Video Game Review – Civilization VI: Red Death Battle Royale Mode

TL;DR – Adding aBattle Royale to a Civilization game seems really counterintuitive, that is until you play it.

Score – 4 out of 5 stars

Civilization VI: Red Death. Image Credit: Firaxis Games.

Review –

In 2019 if there was ever a trend that could be considered the new hotness that every video game company wants a chunk of, well that has to be the Battle Royale mode. For those who may not know, a Battle Royale mode/game is where you have an ever-shrinking map so you need to gear up, get to the safe zone, defeating any enemies you come across, and be the last one standing. This is where you get your chicken dinner, or in this case your escape from a dying planet. But most Battle Royale games like PUBG, Fortnite, and Call of Duty: Black Ops 4: Blackout are first/third-person shooters, surely it can’t work in a strategy game, well I’ve been able to play a couple of rounds so far so let’s see.

My experience with Battle Royale games is not as extensive as some people, however I have played/watched enough of the genre to get a good sense of the common aspects of the game. You have the same phases in a match, when you land you have to roam around quickly to try and get resources, troops from ruined cities, helicopters from raider camps, or even a coveted nuclear weapon. You need to move quickly because everyone else is out there doing the same, so you have to stretch your resources, but not so much that you overburden yourself. Then you might pick off one of the players that were not quick enough while keeping to the ever-shrinking safe zone until there are only one or more players left and you battle it out head-to-head.

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Map-It Civilization VI: Gathering Storm Full Map – Seas, Lakes, and Bays Oh My! Update Large Map Download

Turkey map of Civilization VI Gathering Storm featuring The Ottomans, Georgia, and Phoenicia

Below you can find the large download of our full world map of Civilization VI Gathering Storm

To See The Original Civilization VI Full Map Click Here

To See The Civilization VI: Gathering Storm Map Update Map Click Here

To See The Civilization VI: Gathering Storm – Seas, Lakes, and Bays Oh My! Update Map Click Here

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Map-It Civilization VI: Gathering Storm Full Map – Seas, Lakes, and Bays Oh My! Update

TL;DR – Every single feature of Civilization 6 (at time of posting) in one map, this time with Lakes, Seas, and Oceans

Civilization VI: Gathering Storm. Image Credit: Firaxis Games.

Article

This week we got the latest update to Civilization VI: Gathering Storm, and along with the boosted Industrial Zones and several pages of patch notes there was the announcement of the game adding water features to its growing list of geographical features. We have mapped Civ VI in the past as part of our Map-It Project, and I am always a completionist, so I thought it would be quick to add in a couple of lakes. Well three solid days of work later and it was not the quick job I expected, but it was a rewarding one as I got to learn more about the geography of the Earth while brushing up on my Māori.

 Now as always, a couple of notes before we start, first the Civilization boundaries on the map are based more on clarity than anything else, so in most cases, they conform to their modern counterparts. We have also worked using the commonly implemented political borders, not necessarily what nations claim, and this means making some judgement calls which you will see below. Also, while all attempts have been made to make sure that everything is accurately placed, putting this together meant working from multiple different sources, and map projections, and as such, no matter how much you try there might be some slight discrepancies here and there.


We will be mostly going over the new additions and changes to the map in this update, if you want to learn more about some of the location choices that we made you can find more detail in our First Full Civilization Big Map and out Gathering Storm Update Map.  

Finally, after the break there will be a lot of large images, so now is the time to check that you are on WiFi and are not using Mobile Data. Also a quick shout out to sonicmyst, God of Kings, Eagle Pursuit, Zaarin and SeelingCat over at the Civfanatics Forum for helping me with some of the obscure lakes I was having trouble locating.    

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Video Game Review – Civilization VI: Gathering Storm Expansion

TL;DR – While the big up-front features are interesting, for me it was a lot of the small quality of life changes that really stood out

Score – 4.5 out of 5 stars

Civilization VI: Gathering Storm. Image Credit: Firaxis Games.

Review –

Now, if you have read anything on our site before, you will likely know that I quite like the Civilization series. Well, I have had my hands on the new expansion Gathering Storm for a couple of weeks now and have been able to play a number of games with many of the new civilizations, so I think I have reached the point where I can give the game an informed review. With that in mind in today’s review, we will be looking at the civilizations, the main features, the improvements, and then the production to see what sort of expansion Gathering Storm is.   

So to set the scene, if you are not familiar with the game, Civilization VI is a turn-based strategy game of the 4X persuasion. This means that instead of moving all at once, each player takes their turn to build wonders, move troops, and explore the map or whatever they are trying to do. Your aim is to build the biggest empire through economic, military, scientific, cultural, or religious means (or all of the above). Thus you eXplore, eXpand, eXpolit, and eXterminate. Gathering Storm is the second expansion pack for Civilization VI after Rise and Fall, which has historically meant that this is the last expansion for the game, but we’ll see about that.

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Map-It Civilization VI: Gathering Storm Full Map

TL;DR – Every single feature of Civilization 6 (at time of posting) in one map

Civilization VI: Gathering Storm. Image Credit: Firaxis Games.

Article

This week, well two days ago at the time of writing, the new and second expansion for Civilization VI called Gathering Storm was released. It added new Civilizations, City States, World Wonders, Natural Wonders, and most interestingly Geographical Features (see all new features HERE). With that in mind, I knew I had to immediately jump in and update our Full Civilization VI Map.

Now as always, a couple of notes before we start, first the Civilization boundaries on the map are based more on clarity than anything else, so in most cases, they conform to their modern counterparts. We have also worked using the commonly implemented political borders, not necessarily what nations claim, and this means making some judgement calls which you will see below. Also, while all attempts have been made to make sure that everything is accurately placed, putting this together meant working from multiple different sources, and map projections, and as such, no matter how much you try there might be some slight discrepancies here and there.

Finally, after the break there will be a lot of large images, so now is the time to check that you are on WiFi and are not using Mobile Data.

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Eleanor of Aquitaine First Look and Analysis – Civilization VI: Gathering Storm

Eleanor’s Bonuses

Eleanor of Aquitaine leader of France in Civilisation 6 Gathering Storm


Civilization LeaderEleanor of Aquitaine
Leader Agenda
English Capital
French Capital:  
Leader Bonus: Court of Love – Great works in Eleanor’s cities leads to a loyalty deficient in other civilization cities withing 9 tiles. If a city leaves a civilizastion and Eleanor is the the Civ with the most loyalty pressure the city skips the Free City phase.

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Phoenicia First Look and Analysis – Civilization VI: Gathering Storm

Dido leading Phoenicia in Civ 6 Gathering Storm.

Phoenicia Bonuses

Civilization Leader: Dido
Civilization Agenda: Sicilian Wars – wants to settle coastal cities. Likes those who settle inland. Dislikes those with mostly coastal cities.
Civilization Capital: Tyre
Civilization Bonus: Mediterranean Colonies – embarked Settlers get +Movement & Sight, Cities on the coast on the same Continent as the Capital will always be Loyal
Leader Bonus: Founder of Carthage – Can move the Civilization Capital to any city with a Cothon by completing a Special Project, +Trade Route for every building in the Government Plaza, +Production to Districts in the same city as the Government Plaza.
Unique Unit: Bireme – +Combat Strength & Movement, protects near by Trader Units
Unique District: Cothon
Rivers: Litani River
Deserts: Tanezrouft Basin

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