Big Walk – Video Game Review

TL;DRBig Walk is a game that has somehow captured charm and inserted it into every single framework, from the game mechanics to the design, and most importantly, the interactions.   

Rating: 4.5 out of 5.
The landscape looking up towards a red tower.

Big Walk Review Introduction

Today we are looking at the latest entry from Australian video game studio House House. They have a history of creating quirky and engaging games, so I was very interested to see how their next work would play out. That interest was only heightened when I discovered it was a cooperative adventure puzzle game, which felt like the perfect medium for shenanigans. Now, before jump into the review proper, I should be clear that at the time of writing I am about halfway through the game [The Blue Tower], but given what we will talk about below, I feel that I have seen enough of the game to cement my feeling on it.

So, to set the scene, you open in on a tutorial room where you can quickly run through all the controls under the leaves of a eucalyptus tree. Once your team is ready, you can dive out into a coastal valley below. Along the river valley leading out into the sea, you can spot different structures sticking out from the bush landscape. Each of these structures has a puzzle that you and your friends (also possibly family members, acquaintances, frenemies, co-workers, or heated rivals) have to work together to release a red item that my group ended up calling a gourd, which you insert into a machine to unlock a key that gives you access to the next location. While this starts quite small and manageable, it soon expands in scope.

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