TL;DR – We explore the increasing Oligopolization of the Video Game Industry
The Oligopolization of the Video Game Industry
Overnight on the 22 of September (at time of writing) we were greeted to the news that Microsoft had purchased video game publisher ZeniMax. While the name ZeniMax might be unfamiliar to many, they own some of the most popular game development studios in the business. This includes Bethesda Softworks the home of the Elder Scrolls and Fallout and one of the original grand studios of the industry Id Software creators of Quake and Wolfenstein . While the focus will likely be on the alleged $7.5 billion price tag for the publisher, this is also a chance to explore a troubling trend within global media and specifically the video games industry.
TL;DR – It tells birth the history and the human stories behind the rise, fall, and rise again of video games
Rating: 4 out of 5.
Video Games might be considered the newest form of mass media, but they rake in billions of dollars a year outgrossing all in their wake. Since the 1970s, they splashed into this world and raked in first quarters and then dollars and then more and I should say that I been known to pass on much my hard-earned coins to the industry. However, it is old enough that those who started have started to retire and pass on. I have seen a couple of attempts at documenting this history, and they had skewed to being too dry, to being too focused on entertaining, or even built with an agenda in mind. So to see a documentary to walks that line and succeeds is a joy to watch.
So to set the scene, we start back with the first big wave of video games with the rise of the arcade machine in the 1970s beginning in Japan and exploding across the world. We get introduced to this world through Tomohiro Nishikado, the creator of Space Invaders. It shows how quickly the industry can rise, shift, and fall. From here we cart the history of video game up to the Nintendo’s N64 with hints of where it would go in the future.