TL;DR – Conflict on a planetary scale that combines orbital mechanics with the chaos of Worms
Disclosure – I paid for the game.
Interplanetary Review –
When you play online games with a group of friends occasionally, there will be the call of “what does everyone have?” followed by everyone scanning through their Steam lists for options as a suggestion after suggestion gets vetoed by a different member of the group. Last week this happened with my friends and them someone threw out the request Interplanetary, a game that I played a bit when it first came out in 2015 but hadn’t thought much of it since. Then we discovered that Interplanetary had an Enhanced Edition and well we loaded it up and cried havoc and let slip the dogs of war.
So to set the scene, Interplanetary is a game set in what I would assume is a very dystopian universe. You play the role of one of the planets in a solar system that has just descended into war. You don’t have access to space ships, but you can build railguns on your planets and rain down fire across the solar system. From a mechanics perspective, Interplanetary is a turn-based artillery –focused strategy game. In your turn, you can build new weapons, resource, or defence buildings. You can pick research to boost your attack, and most importantly, you can fire your weapons. This is a game that takes a lot of inspiration from Hard Science Fiction so where you position your weapons on your planet is essential as it rotates, as it orbits around the sun. To attack, you will need to set an orbital insertion path while taking into account the orbits and gravity of every other planetary body in the solar system.