TL;DR – A game of two halves whose disconnect should not work, but I keep coming back.
Review – As part of the consequences of 2020 (and one of the few that are not bad) is that I have been playing a lot more multiplayer games with my group of friends. While the go-to games of Civilization and Divinity are there, we have also been branching out into new games, one of which is today’s review, 7 Days to Die. Now, I should preface this review with the fact that this game is still in alpha, which means that it is not feature complete. However, given the first release was in 2013, I think there has been enough time to get a good sense of the game.
So to set the scene, 7 Days to Die is a survival horror game set in a post-World War 3 Arizona where the dead now outnumber the living. The survival part of the genre means that you have to build bases, craft new items, upgrade your stuff so you can access new areas, and then rinse and repeat. The horror part of the title comes from the fact that your central adversary in this game is the walking dead, old bitey, or as you may know them by zombies.