– A visually beautiful and fun game, even though
there are still a couple of rough edges in places.
Score – 4 out of 5 stars
Last year the world was introduced to Sea
of Thieves a game about sailing the open seas, digging for buried treasure,
and sinking pirate vessels. As a concept, it looked like a great idea, and I
watched a couple of streamers like Stephanie Bendixsen have a lot
of fun on the open ocean. However, while it looked like a really fun game the
price point was just too high here in Australia for me to be able to dive into
it myself, something that has only be amplified by being out of a job for four
months. Recently the game released its one-year anniversary update which seemed
to add in a lot of the features people mentioned were missing, so I was glad the
game was getting continued support. But one day I opened up my email to find a
surprise, my friends had bought me a copy of the game. This meant that for the
first time I got to explore the world and discover the highs and lows of Sea of Thieves.
TL;DR – While the big up-front features are interesting,
for me it was a lot of the small quality of life changes that really stood out
Score – 4.5 out of 5 stars
Now, if you have read anything on our site before, you will likely know that I quite like the Civilization series. Well, I have had my hands on the new expansion Gathering Storm for a couple of weeks now and have been able to play a number of games with many of the new civilizations, so I think I have reached the point where I can give the game an informed review. With that in mind in today’s review, we will be looking at the civilizations, the main features, the improvements, and then the production to see what sort of expansion Gathering Storm is.
So to set the scene, if you are not familiar with the game, Civilization VI is a turn-based strategy game of the 4X persuasion. This means that instead of moving all at once, each player takes their turn to build wonders, move troops, and explore the map or whatever they are trying to do. Your aim is to build the biggest empire through economic, military, scientific, cultural, or religious means (or all of the above). Thus you eXplore, eXpand, eXpolit, and eXterminate. Gathering Storm is the second expansion pack for Civilization VI after Rise and Fall, which has historically meant that this is the last expansion for the game, but we’ll see about that.
Civilization Leader: Suleiman Civilization Agenda: Civilization Capital: Istanbul (not Constantinople) Civilization Bonus: Great Turkish Bombard – +Production of Siege Units, +Combat Strength for Siege Units, Conquered cities do not lose populations, Cities not founded by The Ottomans get +Amenities and +Loyalty. Leader Bonus: Grand Vizier – Can use Ibrahim a Unique Governor Unique Unit: Janissary – Starts with a free promotion, Stronger and cheaper than the Musketman, cost a Population to build (unless built in concurred city) Unique Unit: Barbary Corsair – Cost no movement to Coastal Raid, Can not be seen unless units are right next to it. Unique Building: Grand Bazaar – extra accumulation of Strategic Resources in city boarders, + Amenities for each improved Luxury in the city boarders Rivers: Litani River, KızılırmakRiver Mountain Ranges: Balkan Mountains Deserts: Tanezrouft Basin
TL;DR– Bringing the survival gameplay into a world of dinosaurs is a fantastic idea, but for me,the balance is not quite there.
Score – 3.5 out of 5 stars
If you have read my reviews in the past, you would know that one of the easiest sells for me is to add dinosaurs to something. Movies, TV, Books, you name it and if it has dino’s in it I am there for it. However, when it comes to video games with dinosaurs I am much more hesitant after getting burnt in the past with games like The Stomping Land,and more generally in this genre with Day-Z.So when Ark first came out I was not prepared to invest in another Early-Access survival game, but now it has been out in full release for a year I thought it would be a good time to take the dive into the world of Dinosaurs and other prehistoric animals, lots of Dodos,and oh the mechanic that lets you know when you pooped.
– In some respects the Let’s Go games are huge improvements on what has come before, and
in other ways, they are a real step back
leading to an interesting if uneven game.
Score – 3.5 out of 5 stars
I have been playing Pokémon games since the first Red and Blue were released onto an expecting world not knowing the cultural touchstone they were creating. And besides that statement making me feel super old, it has been interesting to see the series change and develop while still holding fast to what came before. So today we are looking at the first Pokémon on the Nintendo Switch, which is a remake of Pokémon Yellow, which was a remix of the original Pokémon Red/Blue, that already had a remaster with FireRed/LeafGreen and with elements of Pokémon Go added to it, so it ends up with an interesting final product. Well, I have been playing it for a couple of days now, and while I have not beaten the Elite Four yet I do have a good idea about my feelings of the game.
TL;DR – Stepping into the storied world of 4x, Stellaris takes us into space and taps into that love of exploration among the stars … or just conquering everything you see, with deep systems that give you the kind of customisation that you need in a empire building game.
Score – 4 out of 5 stars
Strategy games are my jam, I love building up an empire, mining all the minerals, spawning all the Overlords, launching all the nukes. As well as this, I am a huge sci-fi fan, so when you add a strategy game, to a space setting like Sins of a Solar Empire, Birth of the Federation, or Space Empires 3, well then you are on to a winner. However, while I had picked up Stellaris back when it first came out it didn’t quite gel with me but recently I took another shot at it with the Utopia and Distant Stars DLC and found that ‘one more turn’ grove. So now that I have played a couple of games of it, including some multiplayer, I have a better idea of the game and feel confident in my review.