Analysis – John Wick is a Masterclass in Visual Storytelling and Worldbuilding

TL;DR – John Wick is a masterpiece of balancing storytelling and worldbuilding without resorting to multiple exposition dumps or clunky dialogue exchanges.

John Wick. Image Credit: Lionsgate.

When you are making or adapting some form of narrative medium, whether it is a book, video game, TV show, online video series, or a movie, two of the most important narrative facets are storytelling and worldbuilding, however, they can often find themselves in conflict with each other. I think we have all played that video game that is crammed full of lore, around every corner is another audio log sitting there for you to digest and thus the story gets lost in at that worldbuilding. Conversely, people fall in love with the worlds you can create, as much as people love Harry Potter, they are also enraptured with the whole Wizarding World, #HufflepuffForLife, so if you focus just on your story and don’t build the world around you, you’re going to have a shallow narrative and a missed opportunity. So how do you rectify this issue, well you could do what Snowpiercer and others have done in the past and gone with an opening newscast, or narration, or like the grandmaster of it all Star Wars, and have it all in your opening crawl. Or you could go with the Game of Thrones route and hide your exposition in sex scenes hoping that nudity will keep people engaged, and indeed you may even coin a phrase with ‘sexposition’ in the process. Or you could follow John Wick’s lead by crafting a strong narrative while also building a fascinating world. Now as we will be dissecting John Wick for this analysis, and since we will be focusing on the story, there is no way we could do that and not have any spoilers, so if you have not seen it yet, firstly go watch John Wick, but also you may not want to proceed any further, or do, I’m not your boss.

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