Video Game Review – Civilization VI: Red Death Season Two

TL;DR – A good improvement to the game that fixes a lot of the issues I had with Season One.

Score – 4 out of 5 stars

Civilization VI: Red Death Season Two. Image Credit: Firaxis Games.

Review –

Last year the good folks over at Firaxis Games did something I won’t ever have called, they released a Battle Royale mode for Civilization VI. At first, it sounded absurd because a turn-based strategy game is not the place you would expect to see this kind of mode. However, the more I thought about it, the more it did make sense because isn’t Civilization just one extended Battle Royale mode? Only instead of the growing wall of doom, you have Alexander and all his horses. You can find our review for Season One HERE, but with the announcement of Season Two, we thought it was time to jump back in and see the improvements first hand.               

For those who have managed to miss that Fortnite world domination over the last few years, a Battle Royale style game is when you start dropped on a map with very few resources. You need to arm yourself and expand your abilities and quickly because everyone else on the map is doing the same thing, and there are only so many loot drops to go around. However, this is not a mode you can turtle in because a wave of horror, in this case, fallout, is closing in making the map smaller and smaller and slowly forcing people to crash into each other and then it is last one standing. The thematic paint that Red Death puts on this is that nuclear weapons have destroyed the world and there is one spaceship taking you to safety. The only problem is that everyone wants a seat of the last ride out of town, but there is only room for one.

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Civilization VI Cartographic Educational Database

TL;DR – Links to every geographical feature mentioned in Civilization 6 so you can explore them if interested

Over the last several years we have been building our map of Civilization 6’s features, starting with our first attempt at mapping the base game back in 2017 to our latest work with the New Frontier Pass. During that time, I have waded through countless Wikipedia articles, websites, history textbooks, and Journal Articles to try and put together everything you see.

With all of this, I accumulated a lot of data on the various parts of the game, which was fun in its own way as I got to learn more about the world we live in. However, I have been trying to find a way to allow others that same joy of exploring this world. I have tried a version of this at the bottom of my maps in my past attempts. But in practice, they always felt clunky and limited.

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Simón Bolívar of Gran Colombia First Look and Analysis – Civilization VI: New Frontier Pass

TL;DR: During the run-through, I gasped “That Movement” which is a good sign

We are getting a new expansion for Civilization VI, well not quite, over the next year we have a season pass, the New Frontier Pass, which will give us several new Civilizations and Game Modes over the next year (which you can find out more information HERE). The next of the new Civilizations that has been released is Gran Colombia, so let’s dive in.

Civilization Information

Simón Bolívar leader of Gran Colombia. Image Credit: Firaxis.
Simón Bolívar leader of Gran Colombia. Image Credit: Firaxis.

Civilization LeaderSimón Bolívar
Leader Agenda: Carabobo – He favours civs with highly promoted units, dislikes civs with unpromoted units, and prefers to build Encampments.
Civilization CapitalBogotá
Civilization Bonus: Ejército Patriota – ALL units get +1 movement, Promoting a unit does not end its turn.
Leader Bonus: Campaña Admirable – Grants the Comandante General – A special Great Person that you get at the start of each era that has multiple abilities, that can be used in military (damaging surrounding units), and in cities (extra Trade Route)
Unique Unit: Llanero – Replaces Cavalry. Low maintenance, plus combat bonus for Adjacent Llaneros,
Unique Tile Improvement: Haciendas – plus Gold, Production, Housing, Plus food for adjacent Plantations, Plus production for adjacent Haciendas
Rivers: Rio Negro, Caura River, Caroní River
Volcanoes: Guagua Pichincha
Deserts: Médanos de Coro
Cities: Quito, Valencia de Carabobo, Cali, Cumaná, Maracay

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Lady Six Sky of The Maya First Look and Analysis – Civilization VI: New Frontier Pass

TL;DR: We get a civilization that finally goes tall

We are getting a new expansion for Civilization VI, well not quite, over the next year we have a season pass, the New Frontier Pass, which will give us several new Civilizations and Game Modes over the next year (which you can find out more information HERE). The first of the new Civilizations has been released so let’s dive into The Maya.

Lady Six Sky leader of The Maya. image credit: Firaxis Games.
Lady Six Sky leader of The Maya. image credit: Firaxis Games.

Civilization Information

Civilization LeaderLady Six Sky
Leader Agenda: Solitary – She dislikes encroaching civs and she tries to keep her cities in a cluster near the capital.
Civilization CapitalWak Kab’nal 
Civilization BonusMayab – No extra housing from Fresh Water/Coast but Farms provide more housing and gold, Amenities for each Luxury resource adjacent to the City Centre
Leader BonusIx Mutal Ajaw – Cities within 6 tiles of the Capital get a boost to all yearlings, other cities away from this limit get a penalty to yields. Bonus combat strength for units within 6 tiles of the Capital
Unique UnitHul’che – Ranged replacement for Archer, Stronger and gets a bonus against wounded opponents 
Unique DistrictObservatory – A campus replacement that gets an adjacency bonus from Plantations and Farms.
VolcanoesHunahpú
RiversGrijalva River
Cities: Palenque, Yaxchilan, Toniná, Xunantunich, Copán,

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Civilization VI: New Frontier Pass – Features Thread

Civilization VI: New Frontier Pass. Image Credit: Firaxis Games.

In this thread we will be documenting all the new additions for Civilization VI in their New Frontier Pass.

This Features Thread is being complied for Civfanaticshead on over to the forums for all your Civilization discussions both for and also for games past.

TL;DR: There will be 6 packs of content, some of it will be paid DLC and some of it will be free content for players. Some of the new content will need to you have Rise and Fall installed, and some will need you to have Gathering Storm installed.

To jump to the different packs go to Maya and Gran Colombia Pack, June Update, Ethiopia Pack, Pack #3, Pack #4, Pack #5 & Pack #6.

Throughout this thread, I will put links to Wikipedia articles about the different features, if you would like to know more.

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Video Game Review – Civilization VI: Red Death Battle Royale Mode

TL;DR – Adding aBattle Royale to a Civilization game seems really counterintuitive, that is until you play it.

Score – 4 out of 5 stars

Civilization VI: Red Death. Image Credit: Firaxis Games.

Review –

In 2019 if there was ever a trend that could be considered the new hotness that every video game company wants a chunk of, well that has to be the Battle Royale mode. For those who may not know, a Battle Royale mode/game is where you have an ever-shrinking map so you need to gear up, get to the safe zone, defeating any enemies you come across, and be the last one standing. This is where you get your chicken dinner, or in this case your escape from a dying planet. But most Battle Royale games like PUBG, Fortnite, and Call of Duty: Black Ops 4: Blackout are first/third-person shooters, surely it can’t work in a strategy game, well I’ve been able to play a couple of rounds so far so let’s see.

My experience with Battle Royale games is not as extensive as some people, however I have played/watched enough of the genre to get a good sense of the common aspects of the game. You have the same phases in a match, when you land you have to roam around quickly to try and get resources, troops from ruined cities, helicopters from raider camps, or even a coveted nuclear weapon. You need to move quickly because everyone else is out there doing the same, so you have to stretch your resources, but not so much that you overburden yourself. Then you might pick off one of the players that were not quick enough while keeping to the ever-shrinking safe zone until there are only one or more players left and you battle it out head-to-head.

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Map-It Civilization VI: Gathering Storm Full Map – Seas, Lakes, and Bays Oh My! Update Large Map Download

Turkey map of Civilization VI Gathering Storm featuring The Ottomans, Georgia, and Phoenicia

Below you can find the large download of our full world map of Civilization VI Gathering Storm

To See The Original Civilization VI Full Map Click Here

To See The Civilization VI: Gathering Storm Map Update Map Click Here

To See The Civilization VI: Gathering Storm – Seas, Lakes, and Bays Oh My! Update Map Click Here

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Inca First Look and Analysis – Civilization VI: Gathering Storm

Pachacuti of the Inca in Civilization 6 Gathering Storm. Image Credit: Firaxis Games
Pachacuti of the Inca in Civilization 6 Gathering Storm. Image Credit: Firaxis Games

Inca Bonuses

Civilization LeaderPachacuti
Leader Agenda
Civilization CapitalQusqu
Civilization BonusMit’a – Citizens can work Mountain Tiles (Production, Also Food if next to a Terrace Farm)
Leader BonusQhapaq Ñan – Domestic Trade Routes get bonus food for Mountain Tiles in Starting city, Can Build the Qhapaq Ñan an early Tunnel.
Unique Unit:  Warak’aq – Reconnaissance Unit, can attack twice if it still has movement points
Unique Tile Improvement: Terrace Farm – Can only be built on Hills, + Food, + Housing, gets bonus food for adjacent Mountains, + production for adjacent Aqueducts, + production for Fresh Water Adjacency
RiversUcayali River

Inca Analysis

Goodness, there have been production and food civs in the game so far, but nothing quite pans out as much as the Inca do in Gathering Storm.

The first big change is unlike every other civilization in the game, The Inca can work mountain tiles, which means that since you want to be near them for your Terrace Farms, they are no longer dead weight. This will also boost your Science and Faith Districts that like Mountain adjacency.

Indeed, it is these Terrace Farms that provide such a strong bonus working great adjacency weather they are near mountains, or rivers, or both. Yes, they are tempered by the fact that you need hills, and if you are unlucky with that you could be a bit stuffed. However, I always get at least some hills in a start before. I mean these might knock Australia’s Outback Station off the best tile improvement spot.

The other bonuses are all nice, but really it is the food/Production nexus that really makes the Inca stand out, and this means that they will be a very flexible civilization, giving you the ability to switch up which victory you go for.

Inca First Look

You can check out all the Features in Civilization VI: Gathering Storm HERE and join in the discussions at the Civfanatics Forums

You can check out our Civilization Full Map HERE

By Brian MacNamara: You can follow Brian on Twitter Here, when he’s not chatting about Movies and TV, he’ll be talking about International Relations, or the Solar System.

What Civs would you like to see in Civ 6 Gathering Storm?, let us know what you thought in the comments below, feel free to share this review on any of the social medias and you can follow us Here. Check out all our past reviews and articles Here, and have a happy day.

Canada First Look and Analysis – Civilization VI: Gathering Storm

Wilfrid Laurier leads Canada in Civilization VI: Gathering Storm
Wilfrid Laurier leads Canada in Civilization VI: Gathering Storm. Image Credit: Firaxis

Canada Bonuses 

Civilization Leader: Wilfrid Laurier
Civilization Agenda: 
Civilization Capital: Ottawa
Civilization Bonus: Four Faces of Peace – Cannot declare Surprise Wars or be the Target of one, + extra Diplomatic Favour for completing Emergencies (bonus extra based on Tourism)   
Leader Bonus: The Last Best West – Can build Farms on Tundra, and then latter Tundra Hills, Cost of purchasing Tundra & Snow tiles is reduced, Double extraction of Strategic Resources on Snow & Tundra tiles
Unique Unit: Mountie – Light Calvary Unit , Can Create a National Park, Get Combat Bonus being near National Parks 
Unique Tile Improvement: Icy Hockey Ring – Only can be built on Tundra & Snow, Only one per City, + Appeal & Amenities, + Culture based on adjacent Snow & Tundra tiles (bonus if next to a Stadium), +Tourism, Production & Food from Tech Tree
Mountain Ranges:Mackenzie Mountains,

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