Map-It Civilization VI: New Frontier Pass – Maya and Gran Colombia Pack

TL;DR – Every single feature of Civilization VI (at time of posting) in one map, this time featuring the new additions of the Maya and Gran Colombia

Civilization VI. Image Credit: Firaxis Games.

Article


This week we got the latest update to Civilization VI with the New Frontier Pass, a name with both a metaphorical and literal meaning because this is some new ground for the developer, the fans, and the game itself. Instead of one big expansion pack, there will be several smaller packs out during the next year, which means we get a whole bunch of new civilizations, city-states, and wonders to add to the map. The first pack focused on The Maya and Gran Colombia, so this is where we will delve today.

 Now as always, a couple of notes before we start, first the Civilization boundaries on the map are based more on clarity than anything else, so in most cases, they conform to their modern counterparts. We have also worked using the commonly implemented political borders, not necessarily what nations claim, and this means making some judgement calls which you will see below. Also, while all attempts have been made to make sure that everything is accurately placed, putting this together meant working from multiple different sources, and map projections, and as such, no matter how much you try there might be some slight discrepancies here and there.
We will be mostly going over the new additions and changes to the map in this update, if you want to learn more about some of the location choices that we made you can find more detail in our First Full Civilization Big Map and out Gathering Storm Update Map.  

Mesoamerica

Map of Mesoamerica from Civilization VI. Image Credit: Brian MacNamara/Firaxis Games.

Click Here For Full Sized Map

The first addition to this pack was The Maya, meaning we get to focus in on the Yucatán Peninsula and down into Guatemala. When it comes to these maps, one of the hardest parts of mapping very old civilizations is finding where all the locations for the cities are. With this, I get flashbacks to Scythia and the hours spent trawling to old history academic journals, though I did discover a lot about their burial practices for horses. So you may be as surprised as me to discover that this was actually the easiest part about The Maya, with all the sites being relatively easy to find with only Sacul being a bit of a pain as was moving Chichen Itza and Ik-Kil to get them to fit. The real issue was getting all the geographic features to fit. The southern coast of Guatemala is now one of the more feature dense regions in the world, almost coming up to New Zealand … almost.

One of the thing about doing these updates that I like is that it allows me to tack a look back at what I have done and fix any mistakes. One area where you can see some changes in this map is with The Aztec. When adding The Maya, I noticed that a couple of things didn’t quite add up and I realised I had made some mistakes with their Rivers. So I was able to make some changes and that allowed to work a lot better. To add to this, I was never happy with how Huey Teocalli was situated, and while the Valley of Mexico insert made things a little better, it was still not great. Given I was working on its neighbour, I thought it was now and never and made some changes and moves some things around, and I am much happier.

Gran Colombia

Map of Gran Colombia from Civilization VI. Image Credit: Brian MacNamara/Firaxis Games.

Click Here For Full Sized Map

We then move on to Gran Colombia, the first big shock announcement in the expansion, with The Maya and Ethiopia being pretty safe bets. On the one hand, this was a lot easier to construct because everything, bar a couple of the volcanoes, is quite spread out with cities across Columbia, Venezuela, Panama, Ecuador, and one in Peru. However, on the other hand, while adding the cities in Panama, I noticed that a lot of Central America was really blocky, lacking the detail that I had in other areas of the map. Well if this pack was going to focus on Central America, so was I.

This meant going back and recontouring the under map for the whole Central American and Caribbean region, from Florida to Brazil, to Peru, and back up to California. This was probably the most labour-intensive process of making the map and I kind of wished I had made up my mind to do this before I added the civilization maps, would have saved a lot of double up work. But it was for a good reason because I was updating everything I noticed that the Orinoco River was in the completely wrong spot, so I was able to change that for the better.

Central America     

Map of Central America from Civilization VI. Image Credit: Brian MacNamara/Firaxis Games.

Click Here For Full Sized Map

Here we have it, all of Central America where you can see all of the changes in one map. It is also the location or maybe “location” of all the new natural wonders and many of the new City-States. Interestingly while a lot of City-States like Amsterdam and Jakarta have gone from being City-States to being on a civilizations city list. In this pack, we have only the second time where a city has been promoted from a civilization’s city list to being a City-State with Mitla no longer on The Aztec list (the last time this happened was Grenada). It is at this point I feel like I have said City-States to many times and the word is now lost to time.   

Full Map

Click Here For Full Sized Map (Note this may take a while to load)

You can also download a png version of the map below

Given the nature of the pack, not a whole lot has changed on the big map outside of Central America (if you want to see smaller cutaway sections of the map outside of the Americas, you can find them HERE). Bar the addition of new City-states, the one place where this is not the case is Australia. Much like Central America, I was not happy with the coastline of Australia, which is a bit of an issue when most of the cities are coastal which is good synergy with their Civilization bonus. So I took some time aside and recontoured it and replaced all the cities and I am much happier with the result. As an Australian myself, it was a long overdue update. Well, okay, there are two more changes. There was a volcano whose name I forgot to add and one spelling mistake that I fixed (bonus points if you can tell me which ones they are).

 I hope you have enjoyed this look at the world of Civilization VI: New Frontier Pass, if you liked it you are welcome to leave a tip, but more importantly, let us know what you thought in the comments below.

By Brian MacNamara: You can follow Brian on Twitter Here, when he’s not chatting about Movies and TV, he’ll be talking about International Relations, or the Solar System.

Have you seen any odd maps in Movies, TV or Video Games?, let us know in the comments below, feel free to share this review on any of the social medias and you can follow us Here. Check out all our past reviews and articles Here, and have a happy day.

Credits

Lead Designer – Ed Beach
Lead Engineer – Ken Grey
Producers – Amanda Bonacorso
Art Director –Brian Busatti
Music – Geoff Knorr,  Phill Boucher, Roland Rizzo & Christopher Tin
Developer – Firaxis Games
Publisher – 2K

– All Natural/World Wonder/Tile Improvement graphics were created by the artists at Firaxis Games.

– The World Map that we used as a base several iterations ago was created by ‘San Jose’ which is shared with a Creative Commons Licence.

– The Nation detail maps America, Antarctica, Australia 1, Australia 2, Canada, Caribbean, China, Europe Relief, Fiji, Germany, Greece, Hawaii, Italy, India, New Zealand, Netherlands, Samoa, Scandinavia, South Africa, Spain, Tonga, Valley of Mexico that we used for reference were shared with a Creative Commons Licence or was in the public domain created by Alexrk2, Antigoni, E Pluribus Anthony, Fut Perf, Htonl, Koyos, Li Chao, NASA, NordNordWest, Shadowfox, Silver Spoon, Tubs, Yavidaxiu & Yug.

– The River Maps that we used as a guide for this map was shared with a Creative Commons Licence or in the Public Domain, Amazon, Amu Darya, Amur, Aras, Colorado, Columbia, Congo, Danube, Dnieper, Don, Elbe, Fraser, Indus, Karun, Kizilirmak, Kuban, Lena, Liao, Limpopo, Loire, Mackenzie, Mekong and Irrawaddy, Niger, Nile, Ob, Okavango, Pearl, Rhein, Río de la Plata, Sefīd, Saint Lawrence, São Francisco, Syr Darya, Tarim, Tigris and The Euphrates, Vistula, Volga, Yangtze, Yellow, Yenisei, Yukon, Zambezi,  by authors СафроновАВ, DEMIS, Emma Pease, Francis McLloyd, Hel-Hama, Imagico, Keenan Pepper, Kmusser, MatthiasKabel, Qyd, Shannon1, Sting, Ulamm & The United Nations.


Disclosure – I am a moderator on the site Civfanatics of which several staff and players are members of the ‘Frankenstein Testing Group’, Firaxis Games internal playtesting team. I am not part of this team nor do I have any links with Firaxis Games or 2K.

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