TL;DR – Links to every geographical feature mentioned in Humankind so you can explore them if interested
Back we I was working on my Civilization VI map, I started to document all the locations I was using as a basis for the maps, and on the whole, I got some great feedback for that Cartographic Educational Database. With hat in mind, when I was starting my Humankind map, I did the smart thing and put all this data together at the same time, rather than going back over it at a later date doubling up my work. It also is part of my sharing that fun that I got as I learned more about the world we live in.
Below you will find links to Cultures and their Cities, Independent People, Cultural Wonders, Natural Wonders, and Landmarks.
Most of these links will be to the relevant Wikipedia page, just because that is probably the most practical option for most people, but there are some links to other sites where it was the best fit. Also, while I have tried to find easily accessible links to every feature, some of them don’t have that access. There is the odd one here and there, as well as the whole Bantu city list, which you can see below. Before we start, I have to thank the Humankind Wiki for collating all the cities for me so I did not have to dive into the code.
TL;DR – We map all of the eras of Humankind all in one map … okay many maps.
One of the joys I get is mapping out universes, while I have charted out movie universes like the MCU and Grand Designs. However, one of my favourite things has been charting how 4X video games explore the world and its history. Today we are looking at the next entry in this series, charting all of Humankind from Amplitude Studios and Sega.
I had started making this map several times before running into roadblocks, like how do you make a map that shows Russia/Soviet Union or England/Great Britain? The way I previously fixed this issue with my Civilization map didn’t work here, and I started to wonder if I was Wile E. Coyote hitting my head against every ACME invention. However, one day it all clicked together, so I started down this road.
I worked it out by having a separate map for each era, all the cities, cultures, independent peoples, and wonders. Then we smashed it all together at the end in a wild kaleidoscope of overlapping entries. While putting this all together, I was still concerned it would not work. However, it kind of does. Before we start, I have to thank the Humankind Wiki for collating all the cities for me so I did not have to dive into the code. With that in mind, let us dive into the world of Humankind, which includes all the information from the base game and the Cultures of Africa Pack and Cultures of Latin America Pack DLCs. You can also see links to all the information in the map in our Humankind Cartographic Educational Database.
While all attempts have been made to ensure that everything is accurately placed, putting this together meant working from multiple sources, map projections, and sometimes not firm locations. As such, no matter how much you try, there might be slight discrepancies. With that in mind, let us dive into the maps.
TL;DR – Here, we have a beautiful game with a lot of promise but is not quite there yet.
Rating: 3.5 out of 5.
Disclosure – I paid for this game.
Humankind Review –
One genre of Video Games just clicks with me more than others, like on a deep physiological level. That genre is the strategy game, well, more than that. It is the particular 4X genre of strategy game where you eXplore, eXploit, eXpand, & eXterminate, and if it is turn-based, even better. I can spend hundreds of hours exploring the mechanics of each game, hitting each of those four X’s. In the realm of the historical-empire-builder 4X world, there has been one crown, Civilization. Well, today, we take a look at a game that is coming for that title, and while it doesn’t quite get there, it does come close.
The first thing I want to mention is just how beautiful this game is. When you first jump into the game and see a river crashing over the cliffs into a valley full of lush jungle and red earth, Well, it will take your breath away. A lot of care has gone into everything feeling as if it is a natural part of this world. Part of what helps is a mountain of terrain features that make even areas that could be dull, like the frozen poles, still feel interesting to explore. I also like how they have introduced height to the game, making the world feel more grounded. You can see the legacy of Endless Legend throughout this game in the design of the terrain, but it has been tailored to be like Earth but stylized, and I think they get that balance right. To add to this, while watching this stunning game, you also get to hear a soundtrack that I have yet to get sick over these[redacted] hours that I have played, and I am listening to it now as I write this review. If I had to pick my favourite track from the game, it would be Mercury, but they are all great.
In this thread we will be documenting all the new additions for Humankind from Amplitude Studios.
TL;DR: You can layer from 60 different civilizations from history to create your own unique narrative. It will stretch from the Neolithic to the Modern age. In the end, the civilization with the most Fame will be the winner. Full of Humanmade Wonders, Natural Wonders, Units, and Buildings for you to construct.
Note: all images are created by the team at Amplitude Studios