Awards – Worldbuilding that Astounded us in 2019

One of the benefits of film is that it is a visual media, and that means that it can do in a frame what it might take a book several pages to pull off. Where we see this the most is in its ability to build worlds in front of our eyes.

These worlds could be great space operas that explore galaxies, or a small period piece that looks back in time, or anything. But when every part of the film is being used to tell a story, you know it is good.   

So without further ado, these are films that showed excellence in Worldbuilding 2019. Be warned that there may be some slight spoilers ahead for the films in question, also you can click on the banners to go to the full reviews.

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Movie Review – John Wick: Chapter 2

TL;DR – John Wick was the gold standard for action films and John Wick Chapter 2 continues this with brutal action, and a deeper insight into this fascinating world.

Score – 4.5 out of 5 stars

John Wick Chapter 2. Image Credit: Lionsgate.

Review

Now it should come as no surprise that I love the first John Wick film, from the action, to the world building, to the sheer commitment of Keanu Reeves put into preparing for the role. Indeed I wrote a whole article on how it sets the gold standard for Worldbuilding and Visual Storytelling. The issue is that when you love the first film it is always a bit difficult to look at a sequel with an objective lens, on the one hand, you may be blinded by rose tinted glasses, or you may judge it harshly because nothing can live up to the expectations the first film made. With this in mind, I approached John Wick 2 cautiously but I am still happy to say while it did not quite live up to the first film it is still an amazing film in its own right. Its action is still as good as the first, we delve deeper into this world they are creating, and we get to see what happens when a movie is perfectly cast.

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Analysis – John Wick is a Masterclass in Visual Storytelling and Worldbuilding

TL;DR – John Wick is a masterpiece of balancing storytelling and worldbuilding without resorting to multiple exposition dumps or clunky dialogue exchanges.

John Wick. Image Credit: Lionsgate.

When you are making or adapting some form of narrative medium, whether it is a book, video game, TV show, online video series, or a movie, two of the most important narrative facets are storytelling and worldbuilding, however, they can often find themselves in conflict with each other. I think we have all played that video game that is crammed full of lore, around every corner is another audio log sitting there for you to digest and thus the story gets lost in at that worldbuilding. Conversely, people fall in love with the worlds you can create, as much as people love Harry Potter, they are also enraptured with the whole Wizarding World, #HufflepuffForLife, so if you focus just on your story and don’t build the world around you, you’re going to have a shallow narrative and a missed opportunity. So how do you rectify this issue, well you could do what Snowpiercer and others have done in the past and gone with an opening newscast, or narration, or like the grandmaster of it all Star Wars, and have it all in your opening crawl. Or you could go with the Game of Thrones route and hide your exposition in sex scenes hoping that nudity will keep people engaged, and indeed you may even coin a phrase with ‘sexposition’ in the process. Or you could follow John Wick’s lead by crafting a strong narrative while also building a fascinating world. Now as we will be dissecting John Wick for this analysis, and since we will be focusing on the story, there is no way we could do that and not have any spoilers, so if you have not seen it yet, firstly go watch John Wick, but also you may not want to proceed any further, or do, I’m not your boss.

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