TL;DR – A good improvement to the game that fixes a lot of the issues I had with Season One.
Score – 4 out of 5 stars
Last year the good folks over at Firaxis Games did something I won’t ever have called, they released a Battle Royale mode for Civilization VI. At first, it sounded absurd because a turn-based strategy game is not the place you would expect to see this kind of mode. However, the more I thought about it, the more it did make sense because isn’t Civilization just one extended Battle Royale mode? Only instead of the growing wall of doom, you have Alexander and all his horses. You can find our review for Season One HERE, but with the announcement of Season Two, we thought it was time to jump back in and see the improvements first hand.
For those who have managed to miss that Fortnite world domination over the last few years, a Battle Royale style game is when you start dropped on a map with very few resources. You need to arm yourself and expand your abilities and quickly because everyone else on the map is doing the same thing, and there are only so many loot drops to go around. However, this is not a mode you can turtle in because a wave of horror, in this case, fallout, is closing in making the map smaller and smaller and slowly forcing people to crash into each other and then it is last one standing. The thematic paint that Red Death puts on this is that nuclear weapons have destroyed the world and there is one spaceship taking you to safety. The only problem is that everyone wants a seat of the last ride out of town, but there is only room for one.
TL;DR – While the big up-front features are interesting,
for me it was a lot of the small quality of life changes that really stood out
Score – 4.5 out of 5 stars
Now, if you have read anything on our site before, you will likely know that I quite like the Civilization series. Well, I have had my hands on the new expansion Gathering Storm for a couple of weeks now and have been able to play a number of games with many of the new civilizations, so I think I have reached the point where I can give the game an informed review. With that in mind in today’s review, we will be looking at the civilizations, the main features, the improvements, and then the production to see what sort of expansion Gathering Storm is.
So to set the scene, if you are not familiar with the game, Civilization VI is a turn-based strategy game of the 4X persuasion. This means that instead of moving all at once, each player takes their turn to build wonders, move troops, and explore the map or whatever they are trying to do. Your aim is to build the biggest empire through economic, military, scientific, cultural, or religious means (or all of the above). Thus you eXplore, eXpand, eXpolit, and eXterminate. Gathering Storm is the second expansion pack for Civilization VI after Rise and Fall, which has historically meant that this is the last expansion for the game, but we’ll see about that.
TL;DR – Stepping into the storied world of 4x, Stellaris takes us into space and taps into that love of exploration among the stars … or just conquering everything you see, with deep systems that give you the kind of customisation that you need in a empire building game.
Score – 4 out of 5 stars
Strategy games are my jam, I love building up an empire, mining all the minerals, spawning all the Overlords, launching all the nukes. As well as this, I am a huge sci-fi fan, so when you add a strategy game, to a space setting like Sins of a Solar Empire, Birth of the Federation, or Space Empires 3, well then you are on to a winner. However, while I had picked up Stellaris back when it first came out it didn’t quite gel with me but recently I took another shot at it with the Utopia and Distant Stars DLC and found that ‘one more turn’ grove. So now that I have played a couple of games of it, including some multiplayer, I have a better idea of the game and feel confident in my review.