Big Walk – Video Game Review

TL;DRBig Walk is a game that has somehow captured charm and inserted it into every single framework, from the game mechanics to the design, and most importantly, the interactions.   

Rating: 4.5 out of 5.
The landscape looking up towards a red tower.

Big Walk Review Introduction

Today we are looking at the latest entry from Australian video game studio House House. They have a history of creating quirky and engaging games, so I was very interested to see how their next work would play out. That interest was only heightened when I discovered it was a cooperative adventure puzzle game, which felt like the perfect medium for shenanigans. Now, before jump into the review proper, I should be clear that at the time of writing I am about halfway through the game [The Blue Tower], but given what we will talk about below, I feel that I have seen enough of the game to cement my feeling on it.

So, to set the scene, you open in on a tutorial room where you can quickly run through all the controls under the leaves of a eucalyptus tree. Once your team is ready, you can dive out into a coastal valley below. Along the river valley leading out into the sea, you can spot different structures sticking out from the bush landscape. Each of these structures has a puzzle that you and your friends (also possibly family members, acquaintances, frenemies, co-workers, or heated rivals) have to work together to release a red item that my group ended up calling a gourd, which you insert into a machine to unlock a key that gives you access to the next location. While this starts quite small and manageable, it soon expands in scope.

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Slay the Spire II – Video Game Review

TL;DR – A profoundly absorbing game, each run crafts a different narrative, making you want to take another spin, over and over again.

Rating: 4.5 out of 5.

Disclosure – I was gifted a copy of this game.

Disclosure – This game was in Early Access when reviewed.

Slay the Spire II title card.

Slay the Spire II Review Introduction

In the pre-times, a number of my friends got hooked on this deck-building turn-based roguelike game that sort of came out of nowhere. I often struggle with deck-builders, so it passed me by, but I was always advised that I had missed a gem. Well, fast-forward several years, and the next game in the series dropped at the same time that a bunch of birthdays happened in my friends’ circle, and funny enough, we all ended up with a copy, and it has absorbed our lives since. So, it is time to dive into the world of Slay the Spire II or Slay the Spire 2 if you prefer Arabic numerals.

So, to set the scene, in a far-off, distant land, there exists a Spire, full of wonders and dangers. At the bottom of the Spire lives Neow, the Mother of Resurrection, sending wave after wave of adventurers up its many floors to defeat the Architect. You play as one of the many characters fighting your way past Monsters, Elites, and Bosses using your deck of cards to apply actions. You have limited energy each turn, so you need to work out how best to use your blocks, attacks, and special cards to take down the enemies before they come for you.

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PEAK – Video Game Review

TL;DR – An enjoyable single-player experience that comes alive with a group.

Rating: 4.5 out of 5.

Disclosure – I paid for this game.

Looking down to the shore from the PEAK.

Peak Review –

One of the events I find fascinating is Game Jams. These are where developers set themselves a short period, usually a day or two, to see what they can build in that time. Here, time forces you to be creative and many weird and wonderful games, from Goat Simulator to Thomas Was Alone and everything in between, have been spawned. Usually, game jams spawn ideas that later become something grand. Still, I have never seen a game conceptualised in February and then released in June before, which is what we will examine today.

So, to set the scene, you are just a happy little guy going on a flight to a new tropical destination on Bingbong Airlines. But disaster strikes, and your plane crashes into an unknown tropical island. What do you do? Well, Scoutmaster Myers’ Wilderness Handbook Vol. 1 advises in How Not to Die, to run, not walk, and “You’ve gotta get to High Ground”. Looking around, you see a high peak in the distance, so it is time to collect supplies, gird your lions, and start climbing.

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