TL;DR – Links to every geographical feature mentioned in Civilization 6 so you can explore them if interested
Over the last several years we have been building our map of Civilization 6’s features, starting with our first attempt at mapping the base game back in 2017 to our latest work with the New Frontier Pass. During that time, I have waded through countless Wikipedia articles, websites, history textbooks, and Journal Articles to try and put together everything you see.
With all of this, I accumulated a lot of data on the various parts of the game, which was fun in its own way as I got to learn more about the world we live in. However, I have been trying to find a way to allow others that same joy of exploring this world. I have tried a version of this at the bottom of my maps in my past attempts. But in practice, they always felt clunky and limited.
TL;DR – Every single feature of Civilization VI (at time of posting) in one map, this time featuring the new additions of the Maya and Gran Colombia
This week we got the latest update to Civilization VI with the New Frontier Pass, a name with both a metaphorical and literal meaning because this is some new ground for the developer, the fans, and the game itself. Instead of one big expansion pack, there will be several smaller packs out during the next year, which means we get a whole bunch of new civilizations, city-states, and wonders to add to the map. The first pack focused on The Maya and Gran Colombia, so this is where we will delve today.
Now as always, a couple of notes before we start, first the Civilization boundaries on the map are based more on clarity than anything else, so in most cases, they conform to their modern counterparts. We have also worked using the commonly implemented political borders, not necessarily what nations claim, and this means making some judgement calls which you will see below. Also, while all attempts have been made to make sure that everything is accurately placed, putting this together meant working from multiple different sources, and map projections, and as such, no matter how much you try there might be some slight discrepancies here and there. We will be mostly going over the new additions and changes to the map in this update, if you want to learn more about some of the location choices that we made you can find more detail in our First Full Civilization Big Map and out Gathering Storm Update Map.
TL;DR: During the run-through, I gasped “That Movement” which is a good sign
We are getting a new expansion for Civilization VI, well not quite, over the next year we have a season pass, the New Frontier Pass, which will give us several new Civilizations and Game Modes over the next year (which you can find out more information HERE). The next of the new Civilizations that has been released is Gran Colombia, so let’s dive in.
TL;DR: We get a civilization that finally goes tall
We are getting a new expansion for Civilization VI, well not quite, over the next year we have a season pass, the New Frontier Pass, which will give us several new Civilizations and Game Modes over the next year (which you can find out more information HERE). The first of the new Civilizations has been released so let’s dive into The Maya.
Civilization Leader: Lady Six Sky Leader Agenda: Solitary – She dislikes encroaching civs and she tries to keep her cities in a cluster near the capital. Civilization Capital: Wak Kab’nal Civilization Bonus: Mayab – No extra housing from Fresh Water/Coast but Farms provide more housing and gold, Amenities for each Luxury resource adjacent to the City Centre Leader Bonus: Ix Mutal Ajaw – Cities within 6 tiles of the Capital get a boost to all yearlings, other cities away from this limit get a penalty to yields. Bonus combat strength for units within 6 tiles of the Capital Unique Unit: Hul’che – Ranged replacement for Archer, Stronger and gets a bonus against wounded opponents Unique District: Observatory – A campus replacement that gets an adjacency bonus from Plantations and Farms. Volcanoes: Hunahpú Rivers: Grijalva River Cities: Palenque, Yaxchilan, Toniná, Xunantunich, Copán,
In this thread we will be documenting all the new additions for Civilization VI in their New Frontier Pass.
This Features Thread is being complied for Civfanatics, head on over to the forums for all your Civilization discussions both for and also for games past.
TL;DR: There will be 6 packs of content, some of it will be paid DLC and some of it will be free content for players. Some of the new content will need to you have Rise and Fall installed, and some will need you to have Gathering Storm installed.
TL;DR – Adding aBattle Royale to a Civilization game
seems really counterintuitive, that is until you play it.
Score – 4 out of 5 stars
In 2019 if there was
ever a trend that could be considered the new hotness that every video game
company wants a chunk of, well that has to be the Battle Royale mode. For those
who may not know, a Battle Royale mode/game is where you have an ever-shrinking
map so you need to gear up, get to the safe zone, defeating any enemies you
come across, and be the last one standing. This is where you get your chicken
dinner, or in this case your escape from a dying planet. But most Battle Royale
games like PUBG, Fortnite, and Call of Duty:
Black Ops 4: Blackout are first/third-person shooters, surely it can’t work
in a strategy game, well I’ve been able to play a couple of rounds so far so
My experience with Battle Royale games is not as extensive as some people, however
I have played/watched enough of the genre to get a good sense of the common
aspects of the game. You have the same phases in a match, when you land you
have to roam around quickly to try and get resources, troops from ruined
cities, helicopters from raider camps, or even a coveted nuclear weapon. You
need to move quickly because everyone else is out there doing the same, so you
have to stretch your resources, but not so much that you overburden yourself.
Then you might pick off one of the players that were not quick enough while
keeping to the ever-shrinking safe zone until there are only one or more
players left and you battle it out head-to-head.
Civilization Leader: Eleanor of Aquitaine Leader Agenda: English Capital: French Capital: Leader Bonus: Court of Love – Great works in Eleanor’s cities leads to a loyalty deficient in other civilization cities withing 9 tiles. If a city leaves a civilizastion and Eleanor is the the Civ with the most loyalty pressure the city skips the Free City phase.
Civilization Leader: Dido Civilization Agenda: Sicilian Wars – wants to settle coastal cities. Likes those who settle inland. Dislikes those with mostly coastal cities. Civilization Capital: Tyre Civilization Bonus: Mediterranean Colonies – embarked Settlers get +Movement & Sight, Cities on the coast on the same Continent as the Capital will always be Loyal Leader Bonus: Founder of Carthage – Can move the Civilization Capital to any city with a Cothon by completing a Special Project, +Trade Route for every building in the Government Plaza, +Production to Districts in the same city as the Government Plaza. Unique Unit: Bireme – +Combat Strength & Movement, protects near by Trader Units Unique District: Cothon Rivers: Litani River Deserts: Tanezrouft Basin