TL;DR – Every single feature of Civilization VI (at time of posting) in one Map, this time featuring the new additions of Vietnam and Portugal.
Civ 6 Mapped –
When I started making my First Map of Civilization 6 all the way back in 2017, well, I’m not sure what I would have thought when we got to this point, but here we are at the end of a very long road with what I think* is the last addition to this Map. Today we will be adding the final two civilizations of Vietnam and Portugal to the Map and bringing a long saga to a close.
*Look, I am pretty sure this is the last update for Civilization 6 unless Kevin was trolling us, and that may have been the case.
As always, a couple of notes before we start, first the Civilization boundaries on the Map are based more on clarity than anything else, so in most cases, they conform to their modern counterparts. We have also worked using the commonly implemented political borders, not necessarily what nations claim, and this means making some judgement calls which you will see below. Also, while all attempts have been made to ensure that everything is accurately placed, putting this together meant working from multiple sources and map projections. As such, no matter how much you try, there might be some slight discrepancies here and there. We will be mostly going over the new additions and changes to the Map in this update. If you want to learn more about some of the location choices that we made, you can find more detail in our First Full Civilization Big Map and out Gathering Storm Update Map.
Well, this was a saga to add Vietnam. Time after time, I tried to make the additions only for the Map to stop working. Hours of work were lost, and no matter what I did, my computer had reached the end of what it was able to do. As you can imagine, coming so far and failing while the finish line is in sight was not a great feeling. Indeed it took a massive upgrade to my hardware to start finishing the Map off, and even then, there was a (now unfounded) fear that it would not make it to the end.
The first thing I found with Vietnam was that my original Map would just not cut it and that it would need to be upgraded along the coastline of Indochina. The coastline was not precise enough, and the rivers were a bit of a mess in retrospect. I had to rebuild it from the ground up, which meant some work was needed to reform nearby Khmer. While this took a bit of time, I was happy with how it turned out. The Vietnamese cities led to some interesting placement, with the Red River Delta being a very clustered zone and Da Nang. The one bonus was that since Vietnam is long and narrow, there was a lot of space in the oceans to place city names if needed.
The New Frontier Pass and Civilization 6 has been the best showing for Southeast Asia in the franchise, with Siam being the only entry from a past game not to make an appearance. There are still a lot of choices in the region that have still to be picked, and it is clear that someone on the team wants to show the Philippines some love. So, it will be interesting to see where it goes in the future.
We will get to the full Map in the moment, but overall, there are not many significant changes, just some tweaks here and there and some Portuguese cities scattered across the globe. However, the one significant change has come in the form of Japan. I have never been happy with how Japan looked, especially when contrasted with all my work with Korea right next door. If this was going to be the final Civilization 6 map, I did want to make sure I at least fixed one of my gripes with the Map before I was done.
However, the Japan map created some interesting conundrums when being constructed. My usual tactic of putting a map in and warping it into place didn’t quite work when Japan is so long, narrow, and curved. This sort of created a perfect storm where my software would just not fit the two maps together without going ultimately skew whiff, so I had to think of a different way to approach the situation. This involved cutting Japan into different sections, primarily around the different main islands, with Honshu being broken in half and then knitting all the maps together after the fact. This was an unexpectedly time-consuming method, but I do like the final result. It’s still not perfect, and if I could, I would probably spend hours and hours and hours and tweaking it to make it perfect, but there is a certain point where you have to be like, ‘no, you know what, you need to stop here it is good enough’. Though I did find myself going to fix the island chains around Japan, and then because it looked out of place, giving Taiwan a makeover. There was a point when I started to consider giving China a refresh, but I stopped it then before it spiralled, and the Map never came out.
The next addition was one of the last big missing players in the game, Portugal. Overall, this was a much more chill addition to the Map, mostly because I had already updated the Iberian Peninsula back when I added Spain, so past-me had already put in the hard work. The only major area of concern was with the Azores Islands, where a big chunk of Portugal’s geographical features laid. I upgraded the whole Macaronesian area, including the Azores, Madeira, Cape Verde, and the Canary Islands. Then came the issue of fitting all the volcanoes and their corresponding lakes onto São Miguel.
Click Here for Full Sized Map
Here we have the entire European continent, one of the most densely populated regions on the Map (for those playing at home, the most populated region is the Fertile Crescent leading up into modern Turkey). Only Denmark and Austria missing form past games, oh and the Holy Roman Empire, that as the joke goes, it is neither Holy, Roman, nor an Empire. There were a lot of challenges on this Map, but I am happy with how it turned out, even if the Rhine Valley still gives me nightmares.
Full Civilization 6 Map
And here we have it, the full Map in all its glory. Because the Map is so large, some older mobile devices had trouble loading it, so I have hopefully moved it to its own page to limit that issue. You can also download a higher resolution PNG version if you want. And here it is, the final* version of my Civilization 6 map in all its glory. It is an odd feeling when you see the thing that you have put hundreds of hours into coming to an end, but there is also a level of satisfaction. While this is probably the final Map for Civilization 6, this is not my final Civilization map (just a little teaser for you here).
I hope you have enjoyed this look at the world of Civilization VI: New Frontier Pass and Civilization 6. If you liked it us know what you thought in the comments below.
New Map Additions:
Thăng Long, Huế, Hoa Lư, Trà Kiệu, Đồng Hới, Quảng Trị, Đà Nẵng, Cần Thơ, Con Cuông, Hội An, Mỹ Tho, Quy Nhơn, Sài Gòn, Đà Lạt, Hải Phòng, Biên Hòa, Nha Trang, Rạch Giá, Long Biên, Nam Định, Vinh, Thái Nguyên, Hạ Long, Vũng Tàu, Thanh Hóa, Buôn Ma Thuột, Việt Trì, Hải Dương, Thủ Dầu Một, Bắc Ninh, Phan Thiết, Cà Mau, Tuy Hòa, Long Xuyên, Phan Rang, Châu Đốc, Tháp Chàm, Thái Bình, Cẩm Phả, Sa Đéc & Pleiku
Lisbon, Porto, Braga, Coimbra, Viseu, Évora, Funchal, Faro, Guarda, Beja, Ponta Delgada, Leiria, Guimarães, Bragança, Cidade Velha, Tomar, Portalegre, Goa, Elvas, Silves, Tavira, São Vicente, Lamego, Miranda do Douro, Angra, Almada, Alcobaça, Diu, Ourique, Sintra, Chaves, Lagos/Lagos & Alandroal
Etemenanki & Torre de Belém
Đồng Nai River, Đà River, Cả River, Mã River, Minho River, Mondego River & Zêzere River
Ba Bể Lake, Hồ Tây, Lắk Lake, Lagoa do Fogo, Lagoa das Sete Cidades, Lagoa das Furnas, Lagoa de Santiago, Lagoas de Bertiandos, Pateira de Fermentelos & Lagoa da Vela
Bay of Angra, Bay of Refugo, Funchal Bay & Setúbal Bay
Água de Pau Massif, Capelinhos Volcano, Đồng Nai Hạ, Đồng Nai Thượng, Furnas Volcano, Mount Pico, Sete Cidades Massif & Toroeng Prong,
Ba Vì Mountains, Bảy Núi Range, Ngũ Hành Mountains, Serra da Estrela & Serra de Monchique
Barreiro da Faneca & Đồi Cát Mũi Né
By Brian MacNamara: You can follow Brian on Twitter Here, when he’s not chatting about Movies and TV, he’ll be talking about International Relations, or the Solar System.
Have you seen any odd maps in Movies, TV or Video Games?, let us know in the comments below, feel free to share this review on any of the social medias and you can follow us Here. Check out all our past reviews and articles Here, and have a happy day.
Lead Designer – Anton Strenger
Lead Engineer – Ken Grey
Producers – Amanda Bonacorso & Kevin Schultz
Art Director – Kat Berkley
Music – Geoff Knorr, Phill Boucher, Roland Rizzo & Christopher Tin
Developer – Firaxis Games
Publisher – 2K
– All Natural/World Wonder/Tile Improvement graphics were created by the artists at Firaxis Games.
– The World Map that we used as a base several iterations ago was created by ‘San Jose’ which is shared with a Creative Commons Licence.
– The Nation detail maps America, Antarctica, Australia 1, Australia 2, Canada, Caribbean, China, Europe Relief, Fiji, Germany, Greece, Hawaii, Italy, Japan, India, New Zealand, Netherlands, Samoa, Scandinavia, South Africa, Spain, Taiwan, Tonga, Valley of Mexico & Vietnam that we used for reference were shared with a Creative Commons Licence or was in the public domain. They were originally created by Alexrk2, Antigoni, E Pluribus Anthony, Fut Perf, Htonl, Koyos, Li Chao, Maximilian Dörrbecker, NASA, NgaViet, NordNordWest, Shadowfox, Silver Spoon, Tubs, Yavidaxiu & Yug.
– The River Maps Amazon, Amu Darya, Amur, Aras, Colorado, Columbia, Congo, Danube, Dnieper, Don, Elbe, Fraser, Horn of Africa Rivers, Indus, Karun, Kizilirmak, Kuban, Lena, Liao, Limpopo, Loire, Mackenzie, Mekong and Irrawaddy, Niger, Nile, Ob, Okavango, Pearl, Rhein, Río de la Plata, Sefīd, Saint Lawrence, São Francisco, Syr Darya, Tarim, Tigris and The Euphrates, Vistula, Volga, Yangtze, Yellow, Yenisei, Yukon & Zambezi that we used as a guide for this Map was shared with a Creative Commons Licence or in the Public Domain. They were originally created by СафроновАВ, DEMIS, Emma Pease, Francis McLloyd, Hel-Hama, Imagico, Keenan Pepper, Kmusser, MatthiasKabel, Qyd, Shannon1, Sting, Ulamm & The United Nations.
Disclosure – I am a moderator on the site Civfanatics of which several staff and players are members of the ‘Frankenstein Testing Group’, Firaxis Games internal playtesting team. I am not part of this team, nor do I have any links with Firaxis Games or 2K.