TL;DR – This season elevates the show to heights I couldn’t imagine, the strongest season so far.
Score – 5 out of 5 stars
P.S. – Of course there are post-credit scenes
I can remember the first time I watch Rick and Morty, my brother had said I had to watch this weird cartoon that he had stumbled across. So the first episode I ever watched was Anatomy Park, which was this odd sci-fi romp with Hepatitis C being the good guy. It was a weird mess, which is to be expected when you jump in for one episode midway throughout a season. However, a couple of months later the whole season dropped on Netflix, and I thought I’d give it another go, and boy was it worth it. So today we are going to take a look at its third season which finished up over the weekend.
TL;DR – Why do we play First Person Shooters?, Why do we want to be a hero?, Can we understand?
Spec Ops: The Line was billed as a middle of the road shooter, which was released in 2012 to not much fanfare by its publisher. It wasn’t technically impressive, the only really new thing was sand physics, which were, well something a bit new. The controls were clunky, and even for its time the presentation felt old, enemies appearing from monster closets (or in this case monster shipping containers), the guns and action felt not as refined as its contemporaries, the level design had some issues ‘look a bunch of chest high walls, looks like we are going to have to fight now’ and it does not hold up as well on a second play through (which I did to put together this retrospective). Yet this semester when I have been teaching Media and War at University I have had many long conversations about this game and the profound impact it had on me and the impact it had (or should have had) on the genre. Continue reading →