TL;DR – it is a game that is something old (The XCOM Setting) and something new (living rather than waring), something borrowed (SWAT mechanics), and something blue (the face of any enemy who just discovered Torque)
Score – 4 out of 5 stars
If there is one studio that is the king of turn-based strategy games it would be Firaxis Studios. While they are probably better known for their fundamental Civilization franchise, they have also delved into the world of science fiction, alien invasions, and reloading that autosave because your fully upgraded soldier just missed the one guy standing right next to them and now they are bleeding out on the floor. I have enjoyed the XCOM series in the past, okay not that one alien that pretends it’s a civilian, but other than that, so I was interested when I heard we were getting a sort of sequel/spin-off thingy. Well, I became even more interested when I got my hand on it and I found out just how fun it was.
So to set the scene, It has been a couple of hears since the end of XCOM 2, and the world has sort of found a new equilibrium as humans, aliens, and hybrids live side by side. There is one place in the world that has been remarkably successful with this, the famous City 31. XCOM has moved from overthrowing an alien invasion to helping maintain order in a constantly fragmented world. Thus the Chimera Squad was created to help local police, but just as they arrive the mayor of City 31 Mayor Nightingale (Nika Futterman) is murdered in front of the squad and you have to work out who did it before the city tears itself apart.