TL;DR – South East Asia is here, and it is a wonderful addition to the game, also a powerful one to boot
Well, this is a pleasant surprise, when it was announced that we would be getting DLC for the South East Asian region I honestly was not expecting there to be two SEA civs in the game. Indeed, the first Civilization game to have two from SEA was only the last generation’s Civilization V and even then we had to wait for the DLC and two expansion packs before we got it. But I am so happy that we did both of them because both Khmer and Indonesia are fantastic additions to the game, because of their history and also for their civilization bonuses. So in today’s review, we are going to first look at the Autumn Patch that came along with the DLC, then take a moment to discuss the music, and then delve into both Khmer and Indonesia. Now, unfortunately, I just have not had the time to give the scenario a proper go, and I don’t think I will get the chance for a couple of weeks so I won’t be talking about it here. As well as this, this time around I still played on Huge, Continent style maps, but I did have to speed some of the games up faster than Normal speed this time around. Before we move on just a quick note that we have updated our Civilization Map (see here) and City Map (see here) to add Khmer and Indonesia.
TL;DR – Nubia is a great, if overpowered, addition to Civ VI, and the updates to the UI are really welcome, but the AI still needs some work.
So it has been a couple of months since we have been able to do one of these, but with the new Nubia DLC, and the accompanying patch, dropping it is time to delve back in to see how well they have created Nubia. So there are three components to the DLC, first is the Summer 2017 update, then the ‘Gifts of the Nile’ scenario, and finally the Nubian Civilization itself. So to put this review together I have played through the scenario once, and the base game a couple of times with Nubia, as well as trying them out on multiplayer. Also, because I was asked this question last time, all my games are played in the vanilla game (no mods), on the huge map setting, continents, with the difficulty set at King. If you want to read my other Civ VI articles, you can look at my review of Civilization VI, my look at Australia, Persia & Macedonia, and even Civ VI mapped out. Continue reading →
TL;DR – Persia and Macedonia are great new additions to Civilization 6, even if they do raise some questions about ‘civilizations’
So the Spring Patch and new DLC for Civilization VI has been out for a week and now that I’ve had a chance to give Persia and Macedonia a play through I thought I would look at how well they have been implemented in the game. So to do this we will first chat a bit about the changes made in the latest patch to the game as a whole, we’ll then look at Persia and Macedonia focusing at how well they have been represented as well as, how well they have been implemented in the game, and then finally we will take a moment to look at the issue of ‘civilizations’ that this new DLC raises.
TL;DR – So how well does Civilization 6 capture Australia with its new entry? Struth, it’s a ripper of a new Civ.
Civilization is one of the pioneers of the strategy genre a series that has lasted six iterations, numerous expansions, and last year on its 25th anniversary launched the next entry into the franchise Civilization 6 (See Review). Since its release, there have been new Downloadable Content (DLC) released and this week it was announced that the next civilization to be added would be Australia. So Australia joins the large and expansive franchise as the 55th civilization¹ ² to be added, but the question remains: Is it any good? And then also is it a good representation of Australia? These are the question we will be looking at. Now there were three components of the Australia update The Australian civilisation, The Outback Tycoon scenario, and Uluru natural wonder, and we will be touching on all of these facets throughout this analysis.
TL;DR – This is a fantastic entry into the series, and it had its One More Turn hooks into me from the start, beautiful music and art, solid gameplay, however, there are a couple of small issues with some systems and UI
Score – 4 out of 5 stars
So here we are and the year of 4X continues, and this time it is the granddaddy of all 4X, the next entry into the Civilization franchise. Now I am probably ageing myself here, but I have played every entry in the series so far from Civ1’s square everything and Palace that you could build, all the way to Civ5’s One-Unit-Per-Tile shake up and I have loved each entry. However, Firaxis’ last game Beyond Earth, while having some interesting ideas, left many people feeling more than a little meh, and while its one expansion pack Rising Tide [See Review] really improved the game, it left me and others wondering could they pull off a sequel to their flagship franchise? Well not to jump ahead, but can they even, Civilization 6 got its hooks into me right away, to the point I think I am done with Civilization 5 and I have (now this is a judgment-free space, I won’t judge you from watching every episode of Gilmore Girls if we just gloss over the next bit) over 1500 hours in that game. That’s not to say Civ 6 doesn’t have its issues, because it does, but most of them are minor compared to everything they get right. Continue reading →