TL;DR: During the run-through, I gasped “That Movement” which is a good sign
We are getting a new expansion for Civilization VI, well not quite, over the next year we have a season pass, the New Frontier Pass, which will give us several new Civilizations and Game Modes over the next year (which you can find out more information HERE). The next of the new Civilizations that has been released is Gran Colombia, so let’s dive in.
TL;DR: We get a civilization that finally goes tall
We are getting a new expansion for Civilization VI, well not quite, over the next year we have a season pass, the New Frontier Pass, which will give us several new Civilizations and Game Modes over the next year (which you can find out more information HERE). The first of the new Civilizations has been released so let’s dive into The Maya.
Civilization Leader: Lady Six Sky Leader Agenda: Solitary – She dislikes encroaching civs and she tries to keep her cities in a cluster near the capital. Civilization Capital: Wak Kab’nal Civilization Bonus: Mayab – No extra housing from Fresh Water/Coast but Farms provide more housing and gold, Amenities for each Luxury resource adjacent to the City Centre Leader Bonus: Ix Mutal Ajaw – Cities within 6 tiles of the Capital get a boost to all yearlings, other cities away from this limit get a penalty to yields. Bonus combat strength for units within 6 tiles of the Capital Unique Unit: Hul’che – Ranged replacement for Archer, Stronger and gets a bonus against wounded opponents Unique District: Observatory – A campus replacement that gets an adjacency bonus from Plantations and Farms. Volcanoes: Hunahpú Rivers: Grijalva River Cities: Palenque, Yaxchilan, Toniná, Xunantunich, Copán,
In this thread we will be documenting all the new additions for Civilization VI in their New Frontier Pass.
This Features Thread is being complied for Civfanatics, head on over to the forums for all your Civilization discussions both for and also for games past.
TL;DR: There will be 6 packs of content, some of it will be paid DLC and some of it will be free content for players. Some of the new content will need to you have Rise and Fall installed, and some will need you to have Gathering Storm installed.
TL;DR – A game that sits in the middle between Civilization and Total War, taking things that work from both.
If there is one genre of games that I will always been drawn to, it is the 4x (EXplore, EXpand, EXploit and EXterminate) strategy genre. It can be in space, in a fantasy realm, in the past, or somewhere completely new, I don’t care just hook it up straight to my veins. When I heard that Soren Johnson, the lead designer of Civilization IV, was diving back into the genre my interest was peaked and now that I have had a chance to play the game I can see why. One thing I do need to point out before we proceed, this is an “early access” game in that it is not yet finished. This means that this is only a first look, a first impression of the game and not the full review, which is why there is not a score above.
So to set the scene, Old World (or as it is styled Ōld World) is a game set in the past charting the dawn of civilization through the classical era to almost the medieval era. In it, you play one of seven civilization/leaders from the dawn of time. Ashurbanipal of Assyria, Nebuchadnezzar of Babylonia, Dido of Carthage, Hatshepsut of Egypt, Philip of Greece, Cyrus of Persia, and Romulus of Rome. However, unlike Civilization and other similar games, you don’t just hold on to the one leader for the whole game, because like in real life, leaders get old and die. This means as well as maintaining your expansion you need to make sure your heirs are ready to take over. This brings the game a little of the way into the territory of the popular Total War series. On the whole, I quite liked the dynastic politics in the game, however, has the game goes on and your heirs and siblings etc start popping out multiple babies a turn, it can be a bit hard to keep track of. Which is just about when your sister kills you in your sleep for ascending to the throne over her as what happened in my first game. You also need to keep different dynastic families from squabbling, giving you potential problems from afar and within.
TL;DR – it is a game that is something old (The XCOM Setting) and something new (living rather than waring), something borrowed (SWAT mechanics), and something blue (the face of any enemy who just discovered Torque)
Score – 4 out of 5 stars
If there is one studio that is the king of turn-based strategy games it would be Firaxis Studios. While they are probably better known for their fundamental Civilization franchise, they have also delved into the world of science fiction, alien invasions, and reloading that autosave because your fully upgraded soldier just missed the one guy standing right next to them and now they are bleeding out on the floor. I have enjoyed the XCOM series in the past, okay not that one alien that pretends it’s a civilian, but other than that, so I was interested when I heard we were getting a sort of sequel/spin-off thingy. Well, I became even more interested when I got my hand on it and I found out just how fun it was.
So to set the scene, It has been a couple of hears since the end of XCOM 2, and the world has sort of found a new equilibrium as humans, aliens, and hybrids live side by side. There is one place in the world that has been remarkably successful with this, the famous City 31. XCOM has moved from overthrowing an alien invasion to helping maintain order in a constantly fragmented world. Thus the Chimera Squad was created to help local police, but just as they arrive the mayor of City 31 Mayor Nightingale (Nika Futterman) is murdered in front of the squad and you have to work out who did it before the city tears itself apart.
TL;DR – A polished and calming take on the 4x genre
Score – 3.5 out of 5 stars
Several years ago I picked up a new space 4X game called Endless Space. It was from a new developer Amplitude Studios and combined a strategy game with space in a way that I loved. It started a bit rough around the edges but grew into a really solid game. Now when I heard there was a sequel, I was interested but it dropped a bad time, well now I have some time at home thanks to *gestures broadly around* it was a good moment to go back and rectify that.
So to set the scene, Endless Space 2 is a 4X turn-based strategy game. This means that you pick a race like The United Empire, or The Vodyani, or The Hisso, from there you need to eXplore, eXpand, eXploit, and eXterminate. You will do this by building new colonies on Mediterranean or terrain or monsoon planets, researching technologies from the technology web, and probably concurring a neighbour or two.
In this thread we will be documenting all the new additions for Humankind from Amplitude Studios.
TL;DR: You can layer from 60 different civilizations from history to create your own unique narrative. It will stretch from the Neolithic to the Modern age. In the end, the civilization with the most Fame will be the winner. Full of Humanmade Wonders, Natural Wonders, Units, and Buildings for you to construct.
Note: all images are created by the team at Amplitude Studios