Civilization Leader: Eleanor of Aquitaine Leader Agenda: English Capital: French Capital: Leader Bonus: Court of Love – Great works in Eleanor’s cities leads to a loyalty deficient in other civilization cities withing 9 tiles. If a city leaves a civilizastion and Eleanor is the the Civ with the most loyalty pressure the city skips the Free City phase.
Civilization Leader: Dido Civilization Agenda: Sicilian Wars – wants to settle coastal cities. Likes those who settle inland. Dislikes those with mostly coastal cities. Civilization Capital: Tyre Civilization Bonus: Mediterranean Colonies – embarked Settlers get +Movement & Sight, Cities on the coast on the same Continent as the Capital will always be Loyal Leader Bonus: Founder of Carthage – Can move the Civilization Capital to any city with a Cothon by completing a Special Project, +Trade Route for every building in the Government Plaza, +Production to Districts in the same city as the Government Plaza. Unique Unit: Bireme – +Combat Strength & Movement, protects near by Trader Units Unique District: Cothon Rivers: Litani River Deserts: Tanezrouft Basin
Civilization Leader: Pachacuti Leader Agenda: Civilization Capital: Qusqu Civilization Bonus: Mit’a – Citizens can work Mountain Tiles (Production, Also Food if next to a Terrace Farm) Leader Bonus: Qhapaq Ñan – Domestic Trade Routes get bonus food for Mountain Tiles in Starting city, Can Build the Qhapaq Ñan an early Tunnel. Unique Unit:Warak’aq – Reconnaissance Unit, can attack twice if it still has movement points Unique Tile Improvement: Terrace Farm – Can only be built on Hills, + Food, + Housing, gets bonus food for adjacent Mountains, + production for adjacent Aqueducts, + production for Fresh Water Adjacency Rivers: Ucayali River
there have been production and food civs in the game so far, but nothing quite
pans out as much as the Inca do in Gathering Storm.
The first big change is unlike every other civilization in the game, The Inca
can work mountain tiles, which means that since you want to be near them for
your Terrace Farms, they are no longer dead weight. This will also boost your
Science and Faith Districts that like Mountain adjacency.
Indeed, it is these Terrace Farms that provide such a strong bonus working
great adjacency weather they are near mountains, or rivers, or both. Yes, they are tempered by the fact that you
need hills, and if you are unlucky with that you could be a bit stuffed.
However, I always get at least some hills in a start before. I mean these might
knock Australia’s Outback Station off the best tile improvement spot.
The other bonuses are all nice, but really it is the food/Production nexus that
really makes the Inca stand out, and this means that they will be a very flexible
civilization, giving you the ability to switch up which victory you go for.
Inca First Look
You can check out all the Features in Civilization VI: Gathering Storm HERE and join in the discussions at the Civfanatics Forums
By Brian MacNamara: You can follow Brian on Twitter Here, when he’s not chatting about Movies and TV, he’ll be talking about International Relations, or the Solar System.
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Civilization Leader: Wilfrid Laurier Civilization Agenda: Civilization Capital: Ottawa Civilization Bonus: Four Faces of Peace – Cannot declare Surprise Wars or be the Target of one, + extra Diplomatic Favour for completing Emergencies (bonus extra based on Tourism) Leader Bonus: The Last Best West – Can build Farms on Tundra, and then latter Tundra Hills, Cost of purchasing Tundra & Snow tiles is reduced, Double extraction of Strategic Resources on Snow & Tundra tiles Unique Unit: Mountie – Light Calvary Unit , Can Create a National Park, Get Combat Bonus being near National Parks Unique Tile Improvement: Icy Hockey Ring – Only can be built on Tundra & Snow, Only one per City, + Appeal & Amenities, + Culture based on adjacent Snow & Tundra tiles (bonus if next to a Stadium), +Tourism, Production & Food from Tech Tree Mountain Ranges:Mackenzie Mountains,