Video Game Review – Civilization VI: Gathering Storm Expansion

TL;DR – While the big up-front features are interesting, for me it was a lot of the small quality of life changes that really stood out

Score – 4.5 out of 5 stars

Civilization VI: Gathering Storm. Image Credit: Firaxis Games.

Review –

Now, if you have read anything on our site before, you will likely know that I quite like the Civilization series. Well, I have had my hands on the new expansion Gathering Storm for a couple of weeks now and have been able to play a number of games with many of the new civilizations, so I think I have reached the point where I can give the game an informed review. With that in mind in today’s review, we will be looking at the civilizations, the main features, the improvements, and then the production to see what sort of expansion Gathering Storm is.   

So to set the scene, if you are not familiar with the game, Civilization VI is a turn-based strategy game of the 4X persuasion. This means that instead of moving all at once, each player takes their turn to build wonders, move troops, and explore the map or whatever they are trying to do. Your aim is to build the biggest empire through economic, military, scientific, cultural, or religious means (or all of the above). Thus you eXplore, eXpand, eXpolit, and eXterminate. Gathering Storm is the second expansion pack for Civilization VI after Rise and Fall, which has historically meant that this is the last expansion for the game, but we’ll see about that.

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Map-It Civilization VI: Gathering Storm Full Map

TL;DR – Every single feature of Civilization 6 (at time of posting) in one map

Civilization VI: Gathering Storm. Image Credit: Firaxis Games.

Article

This week, well two days ago at the time of writing, the new and second expansion for Civilization VI called Gathering Storm was released. It added new Civilizations, City States, World Wonders, Natural Wonders, and most interestingly Geographical Features (see all new features HERE). With that in mind, I knew I had to immediately jump in and update our Full Civilization VI Map.

Now as always, a couple of notes before we start, first the Civilization boundaries on the map are based more on clarity than anything else, so in most cases, they conform to their modern counterparts. We have also worked using the commonly implemented political borders, not necessarily what nations claim, and this means making some judgement calls which you will see below. Also, while all attempts have been made to make sure that everything is accurately placed, putting this together meant working from multiple different sources, and map projections, and as such, no matter how much you try there might be some slight discrepancies here and there.

Finally, after the break there will be a lot of large images, so now is the time to check that you are on WiFi and are not using Mobile Data.

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Eleanor of Aquitaine First Look and Analysis – Civilization VI: Gathering Storm

Eleanor’s Bonuses

Eleanor of Aquitaine leader of France in Civilisation 6 Gathering Storm


Civilization LeaderEleanor of Aquitaine
Leader Agenda
English Capital
French Capital:  
Leader Bonus: Court of Love – Great works in Eleanor’s cities leads to a loyalty deficient in other civilization cities withing 9 tiles. If a city leaves a civilizastion and Eleanor is the the Civ with the most loyalty pressure the city skips the Free City phase.

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Phoenicia First Look and Analysis – Civilization VI: Gathering Storm

Dido leading Phoenicia in Civ 6 Gathering Storm.

Phoenicia Bonuses

Civilization Leader: Dido
Civilization Agenda: Sicilian Wars – wants to settle coastal cities. Likes those who settle inland. Dislikes those with mostly coastal cities.
Civilization Capital: Tyre
Civilization Bonus: Mediterranean Colonies – embarked Settlers get +Movement & Sight, Cities on the coast on the same Continent as the Capital will always be Loyal
Leader Bonus: Founder of Carthage – Can move the Civilization Capital to any city with a Cothon by completing a Special Project, +Trade Route for every building in the Government Plaza, +Production to Districts in the same city as the Government Plaza.
Unique Unit: Bireme – +Combat Strength & Movement, protects near by Trader Units
Unique District: Cothon
Rivers: Litani River
Deserts: Tanezrouft Basin

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The Ottomans First Look and Analysis – Civilization VI: Gathering Storm

Suleiman of The Ottomans in Civilization 6 Gathering Storm. Image Credit: Firaxis Games.

The Ottomans Bonuses

Civilization LeaderSuleiman
Civilization Agenda
Civilization CapitalIstanbul (not Constantinople)
Civilization BonusGreat Turkish Bombard – +Production of Siege Units, +Combat Strength for Siege Units, Conquered cities do not lose populations, Cities not founded by The Ottomans get +Amenities and +Loyalty.
Leader BonusGrand Vizier – Can use Ibrahim a Unique Governor
Unique UnitJanissary – Starts with a free promotion, Stronger and cheaper than the Musketman, cost a Population to build (unless built in concurred city)
Unique Unit: Barbary Corsair – Cost no movement to Coastal Raid, Can not be seen unless units are right next to it.
Unique Building: Grand Bazaar – extra accumulation of Strategic Resources in city boarders, + Amenities for each improved Luxury in the city boarders 
Rivers: Litani River, Kızılırmak River  
Mountain RangesBalkan Mountains
DesertsTanezrouft Basin

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Movie Review – Black Mirror: Bandersnatch

TL;DR – While there is some clear potential in the interactive story model, my particular playthrough of Bandersnatch was less engrossing and for me more frustrating than anything else.     

Score – 2.5 out of 5 stars

Post-Credit Scene – There is no post-credit scene

Black Mirror: Bandersnatch, Image Credit: Netflix.

Review

Black Mirror is a series that is always looking to be on the cutting edge of narrative storytelling. It twists worlds in on itself, leads the viewer down the garden path only to cut their legs out from underneath them, or destroys the nostalgia we have for the past, or indeed the hope we have for the future. So, when it dropped a couple of days ago that there would be a feature-length episode, well that was some interesting news, but then when it was announced that it would be a ‘chose your own adventure’ with multiple endings and user interaction, well this went from intriguing to must watch in a heartbeat. However, now that I have seen it I feel that maybe the idea did not match the execution. Also, because this is a chose your own adventure, it actually makes it difficult to review because my experience is going to be possibly a lot different to what yours will be. Maybe I just drew the short straw and hit all the frustrating options, maybe you’ll be luckier than me, which from the discussions on the internet might just be the case, I just simply do not know. Well with that in mind let’s take a dive into a world with multiple paths and endings.

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Inca First Look and Analysis – Civilization VI: Gathering Storm

Pachacuti of the Inca in Civilization 6 Gathering Storm. Image Credit: Firaxis Games
Pachacuti of the Inca in Civilization 6 Gathering Storm. Image Credit: Firaxis Games

Inca Bonuses

Civilization LeaderPachacuti
Leader Agenda
Civilization CapitalQusqu
Civilization BonusMit’a – Citizens can work Mountain Tiles (Production, Also Food if next to a Terrace Farm)
Leader BonusQhapaq Ñan – Domestic Trade Routes get bonus food for Mountain Tiles in Starting city, Can Build the Qhapaq Ñan an early Tunnel.
Unique Unit:  Warak’aq – Reconnaissance Unit, can attack twice if it still has movement points
Unique Tile Improvement: Terrace Farm – Can only be built on Hills, + Food, + Housing, gets bonus food for adjacent Mountains, + production for adjacent Aqueducts, + production for Fresh Water Adjacency
RiversUcayali River

Inca Analysis

Goodness, there have been production and food civs in the game so far, but nothing quite pans out as much as the Inca do in Gathering Storm.

The first big change is unlike every other civilization in the game, The Inca can work mountain tiles, which means that since you want to be near them for your Terrace Farms, they are no longer dead weight. This will also boost your Science and Faith Districts that like Mountain adjacency.

Indeed, it is these Terrace Farms that provide such a strong bonus working great adjacency weather they are near mountains, or rivers, or both. Yes, they are tempered by the fact that you need hills, and if you are unlucky with that you could be a bit stuffed. However, I always get at least some hills in a start before. I mean these might knock Australia’s Outback Station off the best tile improvement spot.

The other bonuses are all nice, but really it is the food/Production nexus that really makes the Inca stand out, and this means that they will be a very flexible civilization, giving you the ability to switch up which victory you go for.

Inca First Look

You can check out all the Features in Civilization VI: Gathering Storm HERE and join in the discussions at the Civfanatics Forums

You can check out our Civilization Full Map HERE

By Brian MacNamara: You can follow Brian on Twitter Here, when he’s not chatting about Movies and TV, he’ll be talking about International Relations, or the Solar System.

What Civs would you like to see in Civ 6 Gathering Storm?, let us know what you thought in the comments below, feel free to share this review on any of the social medias and you can follow us Here. Check out all our past reviews and articles Here, and have a happy day.