TL;DR – A fantastic addition to the base game that really improves the exploration phase.
Score – 4 out of 5 stars
Review – Last year I got back into Stellaris a 4X space strategy game, a combination that feels like a video game designed just for me. Over the years it has had a lot of improvements building upon the strengths of the base game. Since then there have been a couple of expansion packs and DLCs and today we are looking the latest addition for the game Ancient Relics.
The core component of this new story pack is the addition of archaeological digs and from this the addition of minor and major artifacts. As you explore out at the start of the game you may stumble across archaeological digs on random planets. These require a science ship to work them much like anomalies but with a little twist. There is a random element in the process where you have a chance to improve until you crack the next level. Most of the digs have multiple levels that you have to progress to before you can complete it and earn research points, resources, or more.
TL;DR – While the big up-front features are interesting,
for me it was a lot of the small quality of life changes that really stood out
Score – 4.5 out of 5 stars
Now, if you have read anything on our site before, you will likely know that I quite like the Civilization series. Well, I have had my hands on the new expansion Gathering Storm for a couple of weeks now and have been able to play a number of games with many of the new civilizations, so I think I have reached the point where I can give the game an informed review. With that in mind in today’s review, we will be looking at the civilizations, the main features, the improvements, and then the production to see what sort of expansion Gathering Storm is.
So to set the scene, if you are not familiar with the game, Civilization VI is a turn-based strategy game of the 4X persuasion. This means that instead of moving all at once, each player takes their turn to build wonders, move troops, and explore the map or whatever they are trying to do. Your aim is to build the biggest empire through economic, military, scientific, cultural, or religious means (or all of the above). Thus you eXplore, eXpand, eXpolit, and eXterminate. Gathering Storm is the second expansion pack for Civilization VI after Rise and Fall, which has historically meant that this is the last expansion for the game, but we’ll see about that.
TL;DR – Stepping into the storied world of 4x, Stellaris takes us into space and taps into that love of exploration among the stars … or just conquering everything you see, with deep systems that give you the kind of customisation that you need in a empire building game.
Score – 4 out of 5 stars
Strategy games are my jam, I love building up an empire, mining all the minerals, spawning all the Overlords, launching all the nukes. As well as this, I am a huge sci-fi fan, so when you add a strategy game, to a space setting like Sins of a Solar Empire, Birth of the Federation, or Space Empires 3, well then you are on to a winner. However, while I had picked up Stellaris back when it first came out it didn’t quite gel with me but recently I took another shot at it with the Utopia and Distant Stars DLC and found that ‘one more turn’ grove. So now that I have played a couple of games of it, including some multiplayer, I have a better idea of the game and feel confident in my review.
TL;DR – Today we chart out the Civilization VI City List in Map from the Rise and Fall Expansion
We continue our tradition of looking at Firaxis Games Civilization VI by charting the cities of their new expansion Rise and Fall. If you would like to see our original map looking at the base game you can Click Here, our mapping of the expansion Click Here, and if you would like to see the cities for each civ in the base game Click Here. Now before we start, I just want to point out that these city locations are not meant to be pinpoint accurate, the groupings and questionable locations of some cities make that impossible. Just think of this more of a general guide to where they are located. Also for our mobile guests, there will be a lot of images incoming, so even though I have tried to keep them small, now would be a good time to check that you are using wi-fi and not data.
TL;DR – It takes the formula of Civilization VI and adds to it in very different and unexpected ways boosting the core game and adding some new flavour to the experience
Score – 4 out of 5 stars
If there is one thing that you can almost reliably count on is that a Civilization game is going to get an expansion at some point (and hopefully more than one). It is one of those gaming truisms, like there will be a controversy with each Grand Theft Auto game release, or Nintendo is going to Mario up every console it makes, the things that help make life that little bit more predictable in a world of chaos. So today we are going to explore Civilization VI’s (see review) first expansion pack Rise and Fall, which both describes some of the mechanics in the game but is also a homage to the popular mod Rhye’s and Fall.
TL;DR – We continue to chart Civilization VI as we dive into the new expansion pack and map out all the new civilizations.
For today’s map, we looking at the new Rise and Fall expansion for Civilization VI. So we are including everything in the base game of Civilization VI, as well as what was included in the Poland, Viking, Australia, Persia/Macedonia, Nubia, and South East Asia DLC packs, and today we are adding upon that the Rise and Fall expansion pack. If you would like to see our original map looking at the base game you can Click Here, if you would like to see the cities for each civ in the base game Click Here. A big thanks to everyone over at Civfanatics who helped by collate all this information in their Features Thread. Now there are going to be a number of large images after the page break, so if you are on a mobile device and need to watch your data, now is the time to jump onto Wifi.
TL;DR – South East Asia is here, and it is a wonderful addition to the game, also a powerful one to boot
Well, this is a pleasant surprise, when it was announced that we would be getting DLC for the South East Asian region I honestly was not expecting there to be two SEA civs in the game. Indeed, the first Civilization game to have two from SEA was only the last generation’s Civilization V and even then we had to wait for the DLC and two expansion packs before we got it. But I am so happy that we did both of them because both Khmer and Indonesia are fantastic additions to the game, because of their history and also for their civilization bonuses. So in today’s review, we are going to first look at the Autumn Patch that came along with the DLC, then take a moment to discuss the music, and then delve into both Khmer and Indonesia. Now, unfortunately, I just have not had the time to give the scenario a proper go, and I don’t think I will get the chance for a couple of weeks so I won’t be talking about it here. As well as this, this time around I still played on Huge, Continent style maps, but I did have to speed some of the games up faster than Normal speed this time around. Before we move on just a quick note that we have updated our Civilization Map (see here) and City Map (see here) to add Khmer and Indonesia.