Civilization VI: Gathering Storm – Features Post

In this thread we will be documenting all the new additions for Civilization VI in their new expansion.

This Features Thread is being complied for Civfanatics, head on over to the forums for all your Civilization discussions both for and also for games past.

TL;DR: There will be 8 New Civilizations, 5 New Districts,  7 New Wonders & 7 New Natural Wonders. The main new game mechanic are World Congress, Natural Disasters, and a new Future Era . It will be available on 14th of February 2019. And you can watch the Trailer HERE

New Civilizations

In Civ 6 there will be 8 new Civilizations and one new leader for a returning civ. 


Wilfrid Laurier leads Canada in Civilization VI: Gathering Storm
Civilization Leader: Wilfrid Laurier
Civilization Agenda: Canadian Expeditionary Force –  Likes Civs that help out in Emergencies, dislikes those who don’t
Civilization Capital: Ottawa
Civilization Bonus: Four Faces of Peace – Cannot declare Surprise Wars or be the Target of one, + extra Diplomatic Favour for completing Emergencies (bonus extra based on Tourism)   
Leader Bonus: The Last Best West – Can build Farms on Tundra, and then latter Tundra Hills, Cost of purchasing Tundra & Snow tiles is reduced, Double extraction of Strategic Resources on Snow & Tundra tiles
Unique Unit: Mountie – Light Calvary Unit , Can Create a National Park, Get Combat Bonus being near National Parks 
Unique Tile Improvement: Icy Hockey Ring – Only can be built on Tundra & Snow, Only one per City, + Appeal & Amenities, + Culture based on adjacent Snow & Tundra tiles (bonus if next to a Stadium), +Tourism, Production & Food from Tech Tree
Mountain Ranges:Mackenzie Mountains,


Matthias Corvinus in Civ 6. image Credit: Firaxis Games
Civilization Leader: Matthias Corvinus
Civilization Agenda: Raven Banner – Likes civilizations that Levies troops, shuns civilizations that shun mercenaries. 
Civilization Capital: Buda
Civilization Bonus: Pearl of the Danube – Districts and Building built across a River from a City Centre Build Faster
Leader Bonus: Raven King – Bonus to Levied Units from City States, it is free to upgrade Levied Units, Levied Units gives you Envoys in the City State.
Unique Unit: Black Army – Gains Combat Bonus being next to Levied Units
Unique Unit: Huszar – Gains a Combat Bonus for each active Alliance  
Unique Building: Thermal Bath – Replaces the Zoo, +Amenity, +production to an City Centre in range, Bonus if there is a Geothermal Fissure in the City’s tile range 
Mountain Ranges: Carpathian Mountains,
Rivers: Danube River,


Rivers: Ucayali River, (Could be Brazil’s)


Kupe of the Maori in Civilization 6 Gathering Storm. Image Credit: Firaxis Games
Civilization Leader: Kupe
Civilization Agenda: Kaitiakitanga – Like civs that treats the planet well (not chopping tiles, adding national parks, low CO2 emissions), Dislike civs that treat the planet poorly. 
Civilization Capital: Te Hokianga-nui-a-kupe
Civilization Bonus: Mana – Begin the game with Sailing and Shipbuilding unlocked, +Stregth & Movement to Embarked Units, Bonus production to unimproved Woods and Rainforest. Fishing Boats provide +food and culture bomb adjacent tiles, but the Māori can not build Great Writers nor Harvest Resources.  
Leader Bonus: Kupe’s Voyage – Begin the game on an Ocean Tile, first city gets a free builder + 1 population, Palace gets bonus Housing and Amenity, Science and Culture production starts before you settle your first city. 
Unique Unit: Toa – Enemy units adjacent get – Combat Strength. Can build the – Built on Hills, + Defence Bonus and Healing for units that end their turn on it. 
Unique Building: Marae – +Culture and Faith to a city tiles with a passable feature. +Tourism after Flight. No Great Art Slots 
Mountain Ranges: Tiritiri-o-te-moana,


Unique District: Cothon

Also Ngazargamu now has Carthage’s old City State bonus


Rivers: Dal River,

Revamped Old Civilizations


Bonus to early canal production


Civilization Bonus: Gain more Food from fertilized river flooded tiles


Civilization Bonus: Workshop of the World – Coal and Iron Mines give +1 resource. Bonus production/charges to Military Engineers. Buildings get a bonus when powered 

Victoria Leader Bonus: Pax Britannica – When you found a City on not your home Continent you get a free Melee Unit and Trade Route Capacity, Building any Royal Navy Dockyard gives you a free Naval Unit, Unlocks the Redcoat Unit.  

Unique District: Royal Navy Dockyard – Loses Trade Route Bonus, gains +Loyalty 


Civilization Bonus: Damage from Blizzards is mitigated for you and increased for any enemies in your territory

Geographical Features of Returning Civs

Mountain RangesAnnamite Mountains (Khmer/?)Asir Mountains (Arabia), Balkan Mountains (?)Qinling (China)Scandes (Norway)
RiversAmur River (Russia), Glomma River (Norway)Hai River (China)Indus River (India/Macedon/Persia?)Limpopo River (Zulu), Loire River
Okavango River (Congo), Potomac River (America)Powinogow Sipi (Cree)São Francisco River (Brazil)Tarim River (China),Thames River (England)Yangtze River (China)
DesertsDasht-e Kavir (Persia), Gobi Desert (Mongolia)Karakum Desert (Persia/?)Sahara Desert (Egypt/Nubia/?),  
VolcanoesKīlauea (America)Mount Paektu (Korea)Soufrière Hills Volcano (England),

New City States

Bologna – Scientific – Bonus Great Person Points (Stockholm’s old bonus)

Fez – Scientific – When you convert a city you get a science bonus based on the population size of the city

Ngazargamu – Military – Land and Support units are cheaper to purchase with gold for each building in a Encampment (Carthage’s old bonus) 

Rapa Nui – Cultural – can build the Moai Tile Improvement, +Culture, +culture for adjacent Moai, Volcanic Soil Tile, Coast or Lake Tile. +Culture and Tourism via Tech Tree, Can not be built next to Woods or Rainforest tiles  

Returning City States Spotted/Updated

Finding Old City States in Screenshots is one of the ways of eliminating possible Civilizations

Antioch, AntananarivoAucklandBandar Brunei (also gets a new icon)Brussels, Buenos AiresGrenada, HattusaHong KongJerusalemKandyMuscat, PalenqueVilniusYerevan, Zanzibar,


Image Credit: Firaxis Games


There will be 7 new Wonders in Gathering Storm

Golden Gate Bridge:

Great Bath: Gives Amenities 

Panama Canal: Built on Flat Land, + Gold for trade route that pass through it, Can be used to connect Canal Districts 

Mound Building (Could also be a Motte Bailey improvement)

Dravidian Temple of some kind

Wonders in Civ 6 Gathering Storm

New Districts 

There are 5 new Districts in Gathering Storm

Canal: Can be used to transit ships over land. Can be built on flat land between a water tile and a City Centre, or one water tile to another water tile. Available from Steam Power

Cothon: A Unique District for Phoenicia/Carthage (probably) 

Dams: Can be built on rivers to create a lake, will mitigate flooding but reduce potential bonuses from flooding on tiles. Protects Tile Yields from Droughts, Gives +Amenities & +Housing. You can only build one Dam per River & and the river must straddle two sides of the river hex. Available from Buttress

Seasteads: A future neighbour type district that can be built on water

New Districts in Civ 6 Gathering Storm

Revamped Districts

Aqueduct: Now protects Tile Yields from the effects of Drought. + Amenities if built next to a Geothermal Fissure

City Centre: Dock: When you build on a coast you gain a dock where ships can go

Harbour: Now gets bonuses from Trade City States

Industrial Zone: Logistics now full powers the city while it is active


Coal Power Plant (updated): Creates Power, produces a lot of CO2, is built in the Industrial District, uses Coal to run

Hydroelectric Plant: Creates Power, is built in the Dam District 

Oil Power Plant: Creates Power, produces some CO2, uses Oil to run

Sea Barrier: Has a building icon in the tech tree but not sure what district it is built in. 


A lot of buildings in the game from the end of the tech-tree now require power to function at max-productivity. 

Power can be generated from a number of sources like Hydroelectric plants and Coal Power Plants.

Many of the Power Plants produce a lot of CO2 which impacts on the Natural Disasters features. 


There will be 15 new units in Gathering Storm, There have been also improvements with unit models  

Military Engineer (updated): Can now build Railways and Mountain Tunnels, can be used to help build Canal and Dam district tiles. 
Skirmisher: An upgraded Scout 

The Map

Natural Wonders

There will be 7 new Natural Wonders.

Chocolate Hills

Pamukkale: Gives bonuses to surrounding all adjacent district tiles (bar Harbours), not just to Holy Sites 

Sahara el Beyda:

Vesuvius: Acts like a Volcano 

Natural Wonders in Civ 6 Gathering Storm

Terrain Features

Geothermal Fissure: Gives a Science Bonus, Will give bonus amenities if an Aqueduct or Roman Bath is built next to it.

Flood Plains: Are now no longer stuck on Desert tiles, no food bonus unless a flooding event has happened. 

Rivers (updated): Now are more snaky with the map generation, Can flood 

Swamps (updated): Can now flood if sea levels rise

Map Tile Improvements

Ice Hockey Rink – Canadian Unique Tile Improvement 

Geothermal Power Plant: Built on Geothermal Fissure; Gives Power

Offshore Windmills: Gives Power

Railway: Updated roads

Solar Farm Power Plant: Gives power

Ski Resort: Can be built on Mountains

Tunnels: Can be Built to transverse Mountain Ranges

Tile Improvements in Civ 6 Gathering Storm


Strategic Resources: Strategic Resources are now extracted each turn to get resources that you use. For example, you might get 4 horses per turn but horsemen cost 12 horses to build each. There is also a cap as to how many resources you can store up.   

Horses (updated): are now revealed with Animal Husbandry

Geographical Features

You can now name geographical features like rivers

Game Features 

Image Credit: Firaxis Games


Break Dam – Causes the river to flood

Stronger Counterspy Options

Future Era

The game now goes later

All the victory conditions have been updated with the new era

The Tech/Civic Tree in the Future Era is randomised 

Singapore was used as an inspiration for some of the design of this era

Global Warming

Different energy sources effect global warning, like building coal power plants verse renewable energy


Now with a replacement to the traditional Warmongering bonuses, things that you do like Declaring War, Pillaging Cities, create grievances that decrease per turn depending on the era (no decrease while at war).

It also takes into account past actions in determining the level of Grievances  

Natural Disasters

Droughts: Will spawn in areas without terrain features like forests/marshes, impacts on Tile Yields, can be mitigated by building Dam and Aqueduct/Bath districts.

When spawned it will pillage Farm, Camp, Plantation & Pasture improvements in the effected area, and they can not be rebuilt until it is over. All tiles also lose Food. 

Floods: Will trigger on Flood plains, can damage cities, tile improvements, civilian units, and military units, but will give a food bonus to the tiles. Can be mitigated by building dams. As there is more CO2 in the atmosphere the chance of floods will increase. 

Storms: There are four types of storms – Blizzards (form on Ice/Tundra), Dust Storms (form on Desert), Tornadoes (form on Grassland/Plains), and Hurricanes (form on Ocean/Coast). Once Spawned they progress across the map for two more turns damaging things in their path, but also possible adding fertility (bar Tornadoes). They will damage units, tile improvements, districts, and hurt population in cities, they will not damage trade routes.  

Each storm has two difference sizes

As there is more CO2 in the atmosphere the chance of storms will increase. 

Volcanoes: Will damage surrounding tiles when active, and has the chance to kill civilian units, but also will increase tile fertility. Will destroy Terran Features and Bonus Resources if they erupt. 

Volcanoes have 3 levels 

Slider: When setting up the game there will be a slider where you can set the frequency and impact of Natural Disasters 


Certain buildings like Coal, Geothermal, Oil, Hydroelectric Power Plants create energy. This energy is then used to power buildings, that won’t work to full production unless they are powered. 

Some power plants are more damaging to the environments than others.  

You need to undertake projects to convert to different types of power

Trade Routes

Trade Route now get bonuses depending on how they are made, there are now efficiency bonuses that you can get when they use Canals, Railways, Mountain Tunnels.

Using Sea Route can almost double Trade Route Yields  

World Congress

2 modes

1st is upgrading the Emergencies in the Rise and Fall expansion

2nd normal session of congress, every 30 turns a new resolution or competition can be voted on.

These include banning of certain resources, forbidding chopping down of rainforest tiles, or stopping being able to build certain building (like Coal Plants)

Diplomatic Favour: A new yield that you can spend in the World Congress. You gain favour by: promising not to settle near somebody, promising not to dig up artefacts in someone else’s land, liberating a city state, liberating another player. You also get one Favour per Turn for each City State you are Suzerain over

New Emergencies:

Natural Disaster Assistance. 

World Congress Resolutions:

Luxury Policy: Duplicates the Amenities from the chosen Luxury
Patronage: Gets more Great People points to the chosen Great Person
Diplomatic Victory: Gives you points towards a Diplomatic Victory 

World Congress Competitions

World Games:


New Victory type: Diplomatic Victory – you get points towards the Diplomatic victory by winning certain resolutions in the World Congress

All the victory conditions have been updated with the new era


There will be two scenarios in Gathering Storm

The Black Death: The Black Death ravaged Europe and western Asia in the mid-14th century, killing a greater share of the population than any other event in world history. The pandemic killed millions, ruined economies, upended political dynasties and transformed the face of the Western world. Your task is to lead your nation through the calamity: keep your population alive, your economy strong, and your faith unshaken amidst a world of terror and desperation.

War Machine:At the outset of WWI, the German Imperial Army had a daring plan: invade neutral Belgium and then rush the French heartland before they could mobilize to resist. If successful, the German forces would capture Paris within a month and end their resistance forever. In counter, the French command prepared Plan 17, an all-out onslaught designed to meet and stop a German offensive. When war was declared, both armies swung into motion and set up one of the most incredible and shocking military campaigns in world history. In this multiplayer scenario, players take the side of one of these two great powers at this same precipice. As Germany, your task is to capture Paris. As France, your task is to prevent its capture. The clock is ticking, and the enemy is moving. Advance!


Accessibility – Now has been updated for people with colour blindness concerns 

Build Queue – will be added back into the game

Hall of Fame – will be added back into the game 

Jersey System – Civilization Colours are now based on a jersey system where there will be four options to pick from 

Mini Map – now displays city locations more clearly

Bugs/Exploit Fixes

Chopping Production Overflow – They have fixed the exploit using Chopping + Mangus + Production Policy Cards to create massive production boosts has be fixed


8 thoughts on “Civilization VI: Gathering Storm – Features Post

  1. Pingback: Welcome Hungary and Matthias Corvinus to Civilization 6: Gathering Storm | TL;DR Movie Reviews and Analysis

  2. Pingback: Welcome to the Māori and Kupe to Civilization 6: Gathering Storm | TL;DR Movie Reviews and Analysis

  3. Pingback: Canada Analysis and First Impression – Civilization VI: Gathering Storm | TL;DR Movie Reviews and Analysis

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