TL;DR – Every single feature of Civilization 6 (at time of posting) in one map, this time with Lakes, Seas, and Oceans
Article –
This week we got the latest update to
Civilization VI: Gathering Storm, and along with the boosted Industrial Zones
and several pages of patch notes there was the announcement of the game adding
water features to its growing list of geographical features. We have mapped Civ
VI in the past as part of our Map-It Project, and I
am always a completionist, so I thought it would be quick to add in a couple of
lakes. Well three solid days of work later and it was not the quick job I
expected, but it was a rewarding one as I got to learn more about the geography
of the Earth while brushing up on my Māori.
Now as always, a couple of notes before
we start, first the Civilization boundaries on the map are based more on
clarity than anything else, so in most cases, they conform to their modern
counterparts. We have also worked using the commonly implemented political
borders, not necessarily what nations claim, and this means making some
judgement calls which you will see below. Also, while all attempts have been
made to make sure that everything is accurately placed, putting this together
meant working from multiple different sources, and map projections, and as
such, no matter how much you try there might be some slight discrepancies here
and there.
We will be mostly going over the new additions and changes to the map in this update, if you want to learn more about some of the location choices that we made you can find more detail in our First Full Civilization Big Map and out Gathering Storm Update Map.
Finally, after the break there will be a lot of large images, so now is the time to check that you are on WiFi and are not using Mobile Data. Also a quick shout out to sonicmyst, God of Kings, Eagle Pursuit, Zaarin and SeelingCat over at the Civfanatics Forum for helping me with some of the obscure lakes I was having trouble locating.
TL;DR – While the big up-front features are interesting,
for me it was a lot of the small quality of life changes that really stood out
Score – 4.5 out of 5 stars
Review –
Now, if you have read anything on our site before, you will likely know that I quite like the Civilization series. Well, I have had my hands on the new expansion Gathering Storm for a couple of weeks now and have been able to play a number of games with many of the new civilizations, so I think I have reached the point where I can give the game an informed review. With that in mind in today’s review, we will be looking at the civilizations, the main features, the improvements, and then the production to see what sort of expansion Gathering Storm is.
So to set the scene, if you are not familiar with the game, Civilization VI is a turn-based strategy game of the 4X persuasion. This means that instead of moving all at once, each player takes their turn to build wonders, move troops, and explore the map or whatever they are trying to do. Your aim is to build the biggest empire through economic, military, scientific, cultural, or religious means (or all of the above). Thus you eXplore, eXpand, eXpolit, and eXterminate. Gathering Storm is the second expansion pack for Civilization VI after Rise and Fall, which has historically meant that this is the last expansion for the game, but we’ll see about that.
TL;DR
– Every single feature of Civilization 6 (at time
of posting) in one map
Article –
This week, well two days ago at the time of writing, the new and second expansion for Civilization VI called Gathering Storm was released. It added new Civilizations, City States, World Wonders, Natural Wonders, and most interestingly Geographical Features (see all new features HERE). With that in mind, I knew I had to immediately jump in and update our Full Civilization VI Map.
Now as always, a couple of notes before we start, first the Civilization boundaries on the map are based more on clarity than anything else, so in most cases, they conform to their modern counterparts. We have also worked using the commonly implemented political borders, not necessarily what nations claim, and this means making some judgement calls which you will see below. Also, while all attempts have been made to make sure that everything is accurately placed, putting this together meant working from multiple different sources, and map projections, and as such, no matter how much you try there might be some slight discrepancies here and there.
Finally, after the break there will be a lot of large images, so now is the time to check that you are on WiFi and are not using Mobile Data.
Civilization Leader: Eleanor of Aquitaine Leader Agenda: English Capital: French Capital: Leader Bonus: Court of Love – Great works in Eleanor’s cities leads to a loyalty deficient in other civilization cities withing 9 tiles. If a city leaves a civilizastion and Eleanor is the the Civ with the most loyalty pressure the city skips the Free City phase.
Civilization Leader: Dido Civilization Agenda: Sicilian Wars – wants to settle coastal cities. Likes those who settle inland. Dislikes those with mostly coastal cities. Civilization Capital: Tyre Civilization Bonus: Mediterranean Colonies – embarked Settlers get +Movement & Sight, Cities on the coast on the same Continent as the Capital will always be Loyal Leader Bonus: Founder of Carthage – Can move the Civilization Capital to any city with a Cothon by completing a Special Project, +Trade Route for every building in the Government Plaza, +Production to Districts in the same city as the Government Plaza. Unique Unit: Bireme – +Combat Strength & Movement, protects near by Trader Units Unique District: Cothon Rivers: Litani River Deserts: Tanezrouft Basin
Civilization Leader: Suleiman Civilization Agenda: Civilization Capital: Istanbul (not Constantinople) Civilization Bonus: Great Turkish Bombard – +Production of Siege Units, +Combat Strength for Siege Units, Conquered cities do not lose populations, Cities not founded by The Ottomans get +Amenities and +Loyalty. Leader Bonus: Grand Vizier – Can use Ibrahim a Unique Governor Unique Unit: Janissary – Starts with a free promotion, Stronger and cheaper than the Musketman, cost a Population to build (unless built in concurred city) Unique Unit: Barbary Corsair – Cost no movement to Coastal Raid, Can not be seen unless units are right next to it. Unique Building: Grand Bazaar – extra accumulation of Strategic Resources in city boarders, + Amenities for each improved Luxury in the city boarders Rivers: Litani River, KızılırmakRiver Mountain Ranges: Balkan Mountains Deserts: Tanezrouft Basin
Pachacuti of the Inca in Civilization 6 Gathering Storm. Image Credit: Firaxis Games
Inca Bonuses
Civilization Leader: Pachacuti Leader Agenda: Civilization Capital: Qusqu Civilization Bonus: Mit’a – Citizens can work Mountain Tiles (Production, Also Food if next to a Terrace Farm) Leader Bonus: Qhapaq Ñan – Domestic Trade Routes get bonus food for Mountain Tiles in Starting city, Can Build the Qhapaq Ñan an early Tunnel. Unique Unit:Warak’aq – Reconnaissance Unit, can attack twice if it still has movement points Unique Tile Improvement: Terrace Farm – Can only be built on Hills, + Food, + Housing, gets bonus food for adjacent Mountains, + production for adjacent Aqueducts, + production for Fresh Water Adjacency Rivers: Ucayali River
Inca Analysis
Goodness,
there have been production and food civs in the game so far, but nothing quite
pans out as much as the Inca do in Gathering Storm.
The first big change is unlike every other civilization in the game, The Inca
can work mountain tiles, which means that since you want to be near them for
your Terrace Farms, they are no longer dead weight. This will also boost your
Science and Faith Districts that like Mountain adjacency.
Indeed, it is these Terrace Farms that provide such a strong bonus working
great adjacency weather they are near mountains, or rivers, or both. Yes, they are tempered by the fact that you
need hills, and if you are unlucky with that you could be a bit stuffed.
However, I always get at least some hills in a start before. I mean these might
knock Australia’s Outback Station off the best tile improvement spot.
The other bonuses are all nice, but really it is the food/Production nexus that
really makes the Inca stand out, and this means that they will be a very flexible
civilization, giving you the ability to switch up which victory you go for.
Inca First Look
You can check out all the Features in Civilization VI: Gathering Storm HERE and join in the discussions at the Civfanatics Forums
By Brian MacNamara: You can follow Brian on Twitter Here, when he’s not chatting about Movies and TV, he’ll be talking about International Relations, or the Solar System.
What Civs would you like to see in Civ 6 Gathering Storm?, let us know what you thought in the comments below, feel free to share this review on any of the social medias and you can follow us Here. Check out all our past reviews and articles Here, and have a happy day.