In this thread we will be documenting all the new additions for Civilization VI in their new Leader Pass.
This Features Thread is being complied for Civfanatics, head on over to the forums for all your Civilization discussions both for Civ 6 and also for Civ games of the past and upcoming 4X titles.
You can also see all our Civilization coverage HERE.
Throughout this thread, I will put links to Wikipedia articles about the different features, if you would like to know more. If you see anything in ITALICS, this means that the information is implied enough that we feel it is safe to add it to the Features Thread, but it is not officially confirmed yet.
Leaders Pass Overview
There will be 13 new leaders and 6 updates to existing leaders released between November 21 2022 and March 2023.
For Windows PC, if you purchase Civilization VI Anthology (or purchase all of the content that’s included in it separately at any time), you’ll be eligible to receive the Leader Pass for no additional charge. For Mac App Store and iOS, the Civilization VI: Leader Pass is available for individual purchase only.
TL;DR – Every single feature of Civilization VI (at time of posting) in one Map, this time featuring the new additions of Vietnam and Portugal.
Civ 6 Mapped –
When I started making my First Map of Civilization 6 all the way back in 2017, well, I’m not sure what I would have thought when we got to this point, but here we are at the end of a very long road with what I think* is the last addition to this Map. Today we will be adding the final two civilizations of Vietnam and Portugal to the Map and bringing a long saga to a close.
*Look, I am pretty sure this is the last update for Civilization 6 unless Kevin was trolling us, and that may have been the case.
As always, a couple of notes before we start, first the Civilization boundaries on the Map are based more on clarity than anything else, so in most cases, they conform to their modern counterparts. We have also worked using the commonly implemented political borders, not necessarily what nations claim, and this means making some judgement calls which you will see below. Also, while all attempts have been made to ensure that everything is accurately placed, putting this together meant working from multiple sources and map projections. As such, no matter how much you try, there might be some slight discrepancies here and there. We will be mostly going over the new additions and changes to the Map in this update. If you want to learn more about some of the location choices that we made, you can find more detail in our First Full Civilization Big Map and out Gathering Storm Update Map.
We are getting a new expansion for Civilization VI, well, not quite. Over the next year, we have a season pass, the New Frontier Pass, which will give us several new Civilizations and Game Modes(which you can find out more information HERE). The final new Civilization has been announced, so let’s dive into Portugal.
João III of Portugal Overview
Civilization Leader: João III Preferred Religion: Catholicism Civilization Capital: Lisbon Civilization Bonus: Casa Da Índia – International Trade Routes can only reach cities on the coast or with a Harbour, +Yields on International Trade Routes. Trader units get +range on Water and can embark from the start of the game. Leader Bonus: Porta Do Cerco – All units get bonus sight, bonus trade route when you meet a civilization for the first time, Open Borders with all City-States. Unique Unit: Nau – Cheaper maintenance, Starts with one free promotion, has two charges to build Feitorias. Unique Tile Improvement: Feitoria – +Gold, +Production, Portugal gains +Gold, +Production to all trade routes to a city with one. Must be built in a foreign city with Open Borders on the coast next to a bonus or luxury resource. Cannot be removed. Unique Building: Navigation School – Replaces the University, +construction of Naval units, +science for every two Coast or Lake tiles in the city, +Great Admiral Points. Cities: Viseu, Évora, Faro, Guimarães,
TL;DR: A genuinely flexible civilization with a side of military expansion
We are getting a new expansion for Civilization VI, well not quite, over the next year we have a season pass, the New Frontier Pass, which will give us several new Civilizations and Game Modes over the next year (which you can find out more information HERE). The next new Civilization has been announced, so let’s dive into Vietnam.
TL;DR: There has been a dearth of perfect science civs … that is until now.
We are getting a new expansion for Civilization VI, well not quite, over the next year we have a season pass, the New Frontier Pass, which will give us several new Civilizations and Game Modes over the next year (which you can find out more information HERE). The next new Civilization has been released so let’s dive into Babylon.
TL;DR – All hands hoay, for we have a map to buried booty, all ye need to do is hoist the mainsail and let not the crown nor man catch yee.
Pirates Scenario Map –
Today the good people at Firaxis Games released a new scenario for Civilization VI that harkened back to the old Sid Meier’s Pirates!
I will say one small thing, there is one city missing, and I am sorry, but there be no Gibraltar here, this felt like a map that would not have inserts for some reason.
Well, it might not be a full update to the game, but who am I to stare down a good map and not pull out the canvas and ink quill. So set sail on the open seas, enjoy the map of the Pirates Scenario and always remember that X Marks the spot.
TL;DR: The thirst is strong with Civ 6 with the addition of Ambiorix of Gaul
We are getting a new expansion for Civilization VI, well not quite, over the next year we have a season pass, the New Frontier Pass, which will give us several new Civilizations and Game Modes over the next year (which you can find out more information HERE). The next new Civilizations has been released so let’s dive into Gaul.
TL;DR: Byzantium is coming with its horses and Religion, and not much is going to be able to stop it.
We are getting a new expansion for Civilization VI, well not quite, over the next year we have a season pass, the New Frontier Pass. This pack will give us several new Civilizations and Game Modes over the next year (which you can find out more information HERE). The following new Civilizations has been released so let’s dive into Byzantium.
TL;DR – A good improvement to the game that fixes a lot of the issues I had with Season One.
Score – 4 out of 5 stars
Last year the good folks over at Firaxis Games did something I won’t ever have called, they released a Battle Royale mode for Civilization VI. At first, it sounded absurd because a turn-based strategy game is not the place you would expect to see this kind of mode. However, the more I thought about it, the more it did make sense because isn’t Civilization just one extended Battle Royale mode? Only instead of the growing wall of doom, you have Alexander and all his horses. You can find our review for Season One HERE, but with the announcement of Season Two, we thought it was time to jump back in and see the improvements first hand.
For those who have managed to miss that Fortnite world domination over the last few years, a Battle Royale style game is when you start dropped on a map with very few resources. You need to arm yourself and expand your abilities and quickly because everyone else on the map is doing the same thing, and there are only so many loot drops to go around. However, this is not a mode you can turtle in because a wave of horror, in this case, fallout, is closing in making the map smaller and smaller and slowly forcing people to crash into each other and then it is last one standing. The thematic paint that Red Death puts on this is that nuclear weapons have destroyed the world and there is one spaceship taking you to safety. The only problem is that everyone wants a seat of the last ride out of town, but there is only room for one.
TL;DR – Links to every geographical feature mentioned in Civilization 6 so you can explore them if interested
Over the last several years we have been building our map of Civilization 6’s features, starting with our first attempt at mapping the base game back in 2017 to our latest work with the New Frontier Pass. During that time, I have waded through countless Wikipedia articles, websites, history textbooks, and Journal Articles to try and put together everything you see.
With all of this, I accumulated a lot of data on the various parts of the game, which was fun in its own way as I got to learn more about the world we live in. However, I have been trying to find a way to allow others that same joy of exploring this world. I have tried a version of this at the bottom of my maps in my past attempts. But in practice, they always felt clunky and limited.