Video Game Review – Civilization VI: Red Death Battle Royale Mode

TL;DR – Adding aBattle Royale to a Civilization game seems really counterintuitive, that is until you play it.

Score – 4 out of 5 stars

Civilization VI: Red Death. Image Credit: Firaxis Games.

Review –

In 2019 if there was ever a trend that could be considered the new hotness that every video game company wants a chunk of, well that has to be the Battle Royale mode. For those who may not know, a Battle Royale mode/game is where you have an ever-shrinking map so you need to gear up, get to the safe zone, defeating any enemies you come across, and be the last one standing. This is where you get your chicken dinner, or in this case your escape from a dying planet. But most Battle Royale games like PUBG, Fortnite, and Call of Duty: Black Ops 4: Blackout are first/third-person shooters, surely it can’t work in a strategy game, well I’ve been able to play a couple of rounds so far so let’s see.

My experience with Battle Royale games is not as extensive as some people, however I have played/watched enough of the genre to get a good sense of the common aspects of the game. You have the same phases in a match, when you land you have to roam around quickly to try and get resources, troops from ruined cities, helicopters from raider camps, or even a coveted nuclear weapon. You need to move quickly because everyone else is out there doing the same, so you have to stretch your resources, but not so much that you overburden yourself. Then you might pick off one of the players that were not quick enough while keeping to the ever-shrinking safe zone until there are only one or more players left and you battle it out head-to-head.

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Map-It Civilization VI: Gathering Storm Full Map – Seas, Lakes, and Bays Oh My! Update Large Map Download

Turkey map of Civilization VI Gathering Storm featuring The Ottomans, Georgia, and Phoenicia

Below you can find the large download of our full world map of Civilization VI Gathering Storm

To See The Original Civilization VI Full Map Click Here

To See The Civilization VI: Gathering Storm Map Update Map Click Here

To See The Civilization VI: Gathering Storm – Seas, Lakes, and Bays Oh My! Update Map Click Here

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Inca First Look and Analysis – Civilization VI: Gathering Storm

Pachacuti of the Inca in Civilization 6 Gathering Storm. Image Credit: Firaxis Games
Pachacuti of the Inca in Civilization 6 Gathering Storm. Image Credit: Firaxis Games

Inca Bonuses

Civilization LeaderPachacuti
Leader Agenda
Civilization CapitalQusqu
Civilization BonusMit’a – Citizens can work Mountain Tiles (Production, Also Food if next to a Terrace Farm)
Leader BonusQhapaq Ñan – Domestic Trade Routes get bonus food for Mountain Tiles in Starting city, Can Build the Qhapaq Ñan an early Tunnel.
Unique Unit:  Warak’aq – Reconnaissance Unit, can attack twice if it still has movement points
Unique Tile Improvement: Terrace Farm – Can only be built on Hills, + Food, + Housing, gets bonus food for adjacent Mountains, + production for adjacent Aqueducts, + production for Fresh Water Adjacency
RiversUcayali River

Inca Analysis

Goodness, there have been production and food civs in the game so far, but nothing quite pans out as much as the Inca do in Gathering Storm.

The first big change is unlike every other civilization in the game, The Inca can work mountain tiles, which means that since you want to be near them for your Terrace Farms, they are no longer dead weight. This will also boost your Science and Faith Districts that like Mountain adjacency.

Indeed, it is these Terrace Farms that provide such a strong bonus working great adjacency weather they are near mountains, or rivers, or both. Yes, they are tempered by the fact that you need hills, and if you are unlucky with that you could be a bit stuffed. However, I always get at least some hills in a start before. I mean these might knock Australia’s Outback Station off the best tile improvement spot.

The other bonuses are all nice, but really it is the food/Production nexus that really makes the Inca stand out, and this means that they will be a very flexible civilization, giving you the ability to switch up which victory you go for.

Inca First Look

You can check out all the Features in Civilization VI: Gathering Storm HERE and join in the discussions at the Civfanatics Forums

You can check out our Civilization Full Map HERE

By Brian MacNamara: You can follow Brian on Twitter Here, when he’s not chatting about Movies and TV, he’ll be talking about International Relations, or the Solar System.

What Civs would you like to see in Civ 6 Gathering Storm?, let us know what you thought in the comments below, feel free to share this review on any of the social medias and you can follow us Here. Check out all our past reviews and articles Here, and have a happy day.

Canada First Look and Analysis – Civilization VI: Gathering Storm

Wilfrid Laurier leads Canada in Civilization VI: Gathering Storm
Wilfrid Laurier leads Canada in Civilization VI: Gathering Storm. Image Credit: Firaxis

Canada Bonuses 

Civilization Leader: Wilfrid Laurier
Civilization Agenda: 
Civilization Capital: Ottawa
Civilization Bonus: Four Faces of Peace – Cannot declare Surprise Wars or be the Target of one, + extra Diplomatic Favour for completing Emergencies (bonus extra based on Tourism)   
Leader Bonus: The Last Best West – Can build Farms on Tundra, and then latter Tundra Hills, Cost of purchasing Tundra & Snow tiles is reduced, Double extraction of Strategic Resources on Snow & Tundra tiles
Unique Unit: Mountie – Light Calvary Unit , Can Create a National Park, Get Combat Bonus being near National Parks 
Unique Tile Improvement: Icy Hockey Ring – Only can be built on Tundra & Snow, Only one per City, + Appeal & Amenities, + Culture based on adjacent Snow & Tundra tiles (bonus if next to a Stadium), +Tourism, Production & Food from Tech Tree
Mountain Ranges:Mackenzie Mountains,

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Māori First Look and Analysis – Civilization 6: Gathering Storm

Kupe of The Māori. Image Credit: Firaxis Games

Māori Bonuses


Civilization Leader: Kupe
Civilization Capital: Te Hokianga-nui-a-kupe
Civilization Bonus: Mana – Begin the game with Sailing and Shipbuilding unlocked, +Stregth & Movement to Embarked Units, Bonus production to unimproved Woods and Rainforest. Fishing Boats provide +food and culture bomb adjacent tiles, but can not build Great Writers.  
Leader Bonus: Kupe’s Voyage – Begin the game on an Ocean Tile, first city gets a free builder + 1 population, Palace gets bonus Housing and Amenity, Science and Culture production starts before you settle your first city. 
Unique Unit: Toa – Enemy units adjacent get – Combat Strength. Can build the  – Built on Hills, + Defence Bonus and Healing for units that end their turn on it. 
Unique Building: Marae – +Culture and Faith to a city tiles with a passable feature. +Tourism after Flight. No Great Art Slots 
Mountain Ranges: Tiritiri-o-te-moana,

Māori Analysis

Today the Maori join Civilization 6 in the Gathering Storm expansion. 

The Maori have appeared before in Civilization 5 as part of the Polynesian Civ, with both Maori Warriors as their unique unit and several locations appeared on the Polynesian City List. However, this is the first time they have been the focus of a civilization in the Civilization series. 

Their big bonus is that you can get some time to float around the ocean and pick your best first city site without being penalised, this gives the Māori an incredible flexibility.

Māori First Look

You can check out all the Features in Civilization VI: Gathering Storm HERE and join in the discussions at the Civfanatics Forums

You can check out our Civilization Full Map HERE

By Brian MacNamara: You can follow Brian on Twitter Here, when he’s not chatting about Movies and TV, he’ll be talking about International Relations, or the Solar System.

What Civs would you like to see in Civ 6 Gathering Storm?, let us know what you thought in the comments below, feel free to share this review on any of the social medias and you can follow us Here. Check out all our past reviews and articles Here, and have a happy day.

Hungary First Look and Analysis – Civilization VI: Gathering Storm

Matthias Corvinus of Hungary. Image Credit: Firaxis Games

Today Firaxis Games announced that Hungary is joining Civilization 6 in their new Gathering Storm expansion.

While Budapest appeared as a City State in Civilization 4, this is Hungary’s first time as a Civilization in the main game. 

Hungary Bonuses

Civilization Leader: Matthias Corvinus
Civilization Bonus: Pearl of the Danube – Districts and Building built across a River from a City Centre Build Faster
Leader Bonus: Raven King – Bonus to Levied Units from City States, it is free to upgrade Levied Units, Levied Units gives you Envoys in the City State.
Unique Unit: Black Army – Gains Combat Bonus being next to Levied Units
Unique Unit: Huszar – Gains a Combat Bonus for each active Alliance  
Unique Building: Thermal Bath – Replaces the Zoo, +Amenity, +production to an City Centre in range, Bonus if there is a Geothermal Fissure in the City’s tile range

Hungary First Look

You can check out all the Features in Civilization VI: Gathering Storm HERE and join in the discussions at the Civfanatics Forums

You can check out our Civilization Full Map HERE

By Brian MacNamara: You can follow Brian on Twitter Here, when he’s not chatting about Movies and TV, he’ll be talking about International Relations, or the Solar System.

What Civs would you like to see in Civ 6 Gathering Storm?, let us know what you thought in the comments below, feel free to share this review on any of the social medias and you can follow us Here. Check out all our past reviews and articles Here, and have a happy day.