Sweden First Look and Analysis – Civilization VI: Gathering Storm

Queen Kristina of Sweden, in Civilization 6: Gathering Storm. Image Credit: Firaxis Games
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Mali First Look and Analysis – Civilization VI: Gathering Storm

Mansa Musa from Mali in Civ 6 Gathering Storm
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Inca First Look and Analysis – Civilization VI: Gathering Storm

Pachacuti of the Inca in Civilization 6 Gathering Storm. Image Credit: Firaxis Games
Pachacuti of the Inca in Civilization 6 Gathering Storm. Image Credit: Firaxis Games

Inca Bonuses

Civilization LeaderPachacuti
Leader Agenda
Civilization CapitalQusqu
Civilization BonusMit’a – Citizens can work Mountain Tiles (Production, Also Food if next to a Terrace Farm)
Leader BonusQhapaq Ñan – Domestic Trade Routes get bonus food for Mountain Tiles in Starting city, Can Build the Qhapaq Ñan an early Tunnel.
Unique Unit:  Warak’aq – Reconnaissance Unit, can attack twice if it still has movement points
Unique Tile Improvement: Terrace Farm – Can only be built on Hills, + Food, + Housing, gets bonus food for adjacent Mountains, + production for adjacent Aqueducts, + production for Fresh Water Adjacency
RiversUcayali River

Inca Analysis

Goodness, there have been production and food civs in the game so far, but nothing quite pans out as much as the Inca do in Gathering Storm.

The first big change is unlike every other civilization in the game, The Inca can work mountain tiles, which means that since you want to be near them for your Terrace Farms, they are no longer dead weight. This will also boost your Science and Faith Districts that like Mountain adjacency.

Indeed, it is these Terrace Farms that provide such a strong bonus working great adjacency weather they are near mountains, or rivers, or both. Yes, they are tempered by the fact that you need hills, and if you are unlucky with that you could be a bit stuffed. However, I always get at least some hills in a start before. I mean these might knock Australia’s Outback Station off the best tile improvement spot.

The other bonuses are all nice, but really it is the food/Production nexus that really makes the Inca stand out, and this means that they will be a very flexible civilization, giving you the ability to switch up which victory you go for.

Inca First Look

You can check out all the Features in Civilization VI: Gathering Storm HERE and join in the discussions at the Civfanatics Forums

You can check out our Civilization Full Map HERE

By Brian MacNamara: You can follow Brian on Twitter Here, when he’s not chatting about Movies and TV, he’ll be talking about International Relations, or the Solar System.

What Civs would you like to see in Civ 6 Gathering Storm?, let us know what you thought in the comments below, feel free to share this review on any of the social medias and you can follow us Here. Check out all our past reviews and articles Here, and have a happy day.

Canada First Look and Analysis – Civilization VI: Gathering Storm

Wilfrid Laurier leads Canada in Civilization VI: Gathering Storm
Wilfrid Laurier leads Canada in Civilization VI: Gathering Storm. Image Credit: Firaxis

Canada Bonuses 

Civilization Leader: Wilfrid Laurier
Civilization Agenda: 
Civilization Capital: Ottawa
Civilization Bonus: Four Faces of Peace – Cannot declare Surprise Wars or be the Target of one, + extra Diplomatic Favour for completing Emergencies (bonus extra based on Tourism)   
Leader Bonus: The Last Best West – Can build Farms on Tundra, and then latter Tundra Hills, Cost of purchasing Tundra & Snow tiles is reduced, Double extraction of Strategic Resources on Snow & Tundra tiles
Unique Unit: Mountie – Light Calvary Unit , Can Create a National Park, Get Combat Bonus being near National Parks 
Unique Tile Improvement: Icy Hockey Ring – Only can be built on Tundra & Snow, Only one per City, + Appeal & Amenities, + Culture based on adjacent Snow & Tundra tiles (bonus if next to a Stadium), +Tourism, Production & Food from Tech Tree
Mountain Ranges:Mackenzie Mountains,

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Māori First Look and Analysis – Civilization 6: Gathering Storm

Kupe of The Māori. Image Credit: Firaxis Games

Māori Bonuses


Civilization Leader: Kupe
Civilization Capital: Te Hokianga-nui-a-kupe
Civilization Bonus: Mana – Begin the game with Sailing and Shipbuilding unlocked, +Stregth & Movement to Embarked Units, Bonus production to unimproved Woods and Rainforest. Fishing Boats provide +food and culture bomb adjacent tiles, but can not build Great Writers.  
Leader Bonus: Kupe’s Voyage – Begin the game on an Ocean Tile, first city gets a free builder + 1 population, Palace gets bonus Housing and Amenity, Science and Culture production starts before you settle your first city. 
Unique Unit: Toa – Enemy units adjacent get – Combat Strength. Can build the  – Built on Hills, + Defence Bonus and Healing for units that end their turn on it. 
Unique Building: Marae – +Culture and Faith to a city tiles with a passable feature. +Tourism after Flight. No Great Art Slots 
Mountain Ranges: Tiritiri-o-te-moana,

Māori Analysis

Today the Maori join Civilization 6 in the Gathering Storm expansion. 

The Maori have appeared before in Civilization 5 as part of the Polynesian Civ, with both Maori Warriors as their unique unit and several locations appeared on the Polynesian City List. However, this is the first time they have been the focus of a civilization in the Civilization series. 

Their big bonus is that you can get some time to float around the ocean and pick your best first city site without being penalised, this gives the Māori an incredible flexibility.

Māori First Look

You can check out all the Features in Civilization VI: Gathering Storm HERE and join in the discussions at the Civfanatics Forums

You can check out our Civilization Full Map HERE

By Brian MacNamara: You can follow Brian on Twitter Here, when he’s not chatting about Movies and TV, he’ll be talking about International Relations, or the Solar System.

What Civs would you like to see in Civ 6 Gathering Storm?, let us know what you thought in the comments below, feel free to share this review on any of the social medias and you can follow us Here. Check out all our past reviews and articles Here, and have a happy day.

Hungary First Look and Analysis – Civilization VI: Gathering Storm

Matthias Corvinus of Hungary. Image Credit: Firaxis Games

Today Firaxis Games announced that Hungary is joining Civilization 6 in their new Gathering Storm expansion.

While Budapest appeared as a City State in Civilization 4, this is Hungary’s first time as a Civilization in the main game. 

Hungary Bonuses

Civilization Leader: Matthias Corvinus
Civilization Bonus: Pearl of the Danube – Districts and Building built across a River from a City Centre Build Faster
Leader Bonus: Raven King – Bonus to Levied Units from City States, it is free to upgrade Levied Units, Levied Units gives you Envoys in the City State.
Unique Unit: Black Army – Gains Combat Bonus being next to Levied Units
Unique Unit: Huszar – Gains a Combat Bonus for each active Alliance  
Unique Building: Thermal Bath – Replaces the Zoo, +Amenity, +production to an City Centre in range, Bonus if there is a Geothermal Fissure in the City’s tile range

Hungary First Look

You can check out all the Features in Civilization VI: Gathering Storm HERE and join in the discussions at the Civfanatics Forums

You can check out our Civilization Full Map HERE

By Brian MacNamara: You can follow Brian on Twitter Here, when he’s not chatting about Movies and TV, he’ll be talking about International Relations, or the Solar System.

What Civs would you like to see in Civ 6 Gathering Storm?, let us know what you thought in the comments below, feel free to share this review on any of the social medias and you can follow us Here. Check out all our past reviews and articles Here, and have a happy day.

Civilization VI: Gathering Storm – Features Post

In this thread we will be documenting all the new additions for Civilization VI in their new expansion.

This Features Thread is being complied for Civfanatics, head on over to the forums for all your Civilization discussions both for and also for games past.

TL;DR: There will be 8 New Civilizations, 5 New Districts,  7 New Wonders & 7 New Natural Wonders. The main new game mechanic are World Congress, Natural Disasters, and a new Future Era . It will be available on 14th of February 2019. And you can watch the Trailer HERE

New Civilizations

In Civ 6 there will be 8 new Civilizations and one new leader for a returning civ. 

Canada

Wilfrid Laurier leads Canada in Civilization VI: Gathering Storm
Civilization LeaderWilfrid Laurier
Leader AgendaCanadian Expeditionary Force –  Likes Civs that help out in Emergencies, dislikes those who don’t
Civilization CapitalOttawa
Civilization BonusFour Faces of Peace – Cannot declare Surprise Wars or be the Target of one, + extra Diplomatic Favour for completing Emergencies (bonus extra based on Tourism)   
Leader BonusThe Last Best West – Can build Farms on Tundra, and then latter Tundra Hills, Cost of purchasing Tundra & Snow tiles is reduced, Double extraction of Strategic Resources on Snow & Tundra tiles
Unique UnitMountie – Light Calvary Unit , Can Create a National Park, Get Combat Bonus being near National Parks, bonus if it is your National Park 
Unique Tile Improvement: Icy Hockey Rink – Only can be built on Tundra & Snow, Only one per City, + Appeal & Amenities, + Culture based on adjacent Snow & Tundra tiles (bonus if next to a Stadium), +Tourism, Production & Food from Tech Tree
Mountain Ranges:Mackenzie Mountains,
Rivers: Columbia RiverSaint Lawrence RiverMackenzie River,

Hungary

Matthias Corvinus in Civ 6. image Credit: Firaxis Games
Civilization LeaderMatthias Corvinus
Leader Agenda: Raven Banner – Likes civilizations that Levies troops, shuns civilizations that shun mercenaries. 
Civilization Capital: Buda
Civilization Bonus: Pearl of the Danube – Districts and Building built across a River from a City Centre Build Faster
Leader Bonus: Raven King – Bonus to Levied Units from City States, it is free to upgrade Levied Units, Levied Units gives you Envoys in the City State.
Unique Unit: Black Army – Gains Combat Bonus being next to Levied Units
Unique Unit: Huszar – Gains a Combat Bonus for each active Alliance  
Unique Building: Thermal Bath – Replaces the Zoo, +Amenity, +production to an City Centre in range, Bonus if there is a Geothermal Fissure in the City’s tile range 
Mountain RangesCarpathian Mountains,
RiversDanube River,

Inca

Pachacuti of the Inca in Civilization 6 Gathering Storm. Image Credit: Firaxis Games
Civilization LeaderPachacuti
Leader AgendaSapa Inca – Likes people who leaves Mountains to him, dislikes those who settle near Mountains
Civilization CapitalQusqu
Civilization BonusMit’a – Citizens can work Mountain Tiles (Production, Also Food if next to a Terrace Farm)
Leader BonusQhapaq Ñan – Domestic Trade Routes get bonus food for Mountain Tiles in Starting city, Can Build the Qhapaq Ñan an early Tunnel.
Unique Unit: Warak’aq – Reconnaissance Unit, can attack twice if it still has movement points
Unique Tile Improvement: Terrace Farm – Can only be built on Hills, + Food, + Housing, gets bonus food for adjacent Mountains, + production for adjacent Aqueducts, + production for Fresh Water Adjacency
Rivers: Apurimaq Mayu, Awriq Mayu, Putumayu RiverUcayali River , Willkamayu,
Deserts: Atacama Desert, Sechura Desert,

Mali

Mansa Musa from Mali in Civ 6 Gathering Storm
Civilization LeaderMansa Musa
Civilization Agenda: Lord of the Mines – Tries to maximise Gold output for cities and trade routes, likes civs that do the same
Civilization Capital: Niani
Civilization Bonus: Songs of the Jeli – City Centres get bonus Faith and Food for adjacent Desert and Desert Hill tiles. Mines give – production but +gold. Can Purchase Suguba building with faith, production penalty to buildings and units.
Leader BonusSahel Merchants – International Trade Routs get +Gold for every Desert tile in the origin city, + Trade Route in Golden Age
Unique UnitMandekalu Cavalry – Protects near by traders from being plundered, Gold for combat victories
Unique District: Suguba – Replaces Commercial District, Purchasing things in cheaper in the city, Major Agency bonus for Holy Sites and River
Rivers: Bani River, Gambia River. Niger River, Sankarani River, Senegal River,
Deserts: El Djouf, Tanezrouft Basin

Māori

Kupe of the Maori in Civilization 6 Gathering Storm. Image Credit: Firaxis Games
Civilization Leader: Kupe
Leader Agenda: Kaitiakitanga – Like civs that treats the planet well (not chopping tiles, adding national parks, low CO2 emissions), Dislike civs that treat the planet poorly. 
Civilization Capital: Te Hokianga-nui-a-kupe
Civilization BonusMana – Begin the game with Sailing and Shipbuilding unlocked, +Strength & Movement to Embarked Units, Bonus production to unimproved Woods and Rainforest. Fishing Boats provide +food and culture bomb adjacent tiles, but the Māori can not build Great Writers nor Harvest Resources.  
Leader BonusKupe’s Voyage – Begin the game on an Ocean Tile, first city gets a free builder + 1 population, Palace gets bonus Housing and Amenity, Science and Culture production starts before you settle your first city. 
Unique UnitToa – Enemy units adjacent get – Combat Strength. Can build the – Built on Hills, + Defence Bonus and Healing for units that end their turn on it. 
Unique BuildingMarae – +Culture and Faith to a city tiles with a passable feature. +Tourism after Flight. No Great Art Slots 
Mountain RangesMount TaraweaTiritiri-o-te-moana,
Rivers: Kawarau River, Kawatiri River, Mata-Au RiverWaikato River,Waitaki River,
Deserts: Rangipo Desert,

Sweden

Queen Kristina of Sweden, in Civilization 6: Gathering Storm. Image Credit: Firaxis Games
Civilization LeaderKristina
Civilization Agenda: Bibliophile – Wants to have more Great Works than anyone else. Likes those who leave the Great Works to her, dislikes those who also have many Great Works.  
Civilization CapitalStockholm
Civilization BonusNobel Prize – Gets +Diplomatic Favour for each Great Person, Bonus Great People points from Factories and Universities, Adds new World Congress Competitions.
Leader BonusMinerva of the North (her nickname)- Automatically themes buildings with 3 art slots, and Wonders with 2. Can Construct the Queen’s Bibliotheque an unique building for the Government Plaza that gives 2 writing, 2 music, and 2 art slots, Great People Points, +1 Governor Title.
Unique UnitCarolean – Bonus combat strength for unused movement points
Unique Tile Improvement: Open Air Museum – One per city, +Loyalty, +Culture, +Tourism based on available terrain types.
RiversDal River, Klara River, Lule River, Torne River,
Volcanoes: Gällabjer Volcano

The Ottomans

Suleiman of The Ottomans in Civilization 6 Gathering Storm. Image Credit: Firaxis Games.
Civilization LeaderSuleiman
Civilization Agenda: Lawgiver – Keeps his citizens happy and loyal. Impressed by those with similar priorities, especially if their cities were founded by many players. Dislikes those with happiness/loyalty issues or few captured cities
Civilization CapitalIstanbul (not Constantinople)
Civilization BonusGreat Turkish Bombard – +Production of Siege Units, +Combat Strength for Siege Units, Conquered cities do not lose populations, Cities not founded by The Ottomans get +Amenities and +Loyalty.
Leader BonusGrand Vizier – Can use Ibrahim a Unique Governor
Unique UnitJanissary – Starts with a free promotion, Stronger and cheaper than the Musketman, cost a Population to build (unless built in concurred city)
Unique Unit: Barbary Corsair – Cost no movement to Coastal Raid, Can not be seen unless units are right next to it.
Unique Building: Grand Bazaar – extra accumulation of Strategic Resources in city boarders, + Amenities for each improved Luxury in the city boarders 
Rivers: Kızılırmak RiverLitani River 
Mountain RangesBalkan Mountains
DesertsTanezrouft Basin
Volcanoes: Nemrut,

Phoenicia/Carthage

Unique District: Cothon
Rivers: Litani River
Deserts: Tanezrouft Basin

Also Ngazargamu now has Carthage’s old City State bonus

Revamped Old Civilizations

America – Bonus to Diplomatic Favour for each Wildcard Slot

China – Bonus to Early Canal Production

Egypt – Gains more Food from fertilized river flooded tiles

England

Civilization Bonus: Workshop of the World – Coal and Iron Mines give +1 resource. Bonus production/charges to Military Engineers. Buildings get a bonus when powered 

Victoria Leader Bonus: Pax Britannica – When you found a City on not your home Continent you get a free Melee Unit and Trade Route Capacity, Building any Royal Navy Dockyard gives you a free Naval Unit, Unlocks the Redcoat Unit.  

Unique District: Royal Navy Dockyard – Loses Trade Route Bonus, gains +Loyalty

Russia – Damage from Blizzards is mitigated for you and increased for any enemies in your territory

Geographical Features of Returning Civs

Mountain Ranges: Aleutian Range (USA)Annamite Mountains (Khmer/?)Asir Mountains (Arabia), Cascade Range (USA)Qinling (China)Scandes (Norway)
RiversAmur River (Russia),Brahmaputra River (India/China), Don River (Russia)Delaware River (USA)Glomma River (Norway)Hai River (China)Indus River (India/Macedon/Persia?), Klara River (Norway), Kisiskaciwani-sipiy River (Cree),  Limpopo River (Zulu), Litani River (The Ottomans, Arabia, Persia), Loire River (France), Mixteco River (Aztec)Okavango River (Congo)Otra River (Norway)Potomac River (America)Powinogow Sipi (Cree), Rubicon River (Rome)São Francisco River (Brazil), Shinano River (Japan)Syr Darya River (Mongolia/?)Tarim River (China),Thames River (England)Volga River (Russia), Vistula River (Poland)Yangtze River (China), Yellow River (China)Yukon River (USA/Canada)
Deserts: Colorado Plateau Desert (USA)Dasht-e Kavir (Persia), Gobi Desert (Mongolia), Great Basin Desert (USA), Great Victoria Desert (Australia)Karakum Desert (Persia/?), Sahara Desert (Egypt/Nubia/?), Sinai Desert (Egypt/Arabia)Tengger Sand Sea (Indonesia),
VolcanoesAskja (Norway)Avachinsky (Russia), Erta Ale (Arabia)Kīlauea (America)Mount Paektu (Korea), Sollipulli Volcano (Mapuche)Soufrière Hills Volcano (England),

Geographical Features

Geographical Features

New City States

Bologna – Scientific – Bonus Great Person Points (Stockholm’s old bonus)

Cardiff – Industrial – 

Cahokia – Commercial – Build Cahokia Mounds , +Gold, + Amenities, +Food for adjacent Districts, +Housing, can not build 2 next to each other.

Fez – Scientific – When you convert a city you get a science bonus based on the population size of the city

Mexico City – Industrial –

Nazca – Religious – can build the Nazca Line improvement, impassable, can only be built on desert, improves adjacent tiles, +Faith

Ngazargamu – Military – Land and Support units are cheaper to purchase with gold for each building in a Encampment (Carthage’s old bonus) 

Rapa Nui – Cultural – can build the Moai Tile Improvement, +Culture, +culture for adjacent Moai, Volcanic Soil Tile, Coast or Lake Tile. +Culture and Tourism via Tech Tree, Can not be built next to Woods or Rainforest tiles  

Returning City States Spotted/Updated

Finding Old City States in Screenshots is one of the ways of eliminating possible Civilizations

Antioch, ArmaghAntananarivoAuckland, Babylon, Bandar Brunei (also gets a new icon)Brussels, Buenos Aires, GenevaGrenada, Hattusa (Has had its bonus updated with the new Strategic Resources change)Hong KongJerusalem, Kabul, Kandy, Kumasi, La Venta, Mohenjo-Daro,  Muscat, Nan Madol, Palenque, Preslav,VallettaVilniusYerevan, Zanzibar,

City States can now build their special tile improvements.

Cities

Image Credit: Firaxis Games

Wonders

There will be 7 new Wonders in Gathering Storm

Golden Gate Bridge: Built on a coastal tile between two flat land tiles. + Tourism from Tile Improvements and National Parks, Gives Amenities and + Tile Appeal. Land Unites can use it to cross without embarking. 

Great Bath: Built on Flood Plains, +Amenities, +Housing, +Faith to every tile protected from Flood Damage Can protect against losses from droughts and Damages from Floods in that city. 

Machu Picchu: + Gold, Adjacency bonus for Commercial, Theatre & Industrial districts near mountains. Built on a mountain

Meenakshi Amman Temple:  Built next to a Holy Site, Gives free Gurus, gives bonuses to Gurus

Országház: Must be adjacent to a river, + Culture, + Diplomatic Favour per turn for City States you are Suzerain of

Panama Canal: Built on Flat Land, + Gold for trade route that pass through it, Can be used to connect Canal Districts. Must be built with two adjacent tiles, one being a completed Canal District, the other must connect it to a City, Water tile, or another Canal Tile. Will construct 1 or 2 adjacent Canal districts when done. Naval Units can use it to transit. 

University of Sankoré – Built on Desert/Desert Hills, +Great Scientist Points, +Science for every trade route to this city, + Science & Faith, Domestic Trade Routes get + Science & Faith, International Trade Routes give Gold & Science

Updated Wonders

Statue of Liberty: Now gives Diplomatic Favour rather than two settlers.

World Wonders of Civ 6 Gathering Storm. Image Credit Firaxis

New Districts 

There are 5 new Districts in Gathering Storm

Canal: Can be used to transit ships over land. Can be built on flat land between a water tile and a City Centre, or one water tile to another water tile. Available from Steam Power

Cothon: A Unique District for Phoenicia/Carthage (probably) 

Dams: Can be built on rivers to create a lake, will mitigate flooding but reduce potential bonuses from flooding on tiles. Protects Tile Yields from Droughts, Gives +Amenities, + Appeal & +Housing. You can only build one Dam per River & and the river must straddle two sides of the river hex. Available from Buttress. Can be damaged by Spies

Suguba: A Unique District for Mali

Districts for Civ 6 Gathering Storm

Revamped Districts

Aqueduct: Now protects Tile Yields from the effects of Drought. + Amenities if built next to a Geothermal Fissure

City Centre: Dock: When you build on a coast you gain a dock where ships can go

Harbour: Now gets bonuses from Trade City States

Industrial Zone: Logistics now full powers the city while it is active

New Buildings 

Grand Bazaar – The Ottomans Unique Building.

Flood Barrier: Built in the City Centre after you have lost tiles to Sea Level Rises, Maintenance increases as the seas levels increase.   

Hydroelectric Plant: Creates Power, is built in the Dam District 

Marae: Māori Unique Building

Nuclear Power Plant: Creats Power from Uranium (1 Uranium = 4 Energy ) Minimal CO2 Emmitions, can have a Nuclear accident

Oil Power Plant: Creates Power from Oil (1 Oil = 4 Energy) Moderate CO2 Emmitions

Queen’s Bibliotheque: Sweden Unique Building

Thermal Bath: Hungary Unique Building

Updated Buildings

Armoury: +Strategic Resource Stockpiles

Barracks: +Strategic Resource Stockpiles. 

Broadcast Centre: +2 Culture, +4 Culture if powered, Requires 3 Power

Coal Power Plant: Creates Power from Coal (1 Coal = 4 Energy), produces a lot of CO2, is built in the Industrial District.

Factory: +2 Production, +3 Production if powered, Requires 2 Power

Stables: +Strategic Resource Stockpiles.

Units

There will be 15 new units in Gathering Storm, There have been also improvements with unit models  

Barbary Corsair – The Ottomans Unique Unit

Black Army – Hungarian Unique Unit

Carolean – Swedish Unique Unit

Courser – Light Calvary

Cuirassier – Heavy Calvary

Giant Death Robot – needs Uranium, can jump mountains, can wade in shallow water, no Armies, unique promotion tree

Huszar – Hungarian Unique Unit

Janissary – The Ottomans Unique Unit

Mandekalu Cavalry – Malian Unique Unit

Military Engineer (updated) – Can now build Railways and Mountain Tunnels, can be used to help build Canal and Dam district tiles.

Mountie – Canadian Unique Unit
 
Rock Bands – Can perform at Districts/Wonders, gets tourism from performances, helps the Cultural Victory, Built with Faith
 
Skirmisher – An upgraded Scout 

Spec Ops – Recon Unit, Can Paradrop

Toa – Māori Unique Unit

Warak’aq – Incan Unique Unit

The Map

Natural Wonders

There will be 7 new Natural Wonders. Many old Natural Wonders like Eyjafjallajökull have been modified to act as volcanoes.

Chocolate Hills

Gobustan Mud Volcanoes: Seen in-game, not 100% confirmed but more than likely given the art design 

Ik-Kil: 50% production of adjacent wonders and districts, gives fresh water, 1 tile large

Pamukkale: + Amenities, Bonus Amenity if next to Entertainment Complex, Gives a Major adjacency bonus to Theater Square, Campus and Commercial Hub.  

Sahara el Beyda: +Gold, +Science, +Culture

Vesuvius: Acts like a Volcano 

There were some odd mud volcanoes mountains scene in a screenshot, but we are not sure that is this was a new natural wonder or a graphical thing

Natural Wonders in Civ 6 Gathering Storm

Terrain Features

Geothermal Fissure: Gives a Science Bonus, Will give bonus amenities if an Aqueduct or Roman Bath is built next to it.

Flood Plains: Are now no longer stuck on Desert tiles, no food bonus unless a flooding event has happened. 

Rivers (updated): Now are more snaky with the map generation, Can flood 

Swamps (updated): Can now flood if sea levels rise

Map Tile Improvements

Ice Hockey Rink: Canadian Unique Tile Improvement 

Geothermal Power Plant: Built on Geothermal Fissure; Gives Power, + Production, + Science

Cahokia Mounds: Cahokia City State Unique Tile Improvement

Nazca Lines: Nazca City State Unique Tile Improvement

Open Air Museum: Sweden Unique Tile Improvement

: Maori Unique Tile Improvement

Qhapaq Ñan: Inca Unique Tile Improvement

Railway: Updated roads, Cost 1 Coal & Iron per tile, adds to Global Warming, don’t cost Charges to build from the Military Engineer 

Seasteads: A future neighbour type improvement that can be built on water

Solar Farm Power Plant: Gives power

Ski Resort: Can be built on Mountains

Terrace Farms: Inca Unique Tile Improvement

Tunnels: Can be Built to transverse Mountain Ranges

Wind Farm: Gives Power, +Production, +Gold

Resources

Strategic Resources: Strategic Resources are now extracted each turn to get resources that you use. For example, you might get 4 horses per turn but horsemen cost 12 horses to build each. There is also a cap as to how many resources you can store up. if you run out of a certain resources, you get a combat penalty for all units that use it.    

Horses (updated): are now revealed with Animal Husbandry

Geographical Features

You can now name geographical features like rivers

Game Features 

Image Credit: Firaxis Games

Espionage

Break Dam – Causes the river to flood

Stronger Counterspy Options

Future Era

The game now goes later

All the victory conditions have been updated with the new era

The Tech/Civic Tree in the Future Era is randomised 

Singapore was used as an inspiration for some of the design of this era

Global Warming

Different energy sources effect global warning, like building coal power plants verse renewable energy

CO2: Many things will add CO2 into the atmosphere including Power Plants, Cutting Trees, Some Units

Governments

Synthetis Technocracy

Governors

Amani:

Base – Messenger: Acts as 2 Envoys in a City State
Tier 1 – Emissary: -Loyalty to other civs cities near you,
Affluence: Gives any City State Luxuries of cities you are in
Tier 2 – Local Informants: Enemy Spies work a lower rate in this city,
Foreign Investor: Accumulates Strategic Resources from the City State
Tier 3 – Puppeteer: Doubles the number of Envoys in the City State

Ibrahim: (Ottomans Only)

Base – Pasha: +production of Military Units in this city
Tier 1 – Head Falconer: All friendly Units fighting within this city get +Combat Strength, Searasker: + combat strength for all units in 10 tiles to attacking defensible districts
Tier 2 – Khass-Oda-Bashi: When in an allied foreign capital get +levelling rate of the Alliance, Capou Agha: When in a foreign capital Grievances reduce faster per turn.
Tier 3 – Grand Vizier: When in a foreign capital, that civ does not exert any Loyalty on your cities.

Liang:

Base – Guildmaster: All Builders built int he city get one extra charge
Tier 1 – Zoning Commissioner: + production to city districts, Aquaculture: Can construct the Fishery, Fisheries provide +Production if Liang is in the city.
Tier 2 – Reinforced Materials: This city’s improvements, buildings & Districts are not damages by Environmental Effects, Water Works: + Housing for every Neighbourhood and Aqueduct district, +Amenities for every Canal and Dam District.
Tier 3 – Parks and Rec: Can construct the City Park, City Parks give + Culture if Liang is in the city

Mangus:

Base – Groundbreaker: + Yields from plot harvests and terrain feature removal
Tier 1 – Surplus Logistics: + Growth in the city, Trade Routes to the city give food to the starting city, Provision: Settlers built here do not consume a population
Tier 2 – Industrialist: + Power from Power Plants, + Production from Power Plants, Black Marketeer: Strategic resource costs for units decreased
Tier 3 – Vertical Integration: +Bonus production from any near by Industrial Zones

Moksha:

Base – Bishop: + Religious Pressure from this city
Tier 1 – Grand Inquisitor: + Strength to Religious combat within the city, Laying on Hands: Units heal fulling in one turn in this city
Tier 2 – Citadel of God: City ignores pressure from religions not founded by this civ, get faith for completing buildings.
Tier 3 – Patron Saint: Apostles and Warrior Monks get 2 promotions on being completed in this city, Divine Architect: can purchase buildings with faith.

Pingala:

Base – Librarian: +Science and Culture in the City
Tier 1 – Connoisseur: +Culture for Each Citizen in the City, Researcher:
+Reserch for Each Citizen in the City
Tier 2 – Grants: +increase to Great Person Points in the City
Tier 3 – Curator: +Tourism from Great Works, Space Initiative: +Production to Space-Programs

Reyna:

Base – Land Acquisition:
Tier 1 – Harbourmaster:, Forestry Management:
Tier 2 – Tax Collector:, Contractor:
Tier 3 – Renewables Subsidiser:

Victor:

Base – Redoubt: Bonus to city’s Garrison Strength
Tier 1 – Garrison Commander: +Defence to units in city’s territory, Your city’s in 9 tiles be +Loyalty, Defence Logistics: City cannot be put under Siege, bonus to Strategic Resources gained per turn.
Tier 2 – Embrasure: City gets an additional ranged strike per turn, Free promotion to units built in this city
Tier 3 – Air Defence Initiative: + Combat Strength to Anti-Air Units in City, Arms Race Proponent: + Production to all Nuclear Weapons Projects in the city

Grievances

Now with a replacement to the traditional Warmongering bonuses, things that you do like Declaring War, Pillaging Cities, and Capturing City States create Grievances between you and another Civilization.

Grievances will decrease per turn depending on the era (no decrease while at war).

It also takes into account past actions in determining the level of Grievances  

Grievances can also play a role with post conflict loyalty in cities that you have captured.

Natural Disasters

Droughts: Will spawn in areas without terrain features like forests/marshes, impacts on Tile Yields, can be mitigated by building Dam and Aqueduct/Bath districts.

When spawned it will pillage Farm, Camp, Plantation & Pasture improvements in the effected area, and they can not be rebuilt until it is over. All tiles also lose Food. 

Floods: Will trigger on Flood plains, can damage cities, tile improvements, civilian units, and military units, but will give a food bonus to the tiles. Can be mitigated by building dams. As there is more CO2 in the atmosphere the chance of floods will increase. 

Sea Level Rises: Depends on the levels of CO2 and the amount of Polar Ice that has melted.

Inundated tiles have all their buildings immediately pillaged. Can only be mitigated by building Flood Barriers. 

Flooded tiles have everything destroyed, can not be saved by Flood Barriers, but can be traversed by Naval units.

Storms: There are four types of storms – Blizzards (form on Ice/Tundra), Dust Storms (form on Desert), Tornadoes (form on Grassland/Plains), and Hurricanes (form on Ocean/Coast). Once Spawned they progress across the map for two more turns damaging things in their path, but also possible adding fertility (bar Tornadoes). They will damage units, tile improvements, districts, and hurt population in cities, they will not damage trade routes.  

Each storm has two difference sizes

As there is more CO2 in the atmosphere the chance of storms will increase. 

Volcanoes: Will damage surrounding tiles when active, and has the chance to kill civilian units, but also will increase tile fertility. Will destroy Terran Features and Bonus Resources if they erupt. Catastrophic Eruptions can hit 2 tiles away.

Volcanoes have 3 levels 

Slider: When setting up the game there will be a slider where you can set the frequency and impact of Natural Disasters 

Power

Certain buildings like Coal, Geothermal, Oil, Hydroelectric Power Plants create energy. This energy is then used to power buildings, that won’t work to full production unless they are powered. 

Some power plants are more damaging to the environments than others.  

You need to undertake projects to convert to different types of power

Trade Routes

Trade Route now get bonuses depending on how they are made, there are now efficiency bonuses that you can get when they use Canals, Railways, Mountain Tunnels.

Using Sea Route can almost double Trade Route Yields  

World Congress

Diplomatic Favour: A new yield that you can spend in the World Congress. You gain favour by: promising not to settle near somebody, promising not to dig up artefacts in someone else’s land, liberating a city state, liberating another player. You also get one Favour per Turn for each City State you are Suzerain over

With Emergencies you get all your Diplomatic Favour back if the side you pick fails. For normal Congress Resolutions, you get all of your Diplomatic Favour back if you pick the wrong side (ie you picked Option B and Option A won) and half your Diplomatic Favour back if you side is pick but not your option (ie you picked Option A and Option A won, but you targeted Faith while most of the Civs targeted Production)

Emergencies:

Can trigger your own Emergencies that people can vote on in the World Congress with the coast of Diplomatic Favour. Aid can be given through City Projects  or Giving Money.

The first vote is free, but each vote from there the more expensive it becomes.

City-State Emergency: Gain score by keeping Units in the Target’s Territory, Attacking Target Cities & Killing Target’s Units. If successful all get Gold per turn for envoys & Diplomatic Favour (only available to those civs that score points). If unsuccessful target gets +gold to Trade Routes & increased diplomatic Favour.
Natural Disaster Assistance

World Congress Resolutions:

In case of ties, the person who put the highest % of their Diplomatic Favour wins.

Boarder Control Treaty: New Districts act as Culture Bombs OR Boarders do not grow by Vulture
Diplomatic Victory: Gives you points towards a Diplomatic Victory 
Heritage Organisation: Effects Tourism from Great Works 
Luxury Policy: Duplicate of a chosen Luxury gives extra Amenities OR The chosen Luxury gives no Amenities
Mercenary Companies: More expensive OR cheaper to build units with a certain company
Migration Treaty: Bonuses to population increase, but lower loyalty to the target civ
Patronage: Gets more Great People points to the chosen Great Person
World Religion: +Religious Combat Strength OR you can condemn units from a religion and get Diplomatic Favour
Urban Development Treaty: Bonus production to buildings in Districts OR you can’t build Buildings in Districts

World Congress Competitions

International Space Station:
Nobel Literature Prize: Only if Sweden is in the game
Nobel Peace Prize: Only if Sweden is in the game, win by gaining Diplomatic Favour, gain Great People
Nobel Physics Prize: Only if Sweden is in the game
Worlds Fair: Based off your Great People points
World Games: Score based off Building Training Athletes project and maintaining Stadiums and Aquatic Centres. Gain Tourism bonuses depending on where you score.  

Victories

Culture Victory – You need to use Rock Bands to get Tourism

Diplomatic Victory – you get points towards the Diplomatic victory by winning certain resolutions in the World Congress

Domination Victory – No Changes

Religious Victory – No Changes

Science Victory – Now must launch a Exoplanet Expedition

Scenarios 

There will be two scenarios in Gathering Storm

The Black Death: The Black Death ravaged Europe and western Asia in the mid-14th century, killing a greater share of the population than any other event in world history. The pandemic killed millions, ruined economies, upended political dynasties and transformed the face of the Western world. Your task is to lead your nation through the calamity: keep your population alive, your economy strong, and your faith unshaken amidst a world of terror and desperation.

War Machine:At the outset of WWI, the German Imperial Army had a daring plan: invade neutral Belgium and then rush the French heartland before they could mobilize to resist. If successful, the German forces would capture Paris within a month and end their resistance forever. In counter, the French command prepared Plan 17, an all-out onslaught designed to meet and stop a German offensive. When war was declared, both armies swung into motion and set up one of the most incredible and shocking military campaigns in world history. In this multiplayer scenario, players take the side of one of these two great powers at this same precipice. As Germany, your task is to capture Paris. As France, your task is to prevent its capture. The clock is ticking, and the enemy is moving. Advance!

Miscellaneous 

Accessibility – Now has been updated for people with colour blindness concerns 

Build Queue – will be added back into the game, also Multi-Queue added

Hall of Fame – will be added back into the game 

Jersey System – Civilization Colours are now based on a jersey system where there will be four options to pick from 

Mini Map – now displays city locations more clearly

Pillaging – Now scales with the eras

UI – some updated to the UI including the Governors Screen

Bugs/Exploit Fixes

Chopping Production Overflow – They have fixed the exploit using Chopping + Mangus + Production Policy Cards to create massive production boosts has be fixed