TL;DR – Every single feature of Civilization VI (at time of posting) in one Map, this time featuring the new additions of Vietnam and Portugal.
Civ 6 Mapped –
When I started making my First Map of Civilization 6 all the way back in 2017, well, I’m not sure what I would have thought when we got to this point, but here we are at the end of a very long road with what I think* is the last addition to this Map. Today we will be adding the final two civilizations of Vietnam and Portugal to the Map and bringing a long saga to a close.
*Look, I am pretty sure this is the last update for Civilization 6 unless Kevin was trolling us, and that may have been the case.
As always, a couple of notes before we start, first the Civilization boundaries on the Map are based more on clarity than anything else, so in most cases, they conform to their modern counterparts. We have also worked using the commonly implemented political borders, not necessarily what nations claim, and this means making some judgement calls which you will see below. Also, while all attempts have been made to ensure that everything is accurately placed, putting this together meant working from multiple sources and map projections. As such, no matter how much you try, there might be some slight discrepancies here and there. We will be mostly going over the new additions and changes to the Map in this update. If you want to learn more about some of the location choices that we made, you can find more detail in our First Full Civilization Big Map and out Gathering Storm Update Map.
We are getting a new expansion for Civilization VI, well, not quite. Over the next year, we have a season pass, the New Frontier Pass, which will give us several new Civilizations and Game Modes(which you can find out more information HERE). The final new Civilization has been announced, so let’s dive into Portugal.
João III of Portugal Overview
Civilization Leader: João III Preferred Religion: Catholicism Civilization Capital: Lisbon Civilization Bonus: Casa Da Índia – International Trade Routes can only reach cities on the coast or with a Harbour, +Yields on International Trade Routes. Trader units get +range on Water and can embark from the start of the game. Leader Bonus: Porta Do Cerco – All units get bonus sight, bonus trade route when you meet a civilization for the first time, Open Borders with all City-States. Unique Unit: Nau – Cheaper maintenance, Starts with one free promotion, has two charges to build Feitorias. Unique Tile Improvement: Feitoria – +Gold, +Production, Portugal gains +Gold, +Production to all trade routes to a city with one. Must be built in a foreign city with Open Borders on the coast next to a bonus or luxury resource. Cannot be removed. Unique Building: Navigation School – Replaces the University, +construction of Naval units, +science for every two Coast or Lake tiles in the city, +Great Admiral Points. Cities: Viseu, Évora, Faro, Guimarães,