Today the Maori join Civilization 6 in the Gathering Storm expansion.
The Maori have appeared before in Civilization 5 as part of the Polynesian Civ, with both Maori Warriors as their unique unit and several locations appeared on the Polynesian City List. However, this is the first time they have been the focus of a civilization in the Civilization series.
Civilization Leader: Kupe Civilization Capital: Te Hokianga-nui-a-kupe Civilization Bonus: Mana – Begin the game with Sailing and Shipbuilding unlocked, +Stregth & Movement to Embarked Units, Bonus production to unimproved Woods and Rainforest. Fishing Boats provide +food and culture bomb adjacent tiles, but can not build Great Writers. Leader Bonus: Kupe’s Voyage – Begin the game on an Ocean Tile, first city gets a free builder + 1 population, Palace gets bonus Housing and Amenity, Science and Culture production starts before you settle your first city. Unique Unit: Toa – Enemy units adjacent get – Combat Strength. Can build the Pā – Built on Hills, + Defence Bonus and Healing for units that end their turn on it. Unique Building: Marae – +Culture and Faith to a city tiles with a passable feature. +Tourism after Flight. No Great Art Slots Mountain Ranges: Tiritiri-o-te-moana,
To learn more about Civilization 6: Gathering Storm have a look at our Features Page or join in the discussion with other Civ fans over at the Civfanatic Forums.
Today Firaxis Games announced that Hungary is joining Civilization 6 in their new Gathering Storm expansion.
While Budapest appeared as a City State in Civilization 4, this is Hungary’s first time as a Civilization in the main game.
It’s special features will be
Civilization Leader: Matthias Corvinus Civilization Bonus: Pearl of the Danube – Districts and Building built across a River from a City Centre Build Faster Leader Bonus: Raven King – Bonus to Levied Units from City States, it is free to upgrade Levied Units, Levied Units gives you Envoys in the City State. Unique Unit: Black Army – Gains Combat Bonus being next to Levied Units Unique Unit: Huszar – Gains a Combat Bonus for each active Alliance Unique Building: Thermal Bath – Replaces the Zoo, +Amenity, +production to an City Centre in range, Bonus if there is a Geothermal Fissure in the City’s tile range
To learn more about Civilization 6: Gathering Storm have a look at our Features Page
In this thread we will be documenting all the new additions for Civilization VI in their new expansion.
This Features Thread is being complied for Civfanatics, head on over to the forums for all your Civilization discussions both for and also for games past.
TL;DR: There will be 8 New Civilizations, 5 New Districts, 7 New Wonders & 7 New Natural Wonders. The main new game mechanic are #. It will be available on 14th of February 2019. And you can watch the Trailer HERE
In Civ 6 there will be 8 new Civilizations and one new leader for a returning civ.
Civilization Leader: Matthias Corvinus Civilization Agenda: Raven Banner – Likes civilizations that Levies troops, shuns civilizations that shun mercenaries. Civilization Capital: Buda Civilization Bonus: Pearl of the Danube – Districts and Building built across a River from a City Centre Build Faster Leader Bonus: Raven King – Bonus to Levied Units from City States, it is free to upgrade Levied Units, Levied Units gives you Envoys in the City State. Unique Unit: Black Army – Gains Combat Bonus being next to Levied Units Unique Unit: Huszar – Gains a Combat Bonus for each active Alliance Unique Building: Thermal Bath – Replaces the Zoo, +Amenity, +production to an City Centre in range, Bonus if there is a Geothermal Fissure in the City’s tile range Mountain Ranges: Carpathian Mountains, Rivers: Danube River,
Civilization Leader: Kupe Civilization Agenda: Kaitiakitanga – Like civs that treats the planet well (not chopping tiles, adding national parks, low CO2 emissions), Dislike civs that treat the planet poorly. Civilization Capital: Te Hokianga-nui-a-kupe Civilization Bonus: Mana – Begin the game with Sailing and Shipbuilding unlocked, +Stregth & Movement to Embarked Units, Bonus production to unimproved Woods and Rainforest. Fishing Boats provide +food and culture bomb adjacent tiles, but the Māori can not build Great Writers nor Harvest Resources. Leader Bonus: Kupe’s Voyage – Begin the game on an Ocean Tile, first city gets a free builder + 1 population, Palace gets bonus Housing and Amenity, Science and Culture production starts before you settle your first city. Unique Unit: Toa – Enemy units adjacent get – Combat Strength. Can build the Pā – Built on Hills, + Defence Bonus and Healing for units that end their turn on it. Unique Building: Marae – +Culture and Faith to a city tiles with a passable feature. +Tourism after Flight. No Great Art Slots Mountain Ranges: Tiritiri-o-te-moana,
Unique District: Cothon
Also Ngazargamu now has Carthage’s old City State bonus
Civilization Bonus: Gain more Food from fertilized river flooded tiles
Civilization Bonus: Workshop of the World – Coal and Iron Mines give +1 resource. Bonus production/charges to Military Engineers. Buildings get a bonus when powered
Victoria Leader Bonus: Pax Britannica – When you found a City on not your home Continent you get a free Melee Unit and Trade Route Capacity, Building any Royal Navy Dockyard gives you a free Naval Unit, Unlocks the Redcoat Unit.
Unique District: Royal Navy Dockyard – Loses Trade Route Bonus, gains +Loyalty
Civilization Bonus: Damage from Blizzards is mitigated for you and increased for any enemies in your territory
Bologna – Scientific – Bonus Great Person Points (Stockholm’s old bonus)
Fez – Scientific – When you convert a city you get a science bonus based on the population size of the city
Ngazargamu – Military – Land and Support units are cheaper to purchase with gold for each building in a Encampment (Carthage’s old bonus)
Rapa Nui – Cultural – can build the Moai Tile Improvement, +Culture, +culture for adjacent Moai, Volcanic Soil Tile, Coast or Lake Tile. +Culture and Tourism via Tech Tree, Can not be built next to Woods or Rainforest tiles
Returning City States Spotted/Updated
Finding Old City States in Screenshots is one of the ways of eliminating possible Civilizations
Panama Canal: Built on Flat Land, + Gold for trade route that pass through it, Can be used to connect Canal Districts
Mound Building (Could also be a Motte Bailey improvement)
There are 5 new Districts in Gathering Storm
Canal: Can be used to transit ships over land. Can be built on flat land between a water tile and a City Centre, or one water tile to another water tile. Available from Steam Power
Dams: Can be built on rivers to create a lake, will mitigate flooding but reduce potential bonuses from flooding on tiles. Protects Tile Yields from Droughts, Gives +Amenities & +Housing. You can only build one Dam per River & and the river must straddle two sides of the river hex. Available from Buttress
Seasteads: A future neighbour type district that can be built on water
Ski Lodge: Can be built on Mountains (Could be a wonder or special building)
Sea Barrier: (Could be a Tile Improvement)
Aqueduct: Now protects Tile Yields from the effects of Drought. + Amenities if built next to a Geothermal Fissure
City Centre: Dock: When you build on a coast you gain a dock where ships can go
Harbour: Now gets bonuses from Trade City States
Industrial Zone: Logistics now full powers the city while it is active
Coal Power Plant(updated): Creates Power, produces a lot of CO2, is built in the Industrial District, uses Coal to run
Hydroelectric Plant: Creates Power, is built in the Dam District
Oil Power Plant: Creates Power, produces some CO2, uses Oil to run
A lot of buildings in the game from the end of the tech-tree now require power to function at max-productivity.
Power can be generated from a number of sources like Hydroelectric plants and Coal Power Plants.
Many of the Power Plants produce a lot of CO2 which impacts on the Natural Disasters features.
There will be 15 new units in Gathering Storm, There have been also improvements with unit models
Courser: Military Engineer (updated): Can now build Railways and Mountain Tunnels, can be used to help build Canal and Dam district tiles. Skirmisher: An upgraded Scout
Geothermal Fissure: Gives a Science Bonus, Will give bonus amenities if an Aqueduct or Roman Bath is built next to it.
Flood Plains: Are now no longer stuck on Desert tiles, no food bonus unless a flooding event has happened.
Rivers (updated): Now are more snaky with the map generation, Can flood
Swamps (updated): Can now flood if sea levels rise
Geothermal Power Plant: Built on Geothermal Fissure; Gives Power
Offshore Windmills: Gives Power
Railway: Updated roads
Solar Farm Power Plant: Gives power
Tunnels: Can be Built to transverse Mountain Ranges
Strategic Resources will be completely revamped to be depleted
Horses (updated): are now revealed with Animal Husbandry
You can now name geographical features like rivers
Break Dam – Causes the river to flood
Stronger Counterspy Options
The game now goes later
All the victory conditions have been updated with the new era
The Tech/Civic Tree in the Future Era is randomised
Singapore was used as an inspiration for some of the design of this era
Different energy sources effect global warning, like building coal power plants verse renewable energy
Now with a replacement to the traditional Warmongering bonuses, things that you do like Declaring War, Pillaging Cities, create grievances that decrease per turn depending on the era (no decrease while at war).
It also takes into account past actions in determining the level of Grievances
Droughts: Will spawn in areas without terrain features like forests/marshes, impacts on Tile Yields, can be mitigated by building Dam and Aqueduct/Bath districts.
When spawned it will pillage Farm, Camp, Plantation & Pasture improvements in the effected area, and they can not be rebuilt until it is over. All tiles also lose Food.
Floods: Will trigger on Flood plains, can damage cities, tile improvements, civilian units, and military units, but will give a food bonus to the tiles. Can be mitigated by building dams. As there is more CO2 in the atmosphere the chance of floods will increase.
Storms: There are four types of storms – Blizzards (form on Ice/Tundra), Dust Storms (form on Desert), Tornadoes (form on Grassland/Plains), and Hurricanes (form on Ocean/Coast). Once Spawned they progress across the map for two more turns damaging things in their path, but also possible adding fertility (bar Tornadoes). They will damage units, tile improvements, districts, and hurt population in cities, they will not damage trade routes.
Each storm has two difference sizes
As there is more CO2 in the atmosphere the chance of storms will increase.
Volcanoes: Will damage surrounding tiles when active, and has the chance to kill civilian units, but also will increase tile fertility. Will destroy Terran Features and Bonus Resources if they erupt.
Volcanoes have 3 levels
Slider: When setting up the game there will be a slider where you can set the frequency and impact of Natural Disasters
Certain buildings like Coal, Geothermal, Oil, Hydroelectric Power Plants create energy. This energy is then used to power buildings, that won’t work to full production unless they are powered.
Some power plants are more damaging to the environments than others.
You need to undertake projects to convert to different types of power
Trade Route now get bonuses depending on how they are made, there are now efficiency bonuses that you can get when they use Canals, Railways, Mountain Tunnels.
Using Sea Route can almost double Trade Route Yields
1st is upgrading the Emergencies in the Rise and Fall expansion
2nd normal session of congress, every 30 turns a new resolution.
These include banning of certain resources, forbidding chopping down of rainforest tiles, or stopping being able to build certain building (like Coal Plants)
Diplomatic Favour: A new yield that you can spend in the World Congress. You gain favour by: promising not to settle near somebody, promising not to dig up artefacts in someone else’s land, liberating a city state, liberating another player. You also get one Favour per Turn for each City State you are Suzerain over
New Victory type: Diplomatic Victory
All the victory conditions have been updated with the new era
There will be two scenarios in Gathering Storm
The Black Death: The Black Death ravaged Europe and western Asia in the mid-14th century, killing a greater share of the population than any other event in world history. The pandemic killed millions, ruined economies, upended political dynasties and transformed the face of the Western world. Your task is to lead your nation through the calamity: keep your population alive, your economy strong, and your faith unshaken amidst a world of terror and desperation.
War Machine:At the outset of WWI, the German Imperial Army had a daring plan: invade neutral Belgium and then rush the French heartland before they could mobilize to resist. If successful, the German forces would capture Paris within a month and end their resistance forever. In counter, the French command prepared Plan 17, an all-out onslaught designed to meet and stop a German offensive. When war was declared, both armies swung into motion and set up one of the most incredible and shocking military campaigns in world history. In this multiplayer scenario, players take the side of one of these two great powers at this same precipice. As Germany, your task is to capture Paris. As France, your task is to prevent its capture. The clock is ticking, and the enemy is moving. Advance!
Accessibility – Now has been updated for people with colour blindness concerns
Build Queue – will be added back into the game
Hall of Fame – will be added back into the game
Jersey System – Civilization Colours are now based on a jersey system where there will be four options to pick from
Mini Map – now displays city locations more clearly
Chopping Production Overflow – They have fixed the exploit using Chopping + Mangus + Production Policy Cards to create massive production boosts has be fixed
TL;DR – Every single feature of Civilization 6 (at time of posting) in one map
I had been asked a couple of times whenever I posted my Civ 6 maps or my Civ 6 city maps why didn’t I combine them all into the one map? Well, the simple reason is that right back at the start I tried but it just was not feasible. I had tried to add all the cities into America and they didn’t fit, which made the prospects of adding countries like France or The Aztecs next to impossible. However, After Rise and Fall was released and I went through and created a new map from the template I was working with I wondered if it was possible to upscale it to a size where I could fit in the Netherlands. The Netherlands was the most are compact civilization in the game so far so it became my bellwether and it worked and thus began the long, long process of putting this map together. This was a process with just as many success as well as failures, however after all that work, here it is.
TL;DR – Today we chart out the Civilization VI City List in Map from the Rise and Fall Expansion
We continue our tradition of looking at Firaxis Games Civilization VI by charting the cities of their new expansion Rise and Fall. If you would like to see our original map looking at the base game you can Click Here, our mapping of the expansion Click Here, and if you would like to see the cities for each civ in the base game Click Here. Now before we start, I just want to point out that these city locations are not meant to be pinpoint accurate, the groupings and questionable locations of some cities make that impossible. Just think of this more of a general guide to where they are located. Also for our mobile guests, there will be a lot of images incoming, so even though I have tried to keep them small, now would be a good time to check that you are using wi-fi and not data.
TL;DR – It takes the formula of Civilization VI and adds to it in very different and unexpected ways boosting the core game and adding some new flavour to the experience
Score – 4 out of 5 stars
If there is one thing that you can almost reliably count on is that a Civilization game is going to get an expansion at some point (and hopefully more than one). It is one of those gaming truisms, like there will be a controversy with each Grand Theft Auto game release, or Nintendo is going to Mario up every console it makes, the things that help make life that little bit more predictable in a world of chaos. So today we are going to explore Civilization VI’s (see review) first expansion pack Rise and Fall, which both describes some of the mechanics in the game but is also a homage to the popular mod Rhye’s and Fall.
TL;DR – We continue to chart Civilization VI as we dive into the new expansion pack and map out all the new civilizations.
For today’s map, we looking at the new Rise and Fall expansion for Civilization VI. So we are including everything in the base game of Civilization VI, as well as what was included in the Poland, Viking, Australia, Persia/Macedonia, Nubia, and South East Asia DLC packs, and today we are adding upon that the Rise and Fall expansion pack. If you would like to see our original map looking at the base game you can Click Here, if you would like to see the cities for each civ in the base game Click Here. A big thanks to everyone over at Civfanatics who helped by collate all this information in their Features Thread. Now there are going to be a number of large images after the page break, so if you are on a mobile device and need to watch your data, now is the time to jump onto Wifi.