In this thread we will be documenting all the new additions for Civilization VI in their new expansion.
This Features Thread is being complied for Civfanatics, head on over to the forums for all your Civilization discussions both for and also for games past.
TL;DR: There will be 8 New Civilizations, 5 New Districts, 7 New Wonders & 7 New Natural Wonders. The main new game mechanic are #. It will be available on 14th of February 2019. And you can watch the Trailer HERE
In Civ 6 there will be 8 new Civilizations and one new leader for a returning civ.
Unique District: Cothon
Revamped Old Civilizations
Civilization Bonus: Workshop of the World – Coal and Iron Mines give +1 resource. Bonus production/charges to Military Engineers. Buildings get a bonus when powered
Leader Bonus: Pax Britannica – Now also give you Naval Unit when you build a Royal Docklands
Civilization Bonus: Damage from Blizzards is mitigated, for you and increased for any enemies in your territory
New City States
Old City States Spotted/Updated
Finding Old City States in Screenshots is one was of eliminating possible Civilizations
Bandar Brunei (also gets a new icon)
Golden Gate Bridge
Panama Canal (could be a Canal District, yet to be confirmed)
Mound Building (Could also be a Motte Bailey improvement)
Temple Complex (looks Mughal but not much else is known)
There are 5 new Districts in Gathering Storm
Canal: Can be used to transit ships over land
Dams: Can be built on rivers to create a lake, will mitigate flooding
Sea Barrier: (Could be a Tile Improvement)
Ski Lodge: Can be built on Mountains (Could be a wonder or special building)
Dock: When you build on a coast you gain a dock where ships can go
There will be 7 new Natural Wonders.
Pamukkale: Gives bonuses to surrounding district tiles, not just to Holy Sites
Geothermal Fissure: Gives a Science Bonus
Flood Plains: Are now no longer stuck on Desert tiles, no food bonus unless a flooding event has happened.
Geothermal Power Plant: Built on Geothermal Fissure; Gives Power
Railway: Updated roads
Solar Farm Power Plant: Gives power
Tunnels: Can be Built to transverse Mountain Ranges
Strategic Resources will be completely revamped to be depleted
You can now name geographical features like rivers
Droughts: Will spawn in areas without terrain features like forests/marshes
Floods: Will trigger on Flood plains, can damage cities, tile improvements, civilian units, and military units, but will give a food bonus to the tiles. Can be mitigated by building dams
Storms: There are four types of storms – Blizzards, Sand Storms, Tornadoes, and Hurricanes. Once Spawned they progress across the map for two more turns damaging things in their path, but also possible adding fertility. They will increase in number as Global Temperatures Rise
Volcanoes: Will damage surrounding tiles when active, but also will increase tile fertility
Different energy sources effect global warning, like building coal power plants verse renewable energy
1st is upgrading the Emergencies in the Rise and Fall expansion
2nd normal session of congress, every 30 turns a new resolution
You earn Diplomatic Favour that you can spend in the World Congress
New Victory type: Diplomatic Victory
The game now goes later
All the victory conditions have been updated with the new era
The Tech/Civic Tree in the Future Era is randomised
There will be two scenarios in Gathering Storm
Black Death: The Black Death ravaged Europe and western Asia in the mid-14th century, killing a greater share of the population than any other event in world history. The pandemic killed millions, ruined economies, upended political dynasties and transformed the face of the Western world. Your task is to lead your nation through the calamity: keep your population alive, your economy strong, and your faith unshaken amidst a world of terror and desperation.
WW1:At the outset of WWI, the German Imperial Army had a daring plan: invade neutral Belgium and then rush the French heartland before they could mobilize to resist. If successful, the German forces would capture Paris within a month and end their resistance forever. In counter, the French command prepared Plan 17, an all-out onslaught designed to meet and stop a German offensive. When war was declared, both armies swung into motion and set up one of the most incredible and shocking military campaigns in world history. In this multiplayer scenario, players take the side of one of these two great powers at this same precipice. As Germany, your task is to capture Paris. As France, your task is to prevent its capture. The clock is ticking, and the enemy is moving. Advance!
Build Queue – will be added back into the game
Hall of Fame – will be added back into the game
Jersey System – Civilization Colours are now based on a jersey system where there will be four options to pick from