How well did they create Indonesia and Khmer in Civilization VI?

TL;DR – South East Asia is here, and it is a wonderful addition to the game, also a powerful one to boot
Civ 6 SEA Banner

Review

Well, this is a pleasant surprise, when it was announced that we would be getting DLC for the South East Asian region I honestly was not expecting there to be two SEA civs in the game. Indeed, the first Civilization game to have two from SEA was only the last generation’s Civilization V and even then we had to wait for the DLC and two expansion packs before we got it. But I am so happy that we did both of them because both Khmer and Indonesia are fantastic additions to the game, because of their history and also for their civilization bonuses. So in today’s review, we are going to first look at the Autumn Patch that came along with the DLC, then take a moment to discuss the music, and then delve into both Khmer and Indonesia. Now, unfortunately, I just have not had the time to give the scenario a proper go, and I don’t think I will get the chance for a couple of weeks so I won’t be talking about it here. As well as this, this time around I still played on Huge, Continent style maps, but I did have to speed some of the games up faster than Normal speed this time around. Before we move on just a quick note that we have updated our Civilization Map (see here) and City Map (see here) to add Khmer and Indonesia.

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How well did they create Nubia in Civilization VI?

TL;DR – Nubia is a great, if overpowered, addition to Civ VI, and the updates to the UI are really welcome, but the AI still needs some work.

Nubia Civ VI
Review

So it has been a couple of months since we have been able to do one of these, but with the new Nubia DLC, and the accompanying patch, dropping it is time to delve back in to see how well they have created Nubia. So there are three components to the DLC, first is the Summer 2017 update, then the ‘Gifts of the Nile’ scenario, and finally the Nubian Civilization itself. So to put this review together I have played through the scenario once, and the base game a couple of times with Nubia, as well as trying them out on multiplayer. Also, because I was asked this question last time, all my games are played in the vanilla game (no mods), on the huge map setting, continents, with the difficulty set at King. If you want to read my other Civ VI articles, you can look at my review of Civilization VI, my look at Australia, Persia & Macedonia, and even Civ VI mapped out.
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How well did they create Persia and Macedonia in Civilization VI?

TL;DR – Persia and Macedonia are great new additions to Civilization 6, even if they do raise some questions about ‘civilizations’

Civilization 6
Review

So the Spring Patch and new DLC for Civilization VI has been out for a week and now that I’ve had a chance to give Persia and Macedonia a play through I thought I would look at how well they have been implemented in the game. So to do this we will first chat a bit about the changes made in the latest patch to the game as a whole, we’ll then look at Persia and Macedonia focusing at how well they have been represented as well as, how well they have been implemented in the game, and then finally we will take a moment to look at the issue of ‘civilizations’ that this new DLC raises.

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Video Game Retrospective – Spec Ops: The Line

TL;DR – Why do we play First Person Shooters?, Why do we want to be a hero?, Can we understand?

 

 

Spec Ops: The Line was billed as a middle of the road shooter, which was released in 2012 to not much fanfare by its publisher. It wasn’t technically impressive, the only really new thing was sand physics, which were, well something a bit new. The controls were clunky, and even for its time the presentation felt old, enemies appearing from monster closets (or in this case monster shipping containers), the guns and action felt not as refined as its contemporaries, the level design had some issues ‘look a bunch of chest high walls, looks like we are going to have to fight now’ and it does not hold up as well on a second play through (which I did to put together this retrospective). Yet this semester when I have been teaching Media and War at University I have had many long conversations about this game and the profound impact it had on me and the impact it had (or should have had) on the genre.
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