TL;DR – South East Asia is here, and it is a wonderful addition to the game, also a powerful one to boot
Well, this is a pleasant surprise, when it was announced that we would be getting DLC for the South East Asian region I honestly was not expecting there to be two SEA civs in the game. Indeed, the first Civilization game to have two from SEA was only the last generation’s Civilization V and even then we had to wait for the DLC and two expansion packs before we got it. But I am so happy that we did both of them because both Khmer and Indonesia are fantastic additions to the game, because of their history and also for their civilization bonuses. So in today’s review, we are going to first look at the Autumn Patch that came along with the DLC, then take a moment to discuss the music, and then delve into both Khmer and Indonesia. Now, unfortunately, I just have not had the time to give the scenario a proper go, and I don’t think I will get the chance for a couple of weeks so I won’t be talking about it here. As well as this, this time around I still played on Huge, Continent style maps, but I did have to speed some of the games up faster than Normal speed this time around. Before we move on just a quick note that we have updated our Civilization Map (see here) and City Map (see here) to add Khmer and Indonesia.
TL;DR – Today we chart out the Civilization VI City List in Map form
So today I continue with my Map-It series by following up on our Civilization Map-It project by this time looking at the city lists of each civ. It was originally my aim to have all the cities on the big map, but after trying that out with just America it quickly became apparent that it would be hard to read and would clutter an already full map, and this is not taking into account the same city might appear on many different city lists. However, after a while I continued to want to see how the city lists come together and how they play out in geographical space so I decided you didn’t need to put them all on the one map, I could create an individual map for each civilization. Now naïvely I just assumed that I could just cut out the civilization maps from my big map, do a little touch up in places and go for it. Well … that was not the case, with most maps needing to be recreated from the ground up. Now pf course past me was a real pain for present me, but the lure of maps was too strong so here we are with every civilization’s city lists mapped out. Now before we start, I just want to point out that these city locations are not meant to be pinpoint accurate, the groupings and questionable locations of some cities make that impossible. Just think of this more of a general guide of where they are located. Also for our mobile guests, there will be a lot of images incoming, so even though I have tried to keep them small, now would be a good time to check that you are using wi-fi and not data
TL;DR – Persia and Macedonia are great new additions to Civilization 6, even if they do raise some questions about ‘civilizations’
So the Spring Patch and new DLC for Civilization VI has been out for a week and now that I’ve had a chance to give Persia and Macedonia a play through I thought I would look at how well they have been implemented in the game. So to do this we will first chat a bit about the changes made in the latest patch to the game as a whole, we’ll then look at Persia and Macedonia focusing at how well they have been represented as well as, how well they have been implemented in the game, and then finally we will take a moment to look at the issue of ‘civilizations’ that this new DLC raises.
TL;DR – So how well does Civilization 6 capture Australia with its new entry? Struth, it’s a ripper of a new Civ.
Civilization is one of the pioneers of the strategy genre a series that has lasted six iterations, numerous expansions, and last year on its 25th anniversary launched the next entry into the franchise Civilization 6 (See Review). Since its release, there have been new Downloadable Content (DLC) released and this week it was announced that the next civilization to be added would be Australia. So Australia joins the large and expansive franchise as the 55th civilization¹ ² to be added, but the question remains: Is it any good? And then also is it a good representation of Australia? These are the question we will be looking at. Now there were three components of the Australia update The Australian civilisation, The Outback Tycoon scenario, and Uluru natural wonder, and we will be touching on all of these facets throughout this analysis.
TL;DR – This is a fantastic entry into the series, and it had its One More Turn hooks into me from the start, beautiful music and art, solid gameplay, however, there are a couple of small issues with some systems and UI
Score – 4 out of 5 stars
So here we are and the year of 4X continues, and this time it is the granddaddy of all 4X, the next entry into the Civilization franchise. Now I am probably ageing myself here, but I have played every entry in the series so far from Civ1’s square everything and Palace that you could build, all the way to Civ5’s One-Unit-Per-Tile shake up and I have loved each entry. However, Firaxis’ last game Beyond Earth, while having some interesting ideas, left many people feeling more than a little meh, and while its one expansion pack Rising Tide [See Review] really improved the game, it left me and others wondering could they pull off a sequel to their flagship franchise? Well not to jump ahead, but can they even, Civilization 6 got its hooks into me right away, to the point I think I am done with Civilization 5 and I have (now this is a judgment-free space, I won’t judge you from watching every episode of Gilmore Girls if we just gloss over the next bit) over 1500 hours in that game. That’s not to say Civ 6 doesn’t have its issues, because it does, but most of them are minor compared to everything they get right. Continue reading →
TL;DR – A good entry into the 4X genre, but it does not quite have the staying power of others in the field.
Score – 3.5 out of 5 stars
2016 is turning out to be the year of the 4X (eXplore, eXpand, eXploit, and eXterminate) games, with a number of quality releases not seen since the mid-90s golden age. Already this year we have had the quite good Stellaris, and as well as this, soon we will get the sequel to the great Endless Space and then the next entry into the granddaddy of 4X Civilization. At this point, it should be clear that I love me some 4X, whether it’s turn based or real time, bring it on. So I was interested to hear that one of the classics of the golden era Master of Orion was getting a remake/sequel/reinterpretation, so now that it is out of Early Access I thought I would pick it up to see how it goes. Now I need to say growing up I did miss the original Master of Orion games, I was playing more Civilization at the time and we didn’t have the luxury of Steam or GOG for those more obscure games, but I did get to play some of the games it inspired, like Birth of the Federation, so while I won’t be able to personally compare Master of Orion with the original, I will be able to compare it with the 4X genre generally speaking. Continue reading →