In this thread we will be documenting all the new additions for Civilization VI in their new expansion.
This Features Thread is being complied for Civfanatics, head on over to the forums for all your Civilization discussions both for and also for games past.
TL;DR: There will be 8 New Civilizations, 5 New Districts, 7 New Wonders & 7 New Natural Wonders. The main new game mechanic are World Congress, Natural Disasters, and a new Future Era . It will be available on 14th of February 2019. And you can watch the Trailer HERE
All changes in the Antarctic Late Summer Update are identified as [ASU]
All changes in the June 2019 Update are identified as [J2019]
All changes in the September 2019 Update are identified as [S2019]
In Civ 6 there will be 8 new Civilizations and one new leader for a returning civ.
Civilization Leader: Wilfrid Laurier
Leader Agenda: Canadian Expeditionary Force – Likes Civs that help out in Emergencies, dislikes those who don’t
Civilization Capital: Ottawa
Civilization Bonus: Four Faces of Peace – Cannot declare Surprise Wars or be the Target of one, + extra Diplomatic Favour for completing Emergencies (bonus extra based on Tourism)
Leader Bonus: The Last Best West – Can build Farms on Tundra, and then latter Tundra Hills, Cost of purchasing Tundra & Snow tiles is reduced, Double extraction of Strategic Resources on Snow & Tundra tiles, [J2019] Add +1 Production to Tundra/Tundra Hills/Snow/Snow Hills Lumber Mills and +1 Food to Camp in these terrains
Unique Unit: Mountie – Light Calvary Unit , Can Create a National Park, Get Combat Bonus being near National Parks, bonus if it is your National Park
Unique Tile Improvement: Icy Hockey Rink – Only can be built on Tundra & Snow, Only one per City, + Appeal & Amenities, + Culture based on adjacent Snow & Tundra tiles (bonus if next to a Stadium), +Tourism, Production & Food from Tech Tree
Rivers: Athabasca River, Columbia River, Fraser River, Saint Lawrence River, Mackenzie River, Yukon River,
Volcanoes: Tseax Cone,
Mountain Ranges: Coast Mountains, Mackenzie Mountains, Rocky Mountains,
Civilization Leader: Matthias Corvinus
Leader Agenda: Raven Banner – Likes civilizations that Levies troops, shuns civilizations that shun mercenaries.
Civilization Capital: Buda
Civilization Bonus: Pearl of the Danube – Districts and Building built across a River from a City Centre Build Faster
Leader Bonus: Raven King – Bonus to Levied Units from City States, Levied Units gives you Envoys in the City State. [ASU] You can upgrade Levied Units for 75% discount
Unique Unit: Black Army – Gains Combat Bonus being next to Levied Units
Unique Unit: Huszar – Gains a Combat Bonus for each active Alliance
Unique Building: Thermal Bath – Replaces the Zoo, +Amenity, +production to an City Centre in range, Bonus if there is a Geothermal Fissure in the City’s tile range
Rivers: Danube River, Körös River, Rába River, Tisza River, Zagyva River,
Mountain Ranges: Bükk Mountains, Carpathian Mountains, Kőzeg Mountains, Mátra Mountains,Tatra Mountains,
Civilization Leader: Pachacuti
Leader Agenda: Sapa Inca – Likes people who leaves Mountains to him, dislikes those who settle near Mountains
Civilization Capital: Qusqu
Civilization Bonus: Mit’a – Citizens can work Mountain Tiles (Production, Also Food if next to a Terrace Farm)
Leader Bonus: Qhapaq Ñan – Domestic Trade Routes get bonus food for Mountain Tiles in Starting city, Can Build the Qhapaq Ñan an early Tunnel.
Unique Unit: Warak’aq – Reconnaissance Unit, can attack twice if it still has movement points
Unique Tile Improvement: Terrace Farm – Can only be built on Hills, + Food, + Housing, gets bonus food for adjacent Mountains, + production for adjacent Aqueducts, + production for Fresh Water Adjacency
Rivers: Apurimaq Mayu, Awriq Mayu, Putumayu River, Ucayali River, Wallaqa Mayu, Willkamayu,
Deserts: Atacama Desert, Chinchipe River, Sechura Desert,
Volcanoes: Chhachani, Coropuna, Galeras, Hamp’atu, Qurupuna, Nevado Del Ruiz, Sawanqaya, Uwinas, Waynaputina,
Mountain Ranges: Andes, Waytapallana Walla, Waywash Walla, Willkanuta Range, Willkapampa Range, Yana Walla, Yuraq Walla,
Civilization Leader: Mansa Musa
Civilization Agenda: Lord of the Mines – Tries to maximise Gold output for cities and trade routes, likes civs that do the same
Civilization Capital: Niani
Civilization Bonus: Songs of the Jeli – City Centres get bonus Faith and Food for adjacent Desert and Desert Hill tiles. Mines give – production but +gold. Can Purchase Suguba building with faith, production penalty to buildings and units.
Leader Bonus: Sahel Merchants – International Trade Routs get +Gold for every Desert tile in the origin city, + Trade Route in Golden Age
Unique Unit: Mandekalu Cavalry – Protects near by traders from being plundered, Gold for combat victories
Unique District: Suguba – Replaces Commercial District, Purchasing things in cheaper in the city (ASU less so with Democracy than before), Major Adjacency bonus for Holy Sites and River
Rivers: Bani River, Gambia River. Niger River, Sankarani River, Senegal River,
Deserts: El Djouf, Tanezrouft Basin
Mountain Ranges: Bandiagara Escarpment, Bambouk Mountains, Hombori Mountain,
Civilization Leader: Kupe
Leader Agenda: Kaitiakitanga – Like civs that treats the planet well (not chopping tiles, adding national parks, low CO2 emissions), Dislike civs that treat the planet poorly.
Civilization Capital: Te Hokianga-nui-a-kupe
Civilization Bonus: Mana – Begin the game with Sailing and Shipbuilding unlocked, +Strength & Movement to Embarked Units, Bonus production to unimproved Woods and Rainforest, increasing with the Tech Tree [S2019]. Fishing Boats provide +food and culture bomb adjacent tiles, but the Māori can not build Great Writers nor Harvest Resources.
Leader Bonus: Kupe’s Voyage – Begin the game on an Ocean Tile, first city gets a free builder + 1 population, Palace gets bonus Housing and Amenity, Science and Culture production starts before you settle your first city.
Unique Unit: Toa – Enemy units adjacent get -Combat Strength [ASU] no longer stacks). Can build the Pā – Built on Hills, + Defence Bonus and Healing for units that end their turn on it.
Unique Building: Marae – +1 Culture and Faith to a city tiles with a passable feature. +Tourism after Flight. No Great Art Slots
Rivers: Kawarau River, Kawatiri River, Mata-Au River, Rangitikei River, Te Awakairangi, Tongariro River, Waiau River, Waikato River,Waitaki River,
Deserts: Maniototo, Rangipo Desert,
Volcanoes: Mount Ngauruhoe Mount Tarawera, Mount Taranaki, Mount Tongariro, Rangitoto, Taupo Volcano, Whakaari
Mountain Ranges: Kaikoura Range, Rimutaka Range, Tiritiri-o-te-moana,
Civilization Leader: Suleiman
Civilization Agenda: Lawgiver – Keeps his citizens happy and loyal. Impressed by those with similar priorities, especially if their cities were founded by many players. Dislikes those with happiness/loyalty issues or few captured cities
Civilization Capital: Istanbul (not Constantinople)
Civilization Bonus: Great Turkish Bombard – +Production of Siege Units, +Combat Strength for Siege Units, Conquered cities do not lose populations, Cities not founded by The Ottomans get +Amenities and +Loyalty.
Leader Bonus: Grand Vizier – Can use Ibrahim a Unique Governor
Unique Unit: Janissary – Starts with a free promotion, Stronger and cheaper than the Musketman, cost a Population to build (unless built in conquered city)
Unique Unit: Barbary Corsair – Cost no movement to Coastal Raid, Can not be seen unless units are right next to it.
Unique Building: Grand Bazaar – extra accumulation of Strategic Resources in city boarders, + Amenities for each improved Luxury in the city borders
Rivers: Aras River, Kızılırmak River, Litani River, Murat River, Sakarya River, Yeşilirmak River,
Deserts: Hamad Desert, Karapınar Desert, Tanezrouft Basin
Volcanoes: Ağrı Dağı, Mount Hasan, Nemrut,
Mountain Ranges: Balkan Mountains, Kaçkar Mountains, Rhodope Mountains, Nur Mountains,
Civilization Leader: Dido
Civilization Agenda: Sicilian Wars – wants to settle coastal cities. Likes those who settle inland. Dislikes those with mostly coastal cities.
Civilization Capital: Tyre
Civilization Bonus: Mediterranean Colonies – embarked Settlers get +Movement & Sight, Cities on the coast on the same Continent as the Capital will always be Loyal
Leader Bonus: Founder of Carthage – Can move the Civilization Capital to any city with a Cothon by completing a Special Project, +Trade Route for every building in the Government Plaza, +Production to Districts in the same city as the Government Plaza.
Unique Unit: Bireme – +Combat Strength & Movement, protects near by Trader Units
Unique District: Cothon – Replaces the Harbour, Bonus production to Navel Units and Settlers in this city, Navel units heal 100% near this city.
Rivers: Beirut River, Litani River, Jordan River, Medjerda River, Orontes River,
Deserts: Hamad Desert, Tanezrouft Basin
Mountain Ranges: Antilibanus Mountains, Atlas Mountains, Bargylus Mountains, Lebanon Mountains,
Civilization Leader: Kristina
Civilization Agenda: Bibliophile – Wants to have more Great Works than anyone else. Likes those who leave the Great Works to her, dislikes those who also have many Great Works.
Civilization Capital: Stockholm
Civilization Bonus: Nobel Prize – Gets +Diplomatic Favour for each Great Person, Bonus Great People points from Factories and Universities, Adds new World Congress Competitions.
Leader Bonus: Minerva of the North (her nickname)- Automatically themes buildings with 3 art slots, and Wonders with 2. Can Construct the Queen’s Bibliotheque an unique building for the Government Plaza that gives 2 writing, 2 music, and 2 art slots, Great People Points, +1 Governor Title.
Unique Unit: Carolean – Bonus combat strength for unused movement points
Unique Tile Improvement: Open Air Museum – One per city, +Loyalty, +Culture, +Tourism based on available terrain types.
Rivers: Dal River, Indal River, Klara River, Lule River, Torne River,
Volcanoes Allarps Bjär Volcano, Frualid Volcano, Gällabjer Volcano, Norra Storefjäll, Rallate Volcano,
Mountain Ranges: Kebnekaise Massif, Scandes, Sylan,
Civilization Leader: Eleanor of Aquitaine
Leader Agenda: Angevin Empire – Builds populous cities. Likes civilizations whose nearby cities have high population. Dislikes civilizations with small cities nearby that may become disloyal easily.”
Leader Bonus: Court of Love – Great works in Eleanor’s cities leads to a loyalty deficient in other civilization cities withing 9 tiles. If a city leaves a civilizastion and Eleanor is the the Civ with the most loyalty pressure the city skips the Free City phase.
REVAMPED RETURNING CIVILIZATIONS
America – +1 Diplomatic Favour per turn for each Wildcard Slot in their Government.
Australia – Production bonus from being declared war on reduced to just 10 turns
China – Canals are unlocked at Masonry, [ASU] Great Wall can only ever be pillaged by Natural Disasters, +Gold, +Gold & Culture for adjacency
Egypt – Iteru – Does not receive damage from Flood Tiles, [ASU] Egyptian Chariot Archer no longer replaces the Heavy Chariot. The Sphinx +Culture, +Appeal, Cannot be built on Snow/Tundra or next to each other
Civilization Bonus: Workshop of the World – Coal and Iron Mines give +2 resource. Bonus production/charges to Military Engineers. Buildings that provide additional yields when powered receive +4 of their respective yield. +production towards Industrial Zone buildings. Harbor buildings increase Strategic Resource Stockpiles. [J2019]
Victoria Leader Bonus: Pax Britannica – When you found a City on not your home Continent you get a free Melee Unit and Trade Route Capacity, Building any Royal Navy Dockyard gives you a free Naval Unit, Unlocks the Redcoat Unit.
Unique District: Royal Navy Dockyard – Loses Trade Route Bonus, gains +Loyalty
France – The Château +Culture for adjacent Wonders, and + Gold for adjacent Luxury Resources, [J2019] this doubles at Flight.
Georgia – Tsikhe gets bonus to Tourism and Faith during Golden Eras, +production towards defensive buildings
India – Stepwell‘s prevent food loss during droughts, [ASU] +Amenity for each Religion, Missionaries get bonus spreads, +Religious Pressure from Trade Routes, Varu bonus no longer stacks but gets a maintenance bonus
Japan – immune to hurricane damage and enemies take +damage from hurricanes.
Macedonia – Baskilikoi Paides boosts Strategic Resources Stockpile.
Mongolia – Ordu gives bonus to Strategic Resource stockpile
Netherlands – Production bonus to Flood Barriers and Dams [ASU]
Norway – Only civilization that can get Culture and Science from pillaging improvements [ASU]
Persia – Surprise War counts as a Formal War for the purposes of Grievances
Russia – Damage from Blizzards is mitigated for you and increased for any enemies in your territory
Spain – Mission +Faith, Food & Production if on a continent other than you Capital, +Science from every adjacent Campus and Holy Site.
GEOGRAPHICAL FEATURES OF RETURNING CIVILIZATIONS
Rivers: Amur River , Arkansas River, Atbarah River, Brahmaputra River, Bug River, Colorado River, Congo River, Don River, Delaware River, Elbe River, Glomma River, Godavari River, Great Zab River, Hai River, Imjin River, Indus River, Inkisi River, Itata River, Karkheh River, Karun River, Klara River, Kisiskaciwani-sipiy River, Limpopo River, Litani River, Loire River, Maipo River, Mareb River, Maule River, Mixteco River, Mogami River, Murray River, Ohio River, Okavango River, Otra River, Pearl River, Potomac River, Powinogow Sipi, Rhine River, Rhône River, River Great Ouse, River Severn, River Tees, River Thames, River Trent, River Spey, River Welland, Rubicon River, São Francisco River, Sarasvali River, Sefīd River, Seine River, Shinano River, Syr Darya River, Tarim River, Teshio River, Truful-Truful River, Tshuapa River, Tuul River, Umzimkulu River, Volga River, Vistula River, Warrego River, Wei River, Wisłoka River, Yangtze River, Yellow River, Yukon River, Zambezi River, Zāyandé River,
Deserts: Accona Desert, Błędów Desert, Chihuahuan Desert, Colorado Plateau Desert, Danakil Desert, Dasht-e Kavir, Dasht-e Margo, Gibson Desert, Gobi Desert, Great Basin Desert, Great Sandy Desert, Great Victoria Desert, Hamad Desert, Karakum Desert, Kyzylkum Desert, Lemnos Desert, Mojave Desert, Namib Desert, Sahara Desert, Sinai Desert, Tabernas Desert, Tengger Sand Sea, Thar Desert,
Volcanoes: Arthur’s Seat, Askja, Avachinsky, Bayuda Volcanic Field, Damavand, Erta Ale, Grímsvötn, Håkon Mosby Volcano, Kīlauea, Lonquimay Volcano, Mayon, Methana Volcano, Mount Barren, Mount Etna, Mount Hypipamee, Mount Merapi, Mount Paektu, Mount Pelée, Mount Saint Helens, Mount Tibrogargan, Novarupta, Popocatépetl, Rucapillán, Sollipulli Volcano, Soufrière Hills Volcano, Teide, Thera, Yellowstone Caldera,
Mountain Ranges: Aladagh Mountains, Alborz Mountians, Aleutian Range, Andes, Annamite Mountains , Asir Mountains, Cascade Range, Caucasus Mountains, Cheviot Hills, Cumbrian Fells, Himalayas, Kamikōchi, Karkonosze Mountains, Pennines, Qinling, Rhodope Mountains, Scandes, Sierra Nevada (US & Spain), Shropshire Hills, Tatra Mountains, Utrecht Hill Ridge, Veluwe,
NEW CITY STATES
Akkad – Military – Melee and Anti-Calvary Units do full damage to City Walls
Bologna – Scientific – Bonus Great Person Points (Stockholm’s old bonus)
Cardiff – Industrial – +Power for every Harbour Building
Cahokia – Commercial – Build Cahokia Mounds , +Gold, +Housing (More at Cultural Heritage), +Amenity for their 1st CH, a 2nd Amenity at Natural History for their 2nd CH, +food for 2 Adjacent Districts (1 at Replaceable Parts). Cannot be built next to each other.
Fez – Scientific – When you convert a city you get a science bonus based on the population size of the city
Mexico City – Industrial – Regional effects from your Industrial Zone and Entertainment Complex districts reach 3 tiles farther.
Nazca – Religious – can build the Nazca Line improvement, impassable, can only be built on desert, + Faith & Appeal to adjacent tiles (Bonus Faith if there is a resource), Later + Food to adjacent Desert Tiles, +Production to adjacent Flat Tiles
Ngazargamu – Military – Land and Support units are cheaper to purchase with gold for each building in a Encampment (Carthage’s old bonus)
Rapa Nui – Cultural – can build the Moai Tile Improvement, +Culture, +culture for adjacent Moai, Volcanic Soil Tile, Coast or Lake Tile. +Culture and Tourism via Tech Tree, Can not be built next to Woods or Rainforest tiles
RETURNING CITY STATES
Finding Old City States in Screenshots is one of the ways of eliminating possible Civilizations
Antioch, Armagh, Antananarivo, Auckland, Babylon, Bandar Brunei (also gets a new icon), Brussels, Buenos Aires, Geneva, Grenada, Hattusa (Has had its bonus updated with the new Strategic Resources change), Hong Kong, Jerusalem, Kabul, Kandy, Kumasi, La Venta, Lisbon, Mohenjo-Daro, Muscat, Nan Madol, Palenque, Preslav,Valletta (can use Faith to build Flood Barriers), Vilnius, Yerevan, Zanzibar
City States can now build their special tile improvements.
GENERAL CHANGES [J2019]
Production: There has been a big balance to cities with regards to production with many Buildings and Districts getting bonuses}
Late Game Buildings: Many of the Late Game Buildings have seen the production costs decreased by around 20%
Tier 3 Buildings: Now increase Tile Yields for each specialist working in that tile
There will be 7 new Wonders in Gathering Storm
Golden Gate Bridge: Land Units can cross without needed to embark, acts as a modern road, and adds modern roads on the adjacent two land tiles. City Gains + Amenities, + Appeal for their tiles, + Tourism from Improvements and National Parks.
Built on a coastal tile between two flat land tiles, with two water tiles next to them. Cannot be built on a lake.
Great Bath: Built on Flood Plains, +Amenities, +Housing, +Faith to every tile protected from Flood Damage Can protect against losses from droughts and Damages from Floods in that city.
Machu Picchu: + Gold, Adjacency bonus for Commercial, Theatre & Industrial districts near mountains. Built on a mountain
Meenakshi Temple: Built next to a Holy Site, + Faith, Gives free Gurus, Gurus are cheaper to build, Religious Units near Gurus get bonus to Theological Combat and Movements
Országház: Must be adjacent to a river, + Culture, 100% Diplomatic Favour per turn if you start the turn as a Suzerain of a City State
Panama Canal: Built on Flat Land, + Gold for trade route that pass through it, Can be used to connect Canal Districts. Must be built with two adjacent tiles, one being a completed Canal District, the other must connect it to a City, Water tile, or another Canal Tile. Will construct 1 or 2 adjacent Canal districts when done. Naval Units can use it to transit. [ASU] +10 Gold
University of Sankoré – Built on Desert/Desert Hills, +Great Scientist Points, +Science for every trade route to this city, + Science & Faith, Domestic Trade Routes get + Science & Faith, International Trade Routes give Gold & Science
Updated Returning World Wonders
Big Ben: Gold in Treasury now increased by only 50%
Jebel Barkal: +4 Iron a turn now
Mahabodhi Temple: +2 Diplomatic Victory Points [J2019]
Mausoleum at Halicarnassus: +Science, Faith, and Culture for each coast tile of this city, Great Engineers have an additional charge. [S2019]
Potala Palace: +1 Diplomatic Victory Point [J2019]
Statue of Liberty: +4 Diplomatic Victory Points instead of Settlers [J2019]
There are 4 new Districts in Gathering Storm
Canal: Can be used to transit ships over land. Can be built on flat land between a water tile and a City Centre, or one water tile to another water tile. Available from Steam Power
Cothon: A Unique District for Phoenicia
Dams: Can be built on rivers to create a lake, will mitigate flooding but reduce potential bonuses from flooding on tiles. Protects Tile Yields from Droughts, Gives +Amenities, + Appeal & +Housing. You can only build one Dam per River & and the river must straddle two sides of the river hex. Available from Buttress. Can be damaged by Spies
Suguba: A Unique District for Mali
REVAMPED RETURNING DISTRICTS
Aqueduct: Now protects Tile Yields from the effects of Drought. + Amenities if built next to a Geothermal Fissure
Campus: Now get a major adjacency from reefs. [S2019]
City Centre: Dock: When you build on a coast you gain a dock where ships can go
Harbour: Now gets bonuses from Trade City States
Industrial Zone: Changed adjacency : +1 Production for every 2 adjacent districts; for every 2 adjacent Lumber Mills; for every 2 adjacent Mines, also +1 for any adjacent Strategic Resources, the Government Plaza, and Quarries. +2 Production for adjacent Aqueducts, Canals, Dams, and Bath Districts [J2019]
Grand Bazaar – The Ottomans Unique Building.
Flood Barrier: Built in the City Centre after you have lost tiles to Sea Level Rises, Maintenance increases as the seas levels increase, Can not be purchased and must be built with production. Can rescue flooded tiles, cannot save submerged tiles.
Hydroelectric Plant: Creates Power, is built in the Dam District
Marae: Māori Unique Building
Nuclear Power Plant: Creates Power from Uranium (1 Uranium = 4 Energy ) Minimal CO2 Emmitions, can have a Nuclear accident. +Production & Science extends out to all cities in 6 Tiles. + Great Engineer Points
Oil Power Plant: Creates Power from Oil (1 Oil = 4 Energy) Moderate CO2 Emmitions. Bonus production from adjacency bonus to the industrial District, + Great Engineer Points
Queen’s Bibliotheque: Sweden Unique Building
Thermal Bath: Hungary Unique Building
UPDATED RETURNING BUILDINGS
Audience Chamber: Now only gives 3 Housing
Armoury: +Strategic Resource Stockpiles
Audience Chamber: Gives less Housing
Barracks: +Strategic Resource Stockpiles.
Broadcast Centre: +2 Culture, +4 Culture if powered, Requires 3 Power
Coal Power Plant: Creates Power from Coal (1 Coal = 4 Energy), produces a lot of CO2, is built in the Industrial District. Bonus production from adjacency bonus to the industrial District, + Great Engineer Points
Factory: +2 Production, +3 Production if powered, Requires 2 Power
Lighthouse: +2 housing if adjacent to a City Centre. [S2019]
Royal Society: Percentage-per-builder-charge now 2 [ASU]
Shipyeard: +Production to unimproved coastal tiles [S2019]
Stables: +Strategic Resource Stockpiles.
Walls: Double Hit Points, [J2019] Medieval and Renaissance Walls are immune to Battering Rams. Renaissance Walls are immune to Siege Towers.
Carbon Recapture: Needs Industrial Zone, Reduced lifetime CO2 emission from Civ and gains Diplomatic Favour.
Convert to Coal Power: Needs Industrial Zone, Turns Power Plants in city to Coal Power
Convert to Oil Power: Needs Industrial Zone, Turns Power Plants in city to Oil Power
Convert to Nuclear Power: Needs Industrial Zone, Turns Power Plants in city to Nuclear Power
Move Capital: Phoenician Unique Project
Recommission Nuclear Power Plant: Reduces the chance of a Nuclear Power Plant Meltdown
Train Astronauts: For the ISS World Congress Competition
There will be 15 new units in Gathering Storm, There have been also improvements with unit models.
[ASU] Units now coast 33% more to upgrade
[J2019] Balance to Navy Anti-Air strength, Balance in Strategic Resource requirements for units, decrease in cost for unique units, some late game units get a movement boost.
Barbary Corsair – The Ottomans Unique Unit
Bireme – A Phoenician Unique Unit
Black Army – Hungarian Unique Unit
Carolean – Swedish Unique Unit
Courser – Light Calvary
Cuirassier – Heavy Calvary
Destroyer – Sight Range now 3 [ASU]
Giant Death Robot – needs Uranium, can jump mountains, can wade in shallow water, no Armies, unique promotion tree
Huszar – Hungarian Unique Unit
Janissary – The Ottomans Unique Unit
Mandekalu Cavalry – Malian Unique Unit
Mountie – Canadian Unique Unit
Rock Bands – Can perform at Districts/Wonders, gets tourism from performances, helps the Cultural Victory, Built with Faith. Big changes to promotions in [S2019]
Skirmisher – An upgraded Scout
Toa – Māori Unique Unit
Warak’aq – Incan Unique Unit
UPDATED RETURNING UNITS
Machine Gun – Range now increased to 2
Military Engineer – Can now build Railways and Mountain Tunnels, can be used to help build Canal and Dam district tiles [J2019] also Flood Barriers and Aqueducts .
Missile Cruiser – Movement range now the same as the Battleship
There will be 7 new Natural Wonders. Many old Natural Wonders like Eyjafjallajökull have been modified to act as volcanoes.
Chocolate Hills: +Food, Production & Science on each tile
Gobustan: +Production, +Culture
Ik-Kil: 50% production of adjacent wonders and districts, gives fresh water, 1 tile large
Mato Tipila: +Faith & Production to surrounding tiles
Mt. Vesuvius: Acts like a Volcano, +Production to adjacent tiles, Large yeilds given when erupting, but also high population losses, is always active
Pamukkale: + Amenities, Bonus Amenity if next to Entertainment Complex, Gives a Major adjacency bonus to Theater Square, Campus and Commercial Hub.
Sahara el Beyda: +Gold, +Science, +Culture
Updated Natural Wonders
Dead Sea – no longer provided fresh Water
Geothermal Fissure: Gives a Science Bonus, Will give bonus amenities if an Aqueduct or Roman Bath is built next to it.
Flood Plains: Are now no longer stuck on Desert tiles, no food bonus unless a flooding event has happened.
Rivers (updated): Now are more snaky with the map generation, Can flood
Swamps (updated): Can now flood if sea levels rise
MAP TILE IMPROVEMENTS
Ice Hockey Rink: Canadian Unique Tile Improvement
Geothermal Power Plant: Built on Geothermal Fissure; Gives Power, + Production, + Science
Cahokia Mounds: Cahokia City State Unique Tile Improvement
Nazca Lines: Nazca City State Unique Tile Improvement
Offshore Wind Farm: +Production, Gold & Power. Must be built on Coast, Ocean or Lake Tiles
Open Air Museum: Sweden Unique Tile Improvement
Pā : Maori Unique Tile Improvement
Qhapaq Ñan: Inca Unique Tile Improvement
Railway: Updated roads, Cost 1 Coal & Iron per tile, adds to Global Warming, don’t cost Charges to build from the Military Engineer
Seasteads: A future neighbour type improvement that can be built on water, + Food & Housing, +Production for each adjacent Fishing Boat, +Production for each adjacent Seastead, + Culture & Tourism for each adjacent Reef. [ASU] Cannot be built next to each other.
Solar Farm: Gives power +Gold +Production, cannot be built on Snow
Ski Resort: Gives Tourism = to the tile Appeal value, Must be built on a Mountain, Can not be adjacent to any other Ski Resort.
Terrace Farms: Inca Unique Tile Improvement
Tunnels: Can be Built to transverse Mountain Ranges
Wind Farm: Gives Power, +Production, +Gold, Must be built on Hill Tiles.
Updated Returning Map Features
Camp: now gives more gold. [S2019]
Fishery: Now also gives +0.5 Housing. [S2019]
Fishing Boats: +production at Colonialism. [S2019]
Lumber Mill: Increased Production, can now be built on Rainforest Tiles, no longer gets river adjacency [J2019]
Pastures: Increased Food/Production [J2019]
Plantation: Bonus food at Feudalism [S2019]
Quarries: Increased Production [J2019]
Strategic Resources: Strategic Resources are now extracted each turn to get resources that you use. For example, you might get 4 horses per turn but horsemen cost 12 horses to build each. There is also a cap as to how many resources you can store up. if you run out of a certain resources, you get a combat penalty for all units that use it.
Horses (updated): are now revealed with Animal Husbandry
You can now name geographical features like Rivers, Deserts, Volcanoes, Mountain Ranges [J2019] Bays, Seas, Lakes, and Oceans.
Each Civilization has multiple Rivers etc that they can chose from, and if a Civilization has run out or say they are like Norway and don’t have local Deserts they will use the list of a Civilization not in the game
Break Dam – Causes the river to flood
Stronger Counterspy Options
The game now goes later
All the victory conditions have been updated with the new era
The Tech/Civic Tree in the Future Era is randomised
Singapore was used as an inspiration for some of the design of this era
Different energy sources effect global warning, like building coal power plants verse renewable energy. The more CO2 you pump into the atmosphere the more frequent and dangerous bad Natural Disasters like Droughts will occur. Also Sea Ice will melt flooding tiles.
CO2: Many things will add CO2 into the atmosphere including Power Plants, Cutting Trees, Some Units [ASU] if a player goes into the negative CO2, they will start cleaning up other civilization’s CO2 output
There has been some scaling to Era Score
Sky and Stars Golden Age: Unlocks the Eurekas for Satellites, Nuclear Fusion, and Nanotechnology if in the Information Era. When chosen in the Future Era the Eurekas for Smart Materials, Predictive Systems, and Offworld Mission are unlocked. +100% XP earned for all Air Units. Aluminum mines accumulate +2 more resources per turn.
Automaton Warfare Golden Age: Gain a Giant Death Robot. Receive 3 Uranium per turn. Uranium mines accumulate +1 more resource per turn.
Automaton Warfare Normal and Dark Age: Gain +1 Era Score for each non-Barbarian unit killed with a GDR.
New Dark Age Policies:
Automated Workforce: Your cities get +20% Production towards city projects. BUT: -1 Amenity and -5 Loyalty per turn in your cities.
Cyber Warfare: +10 Combat Strength against units from the Information and Future Eras. BUT: Grievances against you do not decay.
Disinformation Campaign: +3 Favor per turn for each Broadcast Center. BUT: -10% Science and Culture in all cities.
You can’t use the Legacy Card while still using that Government
Got a boost to 3 cards for their targeted type [S2019]
Corporate Libertarianism: 3 Military, 1 Economic, 1 Diplomatic, 5 Wild Card Slots, +Production from cities with Commercial Hubs & Encampments, bonus to accumulating resources with improvements, -Science in cities without Governors
Digital Democracy: 1 Military, 1 Economic, 3 Diplomatic, 5 Wild Card Slots – Major Bonus: +Amenities in Cities, + Culture per Specially District, -Combat Bonus for all Units
Synthetic Technocracy: 1 Military, 3 Economic, 1 Diplomatic, 5 Wild Card Slots, +Power in all Cities, +Science in Powered Cities, -Tourism
Base – Messenger: Acts as 2 Envoys in a City State
Tier 1 – Emissary: -Loyalty to other civs cities near you,
Affluence: Gives any City State Luxuries of cities you are in
Tier 2 – Local Informants: Enemy Spies work a lower rate in this city,
Foreign Investor: Accumulates Strategic Resources from the City State
Tier 3 – Puppeteer: Doubles the number of Envoys in the City State
Ibrahim: (Ottomans Only)
Base – Pasha: +production of Military Units in this city (this applies to firegin capitals you are in)
Tier 1 – Head Falconer: All friendly Units fighting within this city get +Combat Strength, Searasker: + combat strength for all units in 10 tiles to attacking defensible districts
Tier 2 – Khass-Oda-Bashi: When in an allied foreign capital get +levelling rate of the Alliance, Capou Agha: When in a foreign capital Grievances reduce faster per turn.
Tier 3 – Grand Vizier: When in a foreign capital, that civ does not exert any Loyalty on your cities.
Base – Guildmaster: All Builders built int he city get one extra charge
Tier 1 – Zoning Commissioner: + production to city districts, Aquaculture: Can construct the Fishery, Fisheries provide +Production if Liang is in the city.
Tier 2 – Reinforced Materials: This city’s improvements, buildings & Districts are not damages by Environmental Effects, Water Works: + Housing for every Neighbourhood and Aqueduct district, +Amenities for every Canal and Dam District.
Tier 3 – Parks and Rec: Can construct the City Park, City Parks give + Culture if Liang is in the city
Base – Groundbreaker: + Yields from plot harvests and terrain feature removal
Tier 1 – Surplus Logistics: + Growth in the city, Trade Routes to the city give food to the starting city, Provision: Settlers built here do not consume a population
Tier 2 – Industrialist: + Power from Power Plants, + Production from Power Plants, Black Marketeer: Strategic resource costs for units decreased
Tier 3 – Vertical Integration: +Bonus production from any near by Industrial Zones
Base – Bishop: + Religious Pressure from this city
Tier 1 – Grand Inquisitor: + Strength to Religious combat within the city, Laying on Hands: Units heal fulling in one turn in this city
Tier 2 – Citadel of God: City ignores pressure from religions not founded by this civ, get faith for completing buildings.
Tier 3 – Patron Saint: Apostles and Warrior Monks get 2 promotions on being completed in this city, Divine Architect: can purchase buildings with faith.
Base – Librarian: +Science and Culture in the City
Tier 1 – Connoisseur: +Culture for Each Citizen in the City, Researcher:
+Reserch for Each Citizen in the City
Tier 2 – Grants: +increase to Great Person Points in the City
Tier 3 – Curator: +Tourism from Great Works, Space Initiative: +Production to Space-Programs
Base – Land Acquisition: Acquire new tiles quicker, +Gold to Foreign Trade Routes passing through this city
Tier 1 – Harbourmaster: Double adjacency bonuses from Harbours and Commercial Hubs, Forestry Management: +Gold from each unimproved features, +Appeal to tiles next to unimproved features
Tier 2 – Tax Collector: +Gold for each citizen in city
Tier 3 – Contractor: Can purchase Districts with Gold, Renewables Subsidiser: All Offshore Wind Farms, Solar Farms, Wind Farms, Geothermal Plants & Hydroelectric Dams give +Gold & +Power.
Base – Redoubt: Bonus to city’s Garrison Strength
Tier 1 – Garrison Commander: +Defence to units in city’s territory, Your city’s in 9 tiles be +Loyalty, Defence Logistics: City cannot be put under Siege, bonus to Strategic Resources gained per turn.
Tier 2 – Embrasure: City gets an additional ranged strike per turn, Free promotion to units built in this city
Tier 3 – Air Defence Initiative: + Combat Strength to Anti-Air Units in City, Arms Race Proponent: + Production to all Nuclear Weapons Projects in the city
GREAT PEOPLE/GREAT WORKS
Great People Points: If all Great People of a certain class like Great Prophets are gone, Great People Points converted into a resources like faith at a 1 to 1 ratio [J2019]
Great Works of Writing: Are now +2 Culture and Tourism [J2019]
Great Admirals: Major update to improve the bonuses from Great Admirals.[S2019]
Now with a replacement to the traditional Warmongering bonuses, things that you do like Declaring War, Pillaging Cities, and Capturing City States create Grievances between you and another Civilization.
Grievances will decrease per turn depending on the era (no decrease while at war).
It also takes into account past actions in determining the level of Grievances
Grievances can also play a role with post conflict loyalty in cities that you have captured.
Droughts: Will spawn in areas without terrain features like forests/marshes, impacts on Tile Yields, can be mitigated by building Dam, Aqueduct/Bath districts or Stepwell improvement.
When spawned it will pillage Farm, Camp, Plantation & Pasture improvements in the effected area, and they can not be rebuilt until it is over. All tiles also lose Food.
Floods: Will trigger on Flood plains, can damage cities, tile improvements, civilian units, and military units, but will give a food bonus to the tiles. Can be mitigated by building dams. As there is more CO2 in the atmosphere the chance of floods will increase.
Sea Level Rises: Depends on the levels of CO2 and the amount of Polar Ice that has melted. [ASU] number of tiles that can flood increased
Inundated tiles have all their buildings immediately pillaged. Can only be mitigated by building Flood Barriers.
Flooded tiles have everything destroyed, can not be saved by Flood Barriers, but can be traversed by Naval units.
Storms: There are four types of storms – Blizzards (form on Ice/Tundra), Dust Storms (form on Desert), Tornadoes (form on Grassland/Plains), and Hurricanes (form on Ocean/Coast). Once Spawned they progress across the map for two more turns damaging things in their path, but also possible adding fertility (bar Tornadoes). They will damage units, tile improvements, districts, and hurt population in cities, they will not damage trade routes. [ASU] reduced yields from Dust Storms, added some yields to Blizzards and deducted its damage. From Phase IV all storm will no longer add fertility and from Phase V they will start to remove it.
Each storm has two difference sizes
As there is more CO2 in the atmosphere the chance of storms will increase.
Volcanoes: Will damage surrounding tiles when active, and has the chance to kill civilian units, but also will increase tile fertility. Will destroy Terran Features and Bonus Resources if they erupt. Catastrophic Eruptions can hit 2 tiles away.
Volcanoes have 3 levels
Slider: When setting up the game there will be a slider where you can set the frequency and impact of Natural Disasters [ASU] now detached from Climate Change
Certain buildings like Coal, Geothermal, Oil, Hydroelectric Power Plants create energy. This energy is then used to power buildings, that won’t work to full production unless they are powered.
Some power plants are more damaging to the environments than others.
You need to undertake projects to convert to different types of power
Goddess of Fire: +Faith from Volcanic Soil and Geothermal Tiles
Craftsmen: +Production and Faith from all strategic resources.
Divine Spark: Now requires the building of a Library and Amphitheatre, (base Holy Site still fine for Great Prophet Points)
Earth Goddess: Now +faith only from Breathtaking Tiles
Fertility Rights: When chosen and you have at least 1 city receive a Builder in your capital. City growth rate is 10% higher.
Goddess of Festivals: +Culture from all Plantations
Initiation Rights: When a Barbarian Outpost is cleared receive +50 Faith and the unit that cleared the Barbarian Outpost heals +100 HP
Religious Settlements: When chosen and you have at least 1 city receive a Settler in your capital. Border expansion rate is 15% faster.
River Goddess: +Amenities and Housing to cities if they have a Holy Site district adjacent to a River
Goddess of the Harvest
All Tech/Civics cast have been tweaked up from Renaissance for Techs and from the Medieval for Civics
Trade Route now get bonuses depending on how they are made, there are now efficiency bonuses that you can get when they use Canals, Railways, Mountain Tunnels.
Using Sea Route can almost double Trade Route Yields
Diplomatic Favour: A new yield that you can spend in the World Congress. You gain favour by: promising not to settle near somebody, promising not to dig up artefacts in someone else’s land, liberating a city state, liberating another player. You also get one Favour per Turn for each City State you are Suzerain over, and from Alliances.
With Emergencies you get all your Diplomatic Favour back if the side you pick fails. For normal Congress Resolutions, you get all of your Diplomatic Favour back if you pick the wrong side (ie you picked Option B and Option A won) and half your Diplomatic Favour back if you side is pick but not your option (ie you picked Option A and Option A won, but you targeted Faith while most of the Civs targeted Production)
Can trigger your own Emergencies that people can vote on in the World Congress with the coast of Diplomatic Favour. Aid can be given through City Projects or Giving Money.
The first vote is free, but each vote from there the more expensive it becomes.
Aid Request: Gain score by sending gifts of Gold to the target Civ or completing the Send Aid Project. If successful the member with the Highest score will get one Diplomatic Victory point, With others getting Diplomatic Favour depending on what % of the total score they added.
City-State Emergency: Gain score by keeping Units in the Target’s Territory, Attacking Target Cities & Killing Target’s Units. If successful all get Gold per turn for envoys & Diplomatic Favour (only available to those civs that score points). If unsuccessful target gets +gold to Trade Routes & increased Diplomatic Favour.
Military Aid Request: If a Civ that you have at least 200 Grievances against declares war on you, a Military Aid Request becomes available. This uses the gifting system to allow other Civs to send you gold. [J2019]
Military Emergency: Gain score by keeping Units in the Target’s Territory, Attacking Target Cities & Killing Target’s Units. If successful members get +Healing in target’s territory, members get Diplomatic Favour. If failed, Target gets +Combat Bonus against other members & Diplomatic Favour
Natural Disaster Assistance. If a Civ gets hit by a big natural disaster this becomes available. This uses the gifting system to allow other Civs to send you gold.
World Congress Resolutions:
In case of ties, the person who put the highest % of their Diplomatic Favour wins.
Arms Control: All players set their Weapons of Mass Destruction to equal the Target Player OR The Targeted Player loses all their Weapons of Mass Destruction
Boarder Control Treaty: New Districts act as Culture Bombs OR Boarders do not grow by Vulture
Diplomatic Victory: Gives you points towards a Diplomatic Victory
Espionage Pact: All Spies function +2 levels higher for the Target Operation OR Target Operation is unavailable [J2019]
Heritage Organisation: Effects Tourism from Great Works
Luxury Policy: Duplicate of a chosen Luxury gives extra Amenities OR The chosen Luxury gives no Amenities
Military Advisory: Target unit promotion class gains +5 Combat Strength OR loses 5 Combat Strength [J2019]
Mercenary Companies: More expensive OR cheaper to build units with a certain company
Migration Treaty: Bonus to Populations but low loyalty OR Bonus to Loyalty but low populations growth
Patronage: Gets more Great People points to the chosen Great Person
Public Relations: Target Player generates 100% more Grievances, and other players generate 100% more Grievances with the Target Player OR the Target Player generates 50% fewer Grievances, and other players generate 50% fewer Grievances toward the Target Player. [J2019]
Trade Policy: Chosen Player get a extra Trade Route and Player get more Gold for Trade Routes to the Civ OR Cancels all international Trade Routes with Targeted Player and no new Routes can be made with them
Sovereignty: +Bonus to City States Yields from Trade Routes to City States of the chosen Type OR City States of the chosen type no longer give their Suzerain bonus
World Religion: +Religious Combat Strength OR you can condemn units from a religion and get Diplomatic Favour
Urban Development Treaty: Bonus production to buildings in target Districts OR you can’t build Buildings in target Districts
World Congress Competitions
Climate Accords: Enables projects for decommissioning Power Plants. [ASU]
International Space Station: Gain Score by completing the Astronaut Training Project, Having Spaceports & Campuses. Gold Tier – +3 light-years per turn for exoplanet expedition. Silver Tier – Diplomatic Favour & +production to Space Race Projects. Bronze Tier – + Production to Space Race projects.
Nobel Literature Prize: Only if Sweden is in the game, win by gaining Great Writer/Artist/Music points. Gold Tier – Cheaper Rock Bands, Bonus to Albums produced. Silver Tier –
Bonus to Albums produced. Bronze Tier –
Bonus to Albums produced
Nobel Peace Prize: Only if Sweden is in the game, win by gaining Diplomatic Favour, gain Great People
Nobel Physics Prize: Only if Sweden is in the game. Gain score by getting Great Engineer, Scientist & Merchant Points. Gold Tier – Tech Boost & +accumulation of resources in city with a University Silver Tier – Tech Boost & +accumulation of resources in city with a Research Lab. Bronze Tier – Tech Boost [S2019]
Worlds Fair: Based off your Great People points. Gold Tier – Large amount of Great Person Points. Silver Tier – Diplomatic Favour & Civics Boosts. Bronze Tier – A Civics Boost
World Games: Score based off Building Training Athletes project and maintaining Stadiums and Aquatic Centres. Gain Tourism bonuses depending on where you score.
Culture Victory – You need to use Rock Bands to get Tourism
Diplomatic Victory – you get points towards the Diplomatic victory by winning certain resolutions in the World Congress. [J2019] It now takes 25 DVP to win
Domination Victory – No Changes
Religious Victory – No Changes
Science Victory – Now goes Launch Satellite -> Land on Moon -> Establish Mars Colony -> Exoplanet Expedition.
the Exoplanet Expedition takes about 50 turns to arrive but you can speed that up by employing different policy cards and things like the International Space Station.
There will be two scenarios in Gathering Storm
The Black Death: The Black Death ravaged Europe and western Asia in the mid-14th century, killing a greater share of the population than any other event in world history. The pandemic killed millions, ruined economies, upended political dynasties and transformed the face of the Western world. Your task is to lead your nation through the calamity: keep your population alive, your economy strong, and your faith unshaken amidst a world of terror and desperation.
Red Death: A multiplayer Battle Royale scenario where you face off against other players to be the last one alive and thus escape the post-Apocalypse to the waiting spaceship above. [S2019]
War Machine:At the outset of WWI, the German Imperial Army had a daring plan: invade neutral Belgium and then rush the French heartland before they could mobilize to resist. If successful, the German forces would capture Paris within a month and end their resistance forever. In counter, the French command prepared Plan 17, an all-out onslaught designed to meet and stop a German offensive. When war was declared, both armies swung into motion and set up one of the most incredible and shocking military campaigns in world history. In this multiplayer scenario, players take the side of one of these two great powers at this same precipice. As Germany, your task is to capture Paris. As France, your task is to prevent its capture. The clock is ticking, and the enemy is moving. Advance!
7 Seas: A map with a lot of small oceans [J2019]
Continents and Islands: self-descriptive [S2019]
Mirror Map: Balanced four-player map that is mirrored with the same terrain. [S2019]
Primordial: unpredictable continents and islands, a lot mountains and volcanoes. [S2019]
Small Continents: A map with lower landmass and larger oceans [J2019]
Splintered Fractal: unpredictable map with thin snaky continents [S2019]
Terra: All civs start of one continent and have to explore the empty continent across the ocean [S2019]
Tilted Axis: A map with a polar projection [S2019]
Accessibility – Now has been updated for people with colour blindness concerns
AI – Updates to the use of Aircraft, Taking Cities, Unit Pathing
Build Queue – will be added back into the game, also Multi-Queue added
Hall of Fame – will be added back into the game
Jersey System – Civilization Colours are now based on a jersey system where there will be four options to pick from, which you can pick on the starting screen.
Map Placement – Civs and City States are now more spread out on spawning of the map.
Map Tacks – Greatly improves the Map Pin giving more verity of pins to use [ASU]
Map Text Search – Allows you to search the map for specific things and have them highlighted for you [ASU]
Map Types – added 7 Seas & Small Continents [J2019]
Mini Map – now displays city locations more clearly and can be expanded full screen
Modding – You can mod Governors more thanks to unique Governor implementation.
Multiplayer – New Mode – Play-by-Cloud, Multiple desync and stability fixes
Pillaging – Now scales with the eras, [ASU] now only Norway will get Culture and Science from pillaging
UI – some updated to the UI including the Governors Screen, added Empire lens, Tile highlighting for Archaeologists. [J2019] New indicators in the Unit Panel as to all current effects, and update to diplomatic information in the top right corner. Gossip removed to a info panel on the side. There is now an indicator as to why a City Settlement location is recommended.
World Builder – Is now available in the Additional Content main menu [J2019]
Chopping Production Overflow – They have fixed the exploit using Chopping + Mangus + Production Policy Cards to create massive production boosts has be fixed
Tile Stealing – You can no longer swap tiles from occupied cities