Cyberpunk 2077 – Video Game Review

TL;DR – A buggy experience that even when you power through it, you find a mostly surface-level game failing to delve into the world they had created

Rating: 3 out of 5.

Warning – Contains scenes that have been reported to induce seizures

Cyberpunk 2077. Image Credit: CD PROJEKT RED.

Cyberpunk 2077 Review –

To be honest, I was wondering if I was actually going to write this review. The discourse around this game has been unpleasant, to say the least, and what difference would be one more voice howling into the void make. I mean, I even found myself cleaning the house to put this off. But in the end, I paid full price for this game, a game that was clearly not ready for release, and also this is my profession, so I kind of owe myself and the working hours I put into this game to contextualise that into words.    

So to set the scene, in a boardroom, on the streets of Night City, or in my case on the northern outskirts of the city, we meet V (Gavin Drea/ Cherami Leigh) as his car is being put together. He is a nomad but without a clan or family anymore and is just trying to get ahead. One uppity sheriff later and he is on the way to meet his contact Jackie Welles (Jason Hightower). All V has to do is smuggle this little crate into the city, and he will have enough money to set himself up. There is just one border crossing between him and freedom … what could go wrong. When he thinks he has survived that skirmish, he is offered a chance to put together the heist of a lifetime involving the mysterious Johnny Silverhand (Keanu Reeves).  From this point forward we will be looking at the game as a whole, so there will be [SPOILERS] ahead.

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