TL;DR – We explore the increasing Oligopolization of the Video Game Industry
The Oligopolization of the Video Game Industry
Overnight on the 22 of September (at time of writing) we were greeted to the news that Microsoft had purchased video game publisher ZeniMax. While the name ZeniMax might be unfamiliar to many, they own some of the most popular game development studios in the business. This includes Bethesda Softworks the home of the Elder Scrolls and Fallout and one of the original grand studios of the industry Id Software creators of Quake and Wolfenstein . While the focus will likely be on the alleged $7.5 billion price tag for the publisher, this is also a chance to explore a troubling trend within global media and specifically the video games industry.
TL;DR – It brings life to a forgotten world, giving it a personality, a new direction. It also changes one of the games longest static features for the better.
Score – 4 out of 5 stars
Last year I took a look back at my time with Minecraft over the previous ten years. In many ways, whether I intended it or not, it was epitaph to my time with the game. Well, that may have been the intent, but reality had a way of changing that because COVID happened and I needed a way to connect with people in isolation and well what’s Realm between close friends. Since diving back into the game, we have our first significant update since the BEEESSSsss, so I wanted to explore as see how it changes the game for better or worse … it is the first one.
For those who have not played it, Minecraft is a Survival-Sandbox game; there is no traditional narrative to pull you through the game, bar the one you make for yourself. You mine for resources, and then you craft new items that give you access to new resources to mine and thus the circle continues from wood to stone to diamond and now even further. In a regular unmodded game of survival, there are three levels to the game, the Overworld the main world you spawn in, The End with its dragons and its pastel aesthetic, pastels everywhere, and finally The Nether, which is what we are focusing on today.
– I look at the highs
and lows of the last 10 years of my Minecraft story, the video game I have
probably spent more hours playing than anything else.
This year is Minecraft’s 10 year anniversary, and if you are like me and can remember when it first came out, well that is one of those numbers that will just make you feel old. In those 10 years, Minecraft has gone from this small Indy darling that you heard about through whispers on the internet to a full-on industry juggernaut. There have been countless videos and tutorials, and while there have been a lot of imitators, nothing has ever reached the heights of the original.
As I thought back through the last 10 years, I had the sudden realisation that I have probably spent more hours in Minecraft than any other game I have played, bar maybe Civilizationthankfully Minecraft was never on Steam so there is not a tracker out there with the exact hour count. That was of course then a prompt to get all nostalgic about a simpler time, a time of dirt and cobblestone, and when zombies dropped feathers for some reason.