Civilization VI: New Frontier Pass – Babylon Pack – Map-It

TL;DR – Every single feature of Civilization VI (at time of posting) in one Map, this time featuring the new addition Babylon.

Babylon Maps –

Today we got the latest update to Civilization VI with the newest addition to the New Frontier Pass. The next pit stop is back into the Cradle of Civilization with Babylon. So once again, we are going to dive back into the world of Cartography plus Video Games. If you want more detailed information on anything that appears on the Map, you can find it at our Civilization VI Cartographic Educational Database.

 Now as always, a couple of notes before we start, first the Civilization boundaries on the Map are based more on clarity than anything else, so in most cases, they conform to their modern counterparts. We have also worked using the commonly implemented political borders, not necessarily what nations claim, and this means making some judgement calls which you will see below. Also, while all attempts have been made to make sure that everything is accurately placed, putting this together meant working from multiple different sources, and map projections. As such, no matter how much you try, there might be some slight discrepancies here and there.
We will be mostly going over the new additions and changes to the Map in this update, if you want to learn more about some of the location choices that we made you can find more detail in our First Full Civilization Big Map and out Gathering Storm Update Map.  

Babylon / Mesopotamia Map

Babylon/Mesopotamia Map for Civilization VI. Image Credit: Brian MacNamara.

Click Here for Full Sized Map

Well, I knew it was coming. Indeed Babylon has been in every iteration of the game since Civilization 1. But I also knew it was going to create headaches for the Map. Back in our Byzantium Map, we looked at the difficulties of mapping Anatolia, and well the same now applies to Mesopotamia. Thankfully there was a rough line of demarcation where most of the Babylonian cities landed on one side, and most of the Sumerian cities landed on the other.

Finding the locations for the cities, was mostly fine, though I did have to start digging through some academic journals for some of the later entries. However, I came across two, um let’s call them problem entries. The first was Elip, which I could find references to in the cuneiform tablets, but not a location. Well after looking at reference text after reference text of Mesopotamia I was able to work out that it went by many different names Elip = Ilip = Kibalmašda = Urum. That last entry I was able to nail down to a real-world location thankfully.

Then there was Durmuti, I knew it was more commonly called Dūr-Muti, and I could find references to it being fortified (Dur meaning a fort) by the first king of Babylon and Hammurabi’s grandfather Apil-Sin. After doing a lot of reading, I eventually found a reference to the fact that it was one half of a wall that stretched from the Tigris to the Euphrates, and it was on the Euphrates side. So I positioned it in the narrowest part between the two rivers.

One area that did turn out to be challenging to place was the girth of cities in and around modern Baghdad. Someone on the Firaxis team really liked the many dig sites in the region as they make up nine of Babylon’s cities. I’m not entirely happy with the location, but I made them all fit … ish.

Middle East Map

Middle East Map for Civilization VI. Image Credit: Brian MacNamara.

Click Here for Full Sized Map

Here we have the broader Middle East, and you can see just how crowded the Map is getting in this area. We know from the pack that three more civilizations are coming, with the next two from East Asia, and the last being a wild card. This means that it is doubtful that we will get another entry in this area in the New Frontier Pass. Of course, this might not mean the end of content for Civilization VI, and if we don’t get at least the one significant hold out Portugal, I will put money on something more coming.

In any case, I should be able to fit in Assyria or Akkad, though I don’t think I could fit both Assyria and Akkad. I do believe there is a chance for one or both of these to be added with Akkad being a City-State and many of the critical Assyrian cities missing from the Babylonian city list. However, only time will tell.

Full Civilization 6 Map

Click Here for Full Sized Map

Click Here to Download a PNG Version of the Map

And here we have it, the full Map in all its glory. Now because the Map is so large, some older mobile devices had troubles loading it, so I have moved it to its own page to limit that issue hopefully. You can also download a higher resolution PNG version if you want. On the whole, not much has changed with the full map bar the above additions. The significant addition this time around is seven new City-States positioned across the world.

 I hope you have enjoyed this look at the world of Civilization VI: New Frontier Pass, if you liked it you are welcome to leave a tip, but more importantly, let us know what you thought in the comments below.

By Brian MacNamara: You can follow Brian on Twitter Here, when he’s not chatting about Movies and TV, he’ll be talking about International Relations, or the Solar System.

Have you seen any odd maps in Movies, TV or Video Games?, let us know in the comments below, feel free to share this review on any of the social medias and you can follow us Here. Check out all our past reviews and articles Here, and have a happy day.

New Additions


Babylon Cities

Babylon, Borsippa, Mashkan-shapir, Eshnunna, Malgium, Dur-Kurigalzu, Mari, Karkar, Rapiqum, Durmuti, Tuttul, Kar-Shamash, Opis, Shaduppum, Neribtum, Haradum, Ana, Tutub, Hit, Kazallu, Diniktum, Der, Namsum, Terqa, Harbu, Kakkulatum, Elip, Yabliya, Hiritum & Tell Wilaya

City-States

Anshan, Ayutthaya, Chinguetti, Johannesburg, Nalanda, Samarkand, Wolin

Credits

Lead Designer – Anton Strenger
Lead Engineer
 – Ken Grey
Producers
 – Amanda Bonacorso & Kevin Schultz
Art Director
 – Kat Berkley
Music
 – Geoff Knorr,  Phill Boucher, Roland Rizzo & Christopher Tin
Developer
 – Firaxis Games
Publisher
 – 2K

– All Natural/World Wonder/Tile Improvement graphics were created by the artists at Firaxis Games.

– The World Map that we used as a base several iterations ago was created by ‘San Jose’ which is shared with a Creative Commons Licence.

– The Nation detail maps America, Antarctica, Australia 1, Australia 2, Canada, Caribbean, China, Europe Relief, Fiji, Germany, Greece, Hawaii, Italy, India, New Zealand, Netherlands, Samoa, Scandinavia, South Africa, Spain, Tonga, Valley of Mexico that we used for reference were shared with a Creative Commons Licence or was in the public domain created by Alexrk2, Antigoni, E Pluribus Anthony, Fut Perf, Htonl, Koyos, Li Chao, NASA, NordNordWest, Shadowfox, Silver Spoon, Tubs, Yavidaxiu & Yug.

– The River Maps that we used as a guide for this Map was shared with a Creative Commons Licence or in the Public Domain, Amazon, Amu Darya, Amur, Aras, Colorado, Columbia, Congo, Danube, Dnieper, Don, Elbe, Fraser, Horn of Africa Rivers, Indus, Karun, Kizilirmak, Kuban, Lena, Liao, Limpopo, Loire, Mackenzie, Mekong and Irrawaddy, Niger, Nile, Ob, Okavango, Pearl, Rhein, Río de la Plata, Sefīd, Saint Lawrence, São Francisco, Syr Darya, Tarim, Tigris and The Euphrates, Vistula, Volga, Yangtze, Yellow, Yenisei, Yukon, Zambezi,  by authors СафроновАВ, DEMIS, Emma Pease, Francis McLloyd, Hel-Hama, Imagico, Keenan Pepper, Kmusser, MatthiasKabel, Qyd, Shannon1, Sting, Ulamm & The United Nations.


Disclosure – I am a moderator on the site Civfanatics of which several staff and players are members of the ‘Frankenstein Testing Group’, Firaxis Games internal playtesting team. I am not part of this team, nor do I have any links with Firaxis Games or 2K.

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