TL;DR – A game that sits in the middle between Civilization and Total War, taking things that work from both.
If there is one genre of games that I will always been drawn to, it is the 4x (EXplore, EXpand, EXploit and EXterminate) strategy genre. It can be in space, in a fantasy realm, in the past, or somewhere completely new, I don’t care just hook it up straight to my veins. When I heard that Soren Johnson, the lead designer of Civilization IV, was diving back into the genre my interest was peaked and now that I have had a chance to play the game I can see why. One thing I do need to point out before we proceed, this is an “early access” game in that it is not yet finished. This means that this is only a first look, a first impression of the game and not the full review, which is why there is not a score above.
So to set the scene, Old World (or as it is styled Ōld World) is a game set in the past charting the dawn of civilization through the classical era to almost the medieval era. In it, you play one of seven civilization/leaders from the dawn of time. Ashurbanipal of Assyria, Nebuchadnezzar of Babylonia, Dido of Carthage, Hatshepsut of Egypt, Philip of Greece, Cyrus of Persia, and Romulus of Rome. However, unlike Civilization and other similar games, you don’t just hold on to the one leader for the whole game, because like in real life, leaders get old and die. This means as well as maintaining your expansion you need to make sure your heirs are ready to take over. This brings the game a little of the way into the territory of the popular Total War series. On the whole, I quite liked the dynastic politics in the game, however, has the game goes on and your heirs and siblings etc start popping out multiple babies a turn, it can be a bit hard to keep track of. Which is just about when your sister kills you in your sleep for ascending to the throne over her as what happened in my first game. You also need to keep different dynastic families from squabbling, giving you potential problems from afar and within.
TL;DR – A powerful and deeply compelling film that explores a key moment in Australia’s military history and the cost it took.
Score – 4 out of 5 stars
Post-Credit Scene – There is a credit sequence and a mid-credit scene
Australia has a long history of making truly excellent war films. From works
such as the pivotal Gallipoli to Beneath Hill 60 to The Rats of Tobruk and many more. So walking in I knew that there
was a level of quality that was going to be there no matter what. However, for
me, I can either be drawn in fully to war film or I can bounce off it like Andy
Dwyer off an ambulance, so there was still a little hesitation. But I should
not have been concerned because this is some of the best of Australian cinema
at the moment.
So to set the scene, it is 1966 and it is the height of the Vietnam War, a Cold
War proxy conflict between the USA and the Soviet Union played out in the
context of a civil war between North and South Vietnam. The 1st
Australian Task Force headed by Brigadier David Jackson (Richard Roxburgh) is
set up in Nui Dat where they send patrols out into the local countryside. One
night the camp is attacked by mortars and while the Royal Regiment of New
Zealand Artillery were able to target them, the 1st Field Regiment, need to
follow up the next day to find the source. Alpha Company didn’t find much, so
part in punishment Harry Smith’s (Travis Fimmel) Delta Company was sent out to
chase them down while a musical performance was happening back at camp. All was
going well until at the rubber plantation at Long Tan the 11th
Platoon of D Company came under heavy fire and it is soon discovered that this
is not just a raiding party but a full battalion of the North Vietnamese Army
heading their way, 100 men against and advance of 2000 and a monsoon is just
about to hit.
– I look at the highs
and lows of the last 10 years of my Minecraft story, the video game I have
probably spent more hours playing than anything else.
This year is Minecraft’s 10 year anniversary, and if you are like me and can remember when it first came out, well that is one of those numbers that will just make you feel old. In those 10 years, Minecraft has gone from this small Indy darling that you heard about through whispers on the internet to a full-on industry juggernaut. There have been countless videos and tutorials, and while there have been a lot of imitators, nothing has ever reached the heights of the original.
As I thought back through the last 10 years, I had the sudden realisation that I have probably spent more hours in Minecraft than any other game I have played, bar maybe Civilizationthankfully Minecraft was never on Steam so there is not a tracker out there with the exact hour count. That was of course then a prompt to get all nostalgic about a simpler time, a time of dirt and cobblestone, and when zombies dropped feathers for some reason.
TL;DR – Today we chart every
location visited during 20 Seasons of Time
Team one of the most wonderful shows to ever grace British television.
Well, today we are continuing our Mapping British TV week with Time Team (after looking at Grand
Designs earlier). Time Team
is one of those rare shows that was at its heart is an educational show, but it
also was one of the most entertaining things on TV in its time. That is such a
difficult balance to get right and like Where
in the World is Carmen Sandiego this is one of the other rare shows that
actually managed to pull that off.
For those who don’t know about Time Team,
it is a show about exploring the history of the British Isles (and some other
places). The show would arrive at a site where people have some questions about
a hill, or lump of stone, or an odd blip on a map, and from here they have just
three days to excavate as much of the site as possible. They are looking for
important finds like mosaic floors of the Romans, motte-and-bailey castles of the Normans, WW2 fornications,
ditches next to roads, and never any Roman temples, okay bar that one time. The
team includes host Tony Robinson, lead field archaeologist Phil Harding, and
experts like Mick Aston, Francis Pryor, Helen Geake, John Gater, Raksha Dave, Stewart Ainsworth, and many more.
The format might be something that goes against most archaeological digs that
happen over months and years, but it makes for some great TV. In the end, what
the show is mostly doing is engaging in the first prep work on sites for local archaeological
groups who could not afford the geophysics themselves. Through this, they have
made finds that have reshaped the way that we look at parts of British history.
My love for the show comes from many places. There is the interaction between
the hosts and the teams, the allure that at any moment something major could be
found that would have Tony Robinson dashing across the site to instigate, Phil’s
hat, and also learning about the history of the world. I think thanks to this
show I can give you a more in-depth view of the history of Great Britain than I
can of my own country, but that may also be an indictment on the history standards
in 1990s Australian schools. So without further delving into the past, let’s
delve into the past.
Civilization Leader: Eleanor of Aquitaine Leader Agenda: English Capital: French Capital: Leader Bonus: Court of Love – Great works in Eleanor’s cities leads to a loyalty deficient in other civilization cities withing 9 tiles. If a city leaves a civilizastion and Eleanor is the the Civ with the most loyalty pressure the city skips the Free City phase.