divine Architect: can purchase buildings with faith.
Base – Librarian: +Science and Culture in the City Tier 1 – Connoisseur: +Culture for Each Citizen in the City, Researcher: +Reserch for Each Citizen in the City Tier 2 – Grants: +increase to Great Person Points in the City Tier 3 – Curator: +Tourism from Great Works, Space Initiative: +Production to Space-Programs
Base – Redoubt: Bonus to city’s Garrison Strength Tier 1 – Garrison Commander: +Defence to units in city’s territory, Your city’s in 9 tiles be +Loyalty, Defence Logistics: City cannot be put under Siege, bonus to Strategic Resources gained per turn. Tier 2 – Embrasure: City gets an additional ranged strike per turn, Free promotion to units built in this city Tier 3 – Air Defence Initiative: + Combat Strength to Anti-Air Units in City, Arms Race Proponent: + Production to all Nuclear Weapons Projects in the city
Now with a replacement to the traditional Warmongering bonuses, things that you do like Declaring War, Pillaging Cities, and Capturing City States create Grievances between you and another Civilization.
Grievances will decrease per turn depending on the era (no decrease while at war).
It also takes into account past actions in determining the level of Grievances
Grievances can also play a role with post conflict loyalty in cities that you have captured.
Droughts: Will spawn in areas without terrain features like forests/marshes, impacts on Tile Yields, can be mitigated by building Dam and Aqueduct/Bath districts.
When spawned it will pillage Farm, Camp, Plantation & Pasture improvements in the effected area, and they can not be rebuilt until it is over. All tiles also lose Food.
Floods: Will trigger on Flood plains, can damage cities, tile improvements, civilian units, and military units, but will give a food bonus to the tiles. Can be mitigated by building dams. As there is more CO2 in the atmosphere the chance of floods will increase.
Sea Level Rises: Depends on the levels of CO2 and the amount of Polar Ice that has melted.
Inundated tiles have all their buildings immediately pillaged. Can only be mitigated by building Flood Barriers.
Flooded tiles have everything destroyed, can not be saved by Flood Barriers, but can be traversed by Naval units.
Storms: There are four types of storms – Blizzards (form on Ice/Tundra), Dust Storms (form on Desert), Tornadoes (form on Grassland/Plains), and Hurricanes (form on Ocean/Coast). Once Spawned they progress across the map for two more turns damaging things in their path, but also possible adding fertility (bar Tornadoes). They will damage units, tile improvements, districts, and hurt population in cities, they will not damage trade routes.
Each storm has two difference sizes
As there is more CO2 in the atmosphere the chance of storms will increase.
Volcanoes: Will damage surrounding tiles when active, and has the chance to kill civilian units, but also will increase tile fertility. Will destroy Terran Features and Bonus Resources if they erupt. Catastrophic Eruptions can hit 2 tiles away.
Volcanoes have 3 levels
Slider: When setting up the game there will be a slider where you can set the frequency and impact of Natural Disasters
Certain buildings like Coal, Geothermal, Oil, Hydroelectric Power Plants create energy. This energy is then used to power buildings, that won’t work to full production unless they are powered.
Some power plants are more damaging to the environments than others.
You need to undertake projects to convert to different types of power
Trade Route now get bonuses depending on how they are made, there are now efficiency bonuses that you can get when they use Canals, Railways, Mountain Tunnels.
Using Sea Route can almost double Trade Route Yields
Diplomatic Favour: A new yield that you can spend in the World Congress. You gain favour by: promising not to settle near somebody, promising not to dig up artefacts in someone else’s land, liberating a city state, liberating another player. You also get one Favour per Turn for each City State you are Suzerain over
With Emergencies you get all your Diplomatic Favour back if the side you pick fails. For normal Congress Resolutions, you get all of your Diplomatic Favour back if you pick the wrong side (ie you picked Option B and Option A won) and half your Diplomatic Favour back if you side is pick but not your option (ie you picked Option A and Option A won, but you targeted Faith while most of the Civs targeted Production)
Can trigger your own Emergencies that people can vote on in the World Congress with the coast of Diplomatic Favour. Aid can be given through City Projects or Giving Money.
The first vote is free, but each vote from there the more expensive it becomes.
City-State Emergency: Gain score by keeping Units in the Target’s Territory, Attacking Target Cities & Killing Target’s Units. If successful all get Gold per turn for envoys & Diplomatic Favour (only available to those civs that score points). If unsuccessful target gets +gold to Trade Routes & increased diplomatic Favour. Natural Disaster Assistance.
World Congress Resolutions:
In case of ties, the person who put the highest % of their Diplomatic Favour wins.
Boarder Control Treaty: New Districts act as Culture Bombs OR Boarders do not grow by Vulture Diplomatic Victory: Gives you points towards a Diplomatic Victory Heritage Organisation: Effects Tourism from Great Works Luxury Policy: Duplicate of a chosen Luxury gives extra Amenities OR The chosen Luxury gives no Amenities Mercenary Companies: More expensive OR cheaper to build units with a certain company Migration Treaty: Bonuses to population increase, but lower loyalty to the target civ Patronage: Gets more Great People points to the chosen Great Person World Religion: +Religious Combat Strength OR you can condemn units from a religion and get Diplomatic Favour Urban Development Treaty: Bonus production to buildings in Districts OR you can’t build Buildings in Districts
World Congress Competitions
International Space Station: Nobel Literature Prize: Only if Sweden is in the game Nobel Peace Prize: Only if Sweden is in the game, win by gaining Diplomatic Favour, gain Great People Nobel Physics Prize: Only if Sweden is in the game Worlds Fair: Based off your Great People points World Games: Score based off Building Training Athletes project and maintaining Stadiums and Aquatic Centres. Gain Tourism bonuses depending on where you score.
Culture Victory – You need to use Rock Bands to get Tourism
Diplomatic Victory – you get points towards the Diplomatic victory by winning certain resolutions in the World Congress
Domination Victory – No Changes
Religious Victory – No Changes
Science Victory – Now must launch a Exoplanet Expedition
There will be two scenarios in Gathering Storm
The Black Death: The Black Death ravaged Europe and western Asia in the mid-14th century, killing a greater share of the population than any other event in world history. The pandemic killed millions, ruined economies, upended political dynasties and transformed the face of the Western world. Your task is to lead your nation through the calamity: keep your population alive, your economy strong, and your faith unshaken amidst a world of terror and desperation.
War Machine:At the outset of WWI, the German Imperial Army had a daring plan: invade neutral Belgium and then rush the French heartland before they could mobilize to resist. If successful, the German forces would capture Paris within a month and end their resistance forever. In counter, the French command prepared Plan 17, an all-out onslaught designed to meet and stop a German offensive. When war was declared, both armies swung into motion and set up one of the most incredible and shocking military campaigns in world history. In this multiplayer scenario, players take the side of one of these two great powers at this same precipice. As Germany, your task is to capture Paris. As France, your task is to prevent its capture. The clock is ticking, and the enemy is moving. Advance!
Accessibility – Now has been updated for people with colour blindness concerns
Build Queue – will be added back into the game, also Multi-Queue added
Hall of Fame – will be added back into the game
Jersey System – Civilization Colours are now based on a jersey system where there will be four options to pick from
Mini Map – now displays city locations more clearly
Pillaging – Now scales with the eras
UI – some updated to the UI including the Governors Screen
Chopping Production Overflow – They have fixed the exploit using Chopping + Mangus + Production Policy Cards to create massive production boosts has be fixed
– In some respects the Let’s Go games are huge improvements on what has come before, and
in other ways, they are a real step back
leading to an interesting if uneven game.
Score – 3.5 out of 5 stars
I have been playing Pokémon games since the first Red and Blue were released onto an expecting world not knowing the cultural touchstone they were creating. And besides that statement making me feel super old, it has been interesting to see the series change and develop while still holding fast to what came before. So today we are looking at the first Pokémon on the Nintendo Switch, which is a remake of Pokémon Yellow, which was a remix of the original Pokémon Red/Blue, that already had a remaster with FireRed/LeafGreen and with elements of Pokémon Go added to it, so it ends up with an interesting final product. Well, I have been playing it for a couple of days now, and while I have not beaten the Elite Four yet I do have a good idea about my feelings of the game.
TL;DR – Stepping into the storied world of 4x, Stellaris takes us into space and taps into that love of exploration among the stars … or just conquering everything you see, with deep systems that give you the kind of customisation that you need in a empire building game.
Score – 4 out of 5 stars
Strategy games are my jam, I love building up an empire, mining all the minerals, spawning all the Overlords, launching all the nukes. As well as this, I am a huge sci-fi fan, so when you add a strategy game, to a space setting like Sins of a Solar Empire, Birth of the Federation, or Space Empires 3, well then you are on to a winner. However, while I had picked up Stellaris back when it first came out it didn’t quite gel with me but recently I took another shot at it with the Utopia and Distant Stars DLC and found that ‘one more turn’ grove. So now that I have played a couple of games of it, including some multiplayer, I have a better idea of the game and feel confident in my review.
TL;DR – Every single feature of Civilization 6 (at time of posting) in one map
I had been asked a couple of times whenever I posted my Civ 6 maps or my Civ 6 city maps why didn’t I combine them all into the one map? Well, the simple reason is that right back at the start I tried but it just was not feasible. I had tried to add all the cities into America and they didn’t fit, which made the prospects of adding countries like France or The Aztecs next to impossible. However, After Rise and Fall was released and I went through and created a new map from the template I was working with I wondered if it was possible to upscale it to a size where I could fit in the Netherlands. The Netherlands was the most are compact civilization in the game so far so it became my bellwether and it worked and thus began the long, long process of putting this map together. This was a process with just as many success as well as failures, however after all that work, here it is.